Rhonin_the_wizard

Rhonin_the_wizard

Joined Last seen Member # 3844697
58 Posts 3,750 Replies 4,380 Reputation

[quote quoting="post"](1) Will Stardock be supporting Steam workshop for distribution of GC3 mods?[/quote] Yes. [quote](2) Will Stardock publish information on the meaning of the XML tags?[/quote] Maybe, the tags are pretty self-explanatory from what I saw. [quote](3) Will Stardock host a Wiki for the modding community that we can all contribute to?[/quote] There already is a wiki for the GC series, why would we need a separate o

9 Replies 18,785 Views

I remember reading some suggestions for the home planets of the civilizations to feel more unique, and I have come up with an idea that would be relatively easy to implement. Make the improvement CivilizationCapital different for each of the civilizations, with a unique icon, different stats and have different adjacency bonuses. For example the Terrans' one could have better bonuses to manufacturing since it was stated in the lore that they discovered fusion power. The Dre

4 Replies 7,838 Views

[quote who="BimmyJimmy" reply="5" id="3490403"] Will the buildings in the planet viewer be animated? For example some blinking lights or smoke trails, or some moving parts? This would go a long way to make planet view not as bland as it is now and maybe adress some criticism about GC3 beeing too cloose toGC2 in regards to the planet surfaces. [/quote] They talked about something like this in the previo

29 Replies 43,913 Views

Will the Founder's Vault ever get any new content? Are trade routes going to be limited in number? Because 9 or so on an immense map isn't a lot. Will space monsters(they were in GCI) make a reappearance? How will pirates function? Will they spawn? Have home bases? Will we be able to bribe them to leave us alone or target someone else? Edit: Is the in-game encyclopedia still in the cards?

29 Replies 43,913 Views

[quote who="Lord_Rasalom" reply="54" id="3490079"] I have one question (for the moment) Do SD plan on introducing carriers into the game; like a fighter hangar module? I would love to build big-ass starships with ballistic, beam weapons, torps. and fighter/bomber hangars... Or this is just too much to ask? [/quote] Carriers were confirmed to be in the game a long time ago. They are currently disabled and will be added when the combat viewer g

66 Replies 193,897 Views

C:\Program Files (x86)\Steam\steamapps\common\Galactic Civilizations III\data\English\Text\PlanetBonusText.XML ScenicWorld_Name " Twin Moons [Scenic]" NaturalWonder_Dec "Attractions built on this Natural wonder will draw tourist [tourists] from the furthest reaches of the galaxy." AncientRuins_Dec "These Ancient ruins, draw <span style="text-decoration

14 Replies 12,581 Views

[quote who="Seilore" reply="30" id="3489493"]This was in Galciv2, Tiles aren't red in Galciv3 as they only appear with the specific techs/buildings that are available to choose to build anywhere that meets a certain % land. In one of the Dev streams a few weeks back it was mentioned that they may put a tech toward the end of the tech tree that will allow one to build on all possible tiles that have x% land on them. I don't see that in the game currently, was wondering if t

37 Replies 51,906 Views

C:\Program Files (x86)\Steam\steamapps\common\Galactic Civilizations III\data\English\Text\IridiumTechDefsText.xml IridiumIndustrialSpecialization1_Dec "There's no sense stopping at "basic competance [competence]" when it comes to making things in alien environments. We should probably learn from the many mistakes we're still making, for example." IridiumManufacturingFocus1_Dec "Tooling our manufactu

14 Replies 12,581 Views

Haven't tried it yet, I know in GCII you could increase your ship range with starbases, best bet is either to colonize a planet or research life support.

9 Replies 11,803 Views

Yes, provided it has something in it's zone of control in can mine, like Duranthium or Antimatter.

9 Replies 11,803 Views

Build constructors, send them to starbase and then you can add modules. Most modules have to be researched first.

9 Replies 11,803 Views

[quote who="androshalforc" reply="9" id="3489057"] While most of this post is tl:dr for me and I realize it's intended for someone at SD to toil through this one caught my eye AltarianManufacturingFocus1_Dec "Tooling our manufacturing centres [centers] to specialize in military production sends a pretty unfriendly message to anyone paying close attention to us. But it should make everyone in adapative [adaptiv

14 Replies 12,581 Views

Look in the Founder's Vault at the image Ship Designer - Advanced Mode Toolset, we will be able to change ship colors. So just a bit of patience is required.

6 Replies 13,612 Views

[quote who="moi-meme" reply="45" id="3489033"] Just an idea for planets: instead of being a flat hex grid, it could appear as a 3D model (sphere with an hex grid imposed on it) that you would rotate to place your building on. It is not that complicated to implement, and it sure would feel more like a planet! [/quote] What value would this add? Look good? With the current setup I can see the layout at a glance and it is easy to place improvements, with your suggest

84 Replies 458,567 Views

C:\Program Files (x86)\Steam\steamapps\common\Galactic Civilizations III\data\English\Text\FactionText.xml AltarianDescription "Altarians are a deeply religious race that is kind in its interaction with others, although a bit self-righteous. For unknown reasons, they are very similar in appearance to the Terrans. c " C:\Program Files (x86)\Steam\steamapps\common\Galactic Civilizations III\data\English\Text\Improvemen

14 Replies 12,581 Views

C:\Program Files (x86)\Steam\steamapps\common\Galactic Civilizations III\data\English\Text\DrenginTechDefsText.xml DrenginXenoExpoltation_Dec “Colonization is not a vacation! Who told the slavelings that? These lazy currs [curs] need something to do and a place to do it.” DrenginSlavePits_Dec “Both our Manufacturing and Reseach [Research] facilities

14 Replies 12,581 Views

[quote who="Seilore" reply="11" id="3488778"]I'm assuming extreme worlds are coming back... Although there hasn't been much talk about them, could you go into more detail on this please?[/quote] First there is Extreme World Colonization which lets you colonize aquatic, frozen and barren worlds, with 50% productivity, there will be specializations to get these to normal values. Then there is Atmospheric Cleansing which allows colonization of radioactive and toxic worl

37 Replies 51,906 Views

[quote who="Larsenex" reply="4" id="3488751"] Rhonin, can we manually make changes to the information in the folders or does it have to be done at stardocks end for the corrections to show in game? I can pull up the docs as well and run through and correct but I don't want to break my game. [/quote] In theory, yes. But, I don't see the point when SD will correct them themselves, especially if descriptions might be rewritten.</

14 Replies 12,581 Views

The concept art for the Xendar from the Founder's Vault is rather nice looking, any plans for the civilizations to make an appearance in GCIII? And speaking of the Founder's Vault is it ever going to get any new content? Are trade routes going to be limited in number? Because 9 or so on an immense map isn't a lot. Will shipyards be upgradeable like starbases? Will space monsters(they were in GCI) make a reappearance?

37 Replies 51,906 Views

C:\Program Files (x86)\Steam\steamapps\common\Galactic Civilizations III\data\English\Text\ColonizeEventText.xml SentientPlanetEvent and SentientPlanet are the same, as is EarthquakesEvent and Earthquakes. Comet_Dec "A comet has reentered the solar system after a fifty year absence, throwing a primitive local species into a frenzy. They apparently worship this regularly returning visitor as a god. Your scientists report however that this comet is at least partly

14 Replies 12,581 Views

C:\Program Files (x86)\Steam\steamapps\common\Galactic Civilizations III\data\English\Text\AltarianTechDefsText.xml AltarianDefensiveMeditation_Dec "The Champion's Temple trains Altarians the intracies [intricacies] of various martial techniques, and the reason why even an enlightened species must sometimes use force to defend the weak." AltarianInvasionOptimization2_Dec "DISABLED IN BETA 1 - Information warfa

14 Replies 12,581 Views