Supergulo

Supergulo

Joined Last seen Member # 3850475
3 Posts 49 Replies 462 Reputation

Another good idea is to give us, in the ship designer, cosmetic versions of the techs we can put into the ship. That way, if I make a fighter with one single laser worth of guns, I can still make it look like it has 4, for design purposes. These extra ones would serve no function whatsoever. Or maybe I am making a colony ship that looks more fitting to be ferrying 3 billion people, by adding more colonization modules. These,

18 Replies 104,538 Views

Graphics wise, how finished is the game? Because as hyped as I am, it looks really like GalCiv 2 with some extra shaders on top. I mean, I dont expect Sins levels of zoom detail, I merely mean overall. From the video I felt it was GalCiv 2 with enhanced graphics, and hexes, and I REALLY hope I am wrong.

78 Replies 93,224 Views

The outlines dont worry me, I could disable them in Borderlands by editing some files. Its just that it does not look like a warship. The middle hole even reminds me of how cruises also have the cabins like that around the promenade.

9 Replies 18,712 Views

I want the Distant Worlds version of having many characters, which perform several roles, some are governors, some are fleet admirals, some troop commanders, some spies, some researchers, each is locked into that job, but grow better the more they work. They even had a leader character that would be the president/overlord/whatever political system that race uses, who gives bonuses to many areas depending on some chance, and some events.

26 Replies 74,796 Views

I want a big tech tree like Distant Worlds, with maybe a bit of how Sword of the Stars handled it, where some techs might appear or not, or MoO2 version, just less of the stress of deciding between two awesome techs. Unless we could trade tech as easily as in GalCiv 2, in which case I can eventually get all.

121 Replies 378,516 Views

Does not look Drengin to me, if someone had shown it to me without any context, I would have said it was a space cruise ship. Also, the thick outlines made me think it was from Borderlands instead.

9 Replies 18,712 Views

So long as it's optional, I am happy, I find the recent trend of 'always online' a terrible idea, both for people that travel, and those of us who's internet is not that stable.

12 Replies 45,884 Views

While I dont have the money to buy the 100$ version, I am however pre ordering the basic one, despite my rule of never pre-ordering (Simcity fiasco hurt after 80$), I will only do this because its stardock, best PR ever, and great corporation behavior, I know it will be a great game, and if not, they would fix it, I trust them enough. Something I do not feel for most game companies.

22 Replies 119,630 Views

That looks more like what I had in mind too, a short-ish spider like thing, where the head arms were in fact the legs as they bent around. Turns out they are tall dudes. I have this same feeling with the Boron from X, I cannot decided if they are tiny squids sitting on rocks, or thats their heads and theres a body underneath. :P

7 Replies 22,928 Views

While the trailer was a massive excitement to me indeed, I felt like the most shocking reveal is that Thalans were not what we saw in the comms in GalCiv 2, where I pictured them as their heads suspended and those upper arms curving back down and being more of a spider thing. Come in the trailer, and Thalans are toned humanoids with arms in their head. My life has been a lie. :P Next thing we know, the Snathi are octopus like below the picture frame.

7 Replies 22,928 Views

The faq says GalCIv 3 will have better diplomacy than 2. How so? Because I firmly believe the diplomacy in GalCiv is far superior to Elemental's or Sins. My doubt is, are they thinking along the same lines, or will we get a diplomacy where you can barely trade in like FE?

2 Replies 11,527 Views