Another good idea is to give us, in the ship designer, cosmetic versions of the techs we can put into the ship. That way, if I make a fighter with one single laser worth of guns, I can still make it look like it has 4, for design purposes. These extra ones would serve no function whatsoever. Or maybe I am making a colony ship that looks more fitting to be ferrying 3 billion people, by adding more colonization modules. These,
Supergulo
Graphics wise, how finished is the game? Because as hyped as I am, it looks really like GalCiv 2 with some extra shaders on top. I mean, I dont expect Sins levels of zoom detail, I merely mean overall. From the video I felt it was GalCiv 2 with enhanced graphics, and hexes, and I REALLY hope I am wrong.
More in depth planetary management. And have my empire DO something, like private citizens can build stations, settle planets, something. I REALLY hope Brad has played Distant Worlds, because to me, its a great example of so many things that many games lack.
The outlines dont worry me, I could disable them in Borderlands by editing some files. Its just that it does not look like a warship. The middle hole even reminds me of how cruises also have the cabins like that around the promenade.
I want the Distant Worlds version of having many characters, which perform several roles, some are governors, some are fleet admirals, some troop commanders, some spies, some researchers, each is locked into that job, but grow better the more they work. They even had a leader character that would be the president/overlord/whatever political system that race uses, who gives bonuses to many areas depending on some chance, and some events.
I want a big tech tree like Distant Worlds, with maybe a bit of how Sword of the Stars handled it, where some techs might appear or not, or MoO2 version, just less of the stress of deciding between two awesome techs. Unless we could trade tech as easily as in GalCiv 2, in which case I can eventually get all.
Does not look Drengin to me, if someone had shown it to me without any context, I would have said it was a space cruise ship. Also, the thick outlines made me think it was from Borderlands instead.
What is that lore piece? I know of the Mirthilar and how its responsible for the Altarians, but what's the explanation for the others? I am also hoping that the Arceans no longer look like alien Benjamin Franklin.
So long as it's optional, I am happy, I find the recent trend of 'always online' a terrible idea, both for people that travel, and those of us who's internet is not that stable.
While I dont have the money to buy the 100$ version, I am however pre ordering the basic one, despite my rule of never pre-ordering (Simcity fiasco hurt after 80$), I will only do this because its stardock, best PR ever, and great corporation behavior, I know it will be a great game, and if not, they would fix it, I trust them enough. Something I do not feel for most game companies.
That looks more like what I had in mind too, a short-ish spider like thing, where the head arms were in fact the legs as they bent around. Turns out they are tall dudes. I have this same feeling with the Boron from X, I cannot decided if they are tiny squids sitting on rocks, or thats their heads and theres a body underneath. :P
While the trailer was a massive excitement to me indeed, I felt like the most shocking reveal is that Thalans were not what we saw in the comms in GalCiv 2, where I pictured them as their heads suspended and those upper arms curving back down and being more of a spider thing. Come in the trailer, and Thalans are toned humanoids with arms in their head. My life has been a lie. :P Next thing we know, the Snathi are octopus like below the picture frame.
The faq says GalCIv 3 will have better diplomacy than 2. How so? Because I firmly believe the diplomacy in GalCiv is far superior to Elemental's or Sins. My doubt is, are they thinking along the same lines, or will we get a diplomacy where you can barely trade in like FE?