One of the considerations I had when creating a new tech for each and every specialization was whether or not the tech that unlocks the specializations (and allows advancement along the tech tree) should actually [b]DO[/b] anything. Unlike GC II, the devs attempted to get rid of the idea of "dead techs" that simply unlocked another set of techs without doing anything else. I felt I should stay true to this philosophy of game design, as I realize that spending X amount of turns to research som
BuckGodot
[b]Generalized Tech Trees v.1.8.1[/b] This mod completely does away with the specialization system of GC III and makes it so that players can, eventually, research ALL technologies in their tech tree. Due to the fact that things will start to go a little wonky if techs have more than one prerequisite, this mod comes in two flavors (see following posts and/or the attached README for full details). One version of the mod (Generalized Tech Trees) creates a new
Are you running the game with a modified StarSystemDefs.xml? If so, you need to update that to include the new Snathi Homeworld system that is part of the latest update. Just copypasting the Snathi System into your mod (if you are doing that) should make the problem go away. :)
[quote who="Old-Spider" reply="2" id="3588238"] Quoting BuckGodot, reply 1 Do you have the Mega Event DLC? If so, sounds like you triggered the "Pirate Outbreak" Mega Event. I had no idea they were THAT nasty though! I do have it - I have everything. I didn't know about t
[quote who="Ryat" reply="22" id="3588349"]They are a random mega event. [/quote] To add a bit, they are from the Mega Events DLC.
[quote who="leiavoia" reply="12" id="3588284"] Will the Scavenge ability by selectable in the non-DLC base game? [/quote] I don't believe so, no. IIRC that's one of the perks for getting the DLC.
[quote who="wpkelley41" reply="8" id="3588232"] Does the DLC offer things that effect sandbox mode if you don't play using minor races? I'm not a particular fan of the Snathi. I prefer to immerse in a serious tone, lol. I saw a reference to an Arnoran starbase. Any chance the Arnorian ranger is back? Any clues? [/quote] Not sure I understand the question. But I'll answer what I [b]THINK[/b] you are asking. In this DLC the Snathi Revenge are introduc
Do you have the Mega Event DLC? If so, sounds like you triggered the "Pirate Outbreak" Mega Event. I had no idea they were THAT nasty though!
[quote quoting="post"] Just wondering if there is going to be a stream today or not. [/quote] Don't take this as official, but according to their Twitch page, a broadcast is scheduled for today at their normal time. I was curious as well, so I checked over there. ;)
[quote who="GavinRuneblade" reply="4" id="3587831"] This looks way too fun. How many missions in the campaign? [/quote] Just the one (it's technically a scenario not a campaign), but it's fun. Those Arnoran starbases have nice surprises for those destroy them. ;)
Gotta say, I freaked out a little when I saw the edge of [b]THIS[/b]: [img]http://i.imgur.com/K6yoZHw.png[/img] It really is impressive when you see it in all its roaring, rotating glory! [e digicons]:omg:[/e]
[quote quoting="post"] The Snathi Revenge - The Snathi are an ancient race of extremely intelligent and bloodthirsty squirrel-like creatures. They were created by the Dread Lords as the ultimate weapon, but were locked away…until now.[/quote] At last we will reveal ourselves to the galaxy. At last we shall have our revenge. ====== Playing it now and it's a blast. [e digicons]B)[/
OK, here is the updated link to what I am now calling the Moar Stars mod. :) https://drive.google.com/uc?export=download&id=0By8Y969dyvLHYU1lbzlLSXFhcDg Since this looks like I might have to update it every time a new faction with a new homeworld is added to the game, I think I will go ahead and make this a "proper" mod. All I really have to do is add a README and a version
IIRC, you're using a modified version of StarSystemDefs.xml in this game. Just a heads up that you'll have to add the Snathi homeworld system to it that is part of the 1.3 update. If you haven't already that is. Just copying over the Snathi homeworld system and leaving everything else untouched seems to work. Caused me a bit of consternation trying to figure out what exactly was causing my CTDs on my home mods for a bit there.:D
Yeah, it's StarSystemDefs.xml in the base game. Specifically the lack of the Snathi homeworld star system. Annoying. Uploading a fixed version in a bit. :)
If anyone is still using the mod I created here it looks like it is causing a CTD on map generation when using the Snathi DLC race as a faction in the game. It was working perfectly yesterday, and it seems to still work today when only non-Snathi DLC races are chosen. But something in the Snathi DLC is causing this to CTD when it is used. Their home system is my best guess. I'll take a look at this in a bit and see just exactly what is going on and if there is an
[quote who="leiavoia" reply="7" id="3587354"] One of my gripes is the ability to "rush buy" various things in a single turn (true of other games as well). Similarly, being able to swing an entire galactic economy into full reverse by fiddling with some sliders feels too gamey. I feel like high-level decisions about which direction to take the economy should require some kind of commitment; either time to build, lag time to change directions, or some kind of penulty for g
[quote who="Starus" reply="24" id="3587282"] Just to make it sure: so all of the the terraforming tools are usable on all of the potentially terraformable tiles? That is, even the lowest tier terraformer can be used to improve the same tile as the most advanced terraformer? Because if yes, then this is exactly the mod I'm looking for. The terraforming mechanics in GalCiv 3 always annoyed me due to the constant fear of wasting terraformers. Also, I think that now I will fin
To sound a contrasting note, I [b]LIKE[/b] growing my starbases as fast as I can (well, actually as fast as I can whilst pursuing other things). And trying to grow starbases faster is ultimately the source of micro, whether it be via spam, sliders, or some other mechanism. If I am basically told, "LOLNOPE. You can't do a thing to make individual starbases grow faster except maybe researching a tech or three", I and others won't be particularly happy. ;) Now i
[quote who="Ryat" reply="3" id="3587050"] Posting this on the official wiki would be good as well. [/quote] If anyone wants to copy it over there and use my description verbatim, (or spruce it up themselves) I give permission in advance. Don't really have the time to muck about with the wiki, I'm afraid. :)
[quote who="Ryat" reply="1" id="3587046"] Maybe later on you can figure in what the events give as far as ideology points. [/quote] Oh, I know exactly what they do; it's described inside the XMLs. :) Just have to decide whether or not to post the full details or not. Just suppose it comes down to how much the community cares about "spoilers" versus "information". I'm more than willing to post it in a separate block underneath th
I thought it might be nice to have a thread where we can have up to date info on the Mega Events that are in the game (both base and DLC). I did something similar for Steam Achievements and it seemed to go over well. As time goes by, I will periodically keep this updated. I'll break this in to two sections: Base and Mega Events DLC. If anything else Mega Event-y comes from a different avenue, I'll note that as well. :) [b]Base Game (as of 1.3
[quote who="Annekynn" reply="17" id="3586949"] I can deal with the bug of the AI building 2 of the structures if I could destroy them. Can we make them destroyable? [/quote][quote who="wpkelley41" reply="18" id="3586972"] Annekynn, until it is addressed, I have an 'exploit' you can try. Use the cheat code "createtraderesource' on the grid in question. The resource should replace the building. Then, simply destroy the resource and you have a clear tile. I posted this
Just found out something interesting. The Yor don't get the first level terraforming improvement, Planetary Soil Upgrade. Silly devs. :) This is gonna screw them very slightly in the base game, since that means they will get one fewer tile per planet than most other races. Oh well, that's for another thread. The main concern for [b]THIS[/b] mod is that I use the techs that unlock the "Enhanced" versions of the terraforming improvements with the ba
[quote who="Walhallawalhalla" reply="74" id="3586930"] No answer to my question i guess. And here comes another game I will play maybe with mods. great. [/quote] *checks question* As of 1.3 opt-in 2, the Planetary Wheel is available at the very beginning of the game. Enjoy it while it lasts. ;P