It's all down to the fire delay between weapons. There's some 16 ralguns pointing forward, 12 to each side, and 8 aft. But the delay is somthing like 1 second between guns. Which means your looking at over a quater minute per cycle. Really all thats needed is to reduce tha delay to somthing more resonable. Most ships that have a really large number of guns of one type pointing in one direction have a fairly small delay of the order of a couple of tenths of a second. The result is that
KarlBar99
[quote who="Darksxx" reply="17" id="3109680"] Quoting boshimi336, reply 16I think the pulse beams are fine as it personally ... Dont mind me disagreeing with you, If you all will notice in that Clip From Babylon 5, ONLY the fighters have that short burst beam. the Main Battlecruisers have a much longer beam blast. My point still stands that its Corney looking on the Vasari main Cap ships and should be fixed. but I know it wont so Ill just mo
[quote who="Calnus" reply="13" id="3109634"]There's no game balance need for capship AA to be weaker than flak frigate AA on a per ship basis. Cap ships cost 5 to 10 times as much supply and have a command crew cost, after all. Even at say, 4x effectiveness per ship, either through damage, ROF, or bank, flak frigate will be far more cost-effective. As for starbase AA, I think that should come either with the station, from a research subject, or as a part of th
[quote who="Timmaigh" reply="24" id="3109596"] Are you talking here about the ability to devour only your own planets, not the enemy ones? Because that is known already, thanks to Yottsu. Or is there something else? [/quote] Glad to know thats allready known, but that wasn't the only one i was talking about.
[quote who="Thoumsin" reply="15" id="3109412"] Quoting KarlBar99, reply 13haha, good old tweedle-dum and tweedle-dee. (Yes thats those two mecha's names, enjoy a good chuckle). Well, the idea was that in place of nerf boarding like it have happen now, keep it like it was in reb 0.60 ... but maybe add a cap/titan research who allow to somehow partialy repulse boarding party... not something related to hull or shield... Quoting KarlBar99, reply 13I admit a part of
[video]http://youtu.be/LHQnnoU4i5w[/video] That video has plenty of footage of minbari fighters at work for those who are wondering what where talking about.
I haven't actually played with the new factions as such, i've spawned in the new capitals as tech to see what they can do, same with titans, i also got the other races in game and used that to glance over their tech trees at the new stuff. but i've not played games as them. So i haven't actually tried the new stuff, such as the mobile capital. I don't want to go into too many detals, but in short you need a enough labs to actually research a tech to
Having spent the afternoon digging through the other two, yes they both have some massivlly good abilites. If anything Tec with their twin fortresses, militia upgrades, and pirate stuff are looking the weakest of the lot. Without going into specifics too much (the devs seem to be fine with discushuion so long as we don't over spoil). The Advent Rebels are just going to be hellish to fihht period, even without their titan they're going to be a major pain in the r
[quote who="Darksxx" reply="11" id="3109475"] I wouldnt necessarily agree that Battleships AA should be lesser then a frigate. Take a modern day Battleship like the Missouri. those ships were loaded out with AA. A ship that size should always have AA, space is no different. AA is a necessity and not a maybe.[/quote] It's a game. i.e. balance comes first. Yes realisticlly they should be loaded with AA, but that just wouldn't be balanced.</p
[quote who="DirtySanchezz" reply="7" id="3109287"]You could get Galaxy Forge and then just load up the maps and look at them that way.[/quote] Yes, but thats not particuarly user freindly is it now. Got to agree that this would be a great feature. Sure we probably won't get it for release, but waht about as a big patch update?
They've slightly altered them for rebellion, (again you probably won't notice unless you visit the artifacvt world and get into the correct fire arcs of the titan), as a result they look a lot better when fired for short durations like that. Think babylon 5's minbari fighter beam cannon for an idea.
haha, good old tweedle-dum and tweedle-dee. (Yes thats those two mecha's names, enjoy a good chuckle). I admit a part of me would love to attempt an andromeda mod for sins. They've got just enough ships t go around if you do pre-fall commonwealth as the sole race. Toyugh they would need some serious nearfing, being able to hurl 400 gigatons a minute, continous fire of missiles across the width of a star system, or obliterate an entire star and it's planets w
[quote who="MacGyver2" reply="50" id="3108728"] I detected one most pretty serious bug. When enemy Akkan Battleship activating Armistice Ability, My Ragnarov Titan can shoot at targets within the coverage Armistice range with snipe Ability. But hitting targets dont receive damages after their hit by snipe ability. Please erase that bug, and possibilty to destroy targets by snipe ability. [/quote] Armastice has allways worke this wa
[quote who="Yottsu" reply="44" id="3109157"]The gray matter/Nanite swarm theory is not possible here. Remember in the lore when the Vasari sent the Dark Armada to deal with the threat, and there was only one ship that came back? The ship was severely damaged and the crew on that ship went insane. I would say that, if it was a rouge nano swarm, then not only would the crew have been eaten alive, but the Vasari would have witnessed the damaged ship slowing turning into nano bots, which it did n
it's going to be a while, from some pictures of their titans we've seen the loyalists are quite a lot of steps away from complete as their titan is still using a lot of placholder UI and weapon FX elements. Also be prepeared for a shock. You probably haven't noticed it at the artifact planet, but their fighters now use pulse beams instad of phase missiles.
[quote who="Pat_22_" reply="6" id="3108005"]Unless there actually ARE fighters present and the Titan is firing its flak at frigates instead of the fighters.[/quote] Because of how the shooting system is set up this can happen. The guns ae probably anti-light, that means it considers bombers, LRM's and scout frigates and non-TEC corvettes equal. In addittion the way shooting is set up, if it allready has the maximum number of bank targets engaged it will preffer to c
[quote who="sareth01" reply="18" id="3108081"]Facing the vasari in the endgame will mean that you will be facing an opponents fleet, and a fully upgraded starbase, along with their titan pretty much anywhere you decide to attack. Also, they will be able to attack with this setup as well, so prepare for the vasari to just strong arm their way through your empire.[/quote] Not unless they've got their superweapns as well, i'm pretty sure we've been told the tar
[quote who="lbgsloan" reply="39" id="3108150"]What about making them weaker initially but having them scale extremely well? Could be another direction.[/quote] They allready do, they scale roughly twice as rapidly as a normal capital, and deal attroicous amounts of damage, and are often very tough to kill. A TEC Loyalist with supporting repair cruisers and the first couple of armour upgrades in a freindly gravity well is quite capble of surviving for several minutes aga
[quote who="TheEvidence" reply="25" id="3107690"]Aww yeah, Titan build cost/time drastically increased. Definitely feels more inline with how powerful those things are. Time to start a new testing cycle![/quote] It won't be enough. The stargate mod's Atlantis is bassiclly a titan in all but name and even if you don't abuse the free cap ship trick to get it free it can be got by the later mid game stage. And
[quote who="sareth01" reply="9" id="3107330"] Quoting Seleuceia, reply 6Dear God....and we thought Truce amongst Rogues was bad.... So in all reality the vasari get TWO+ titans at the same time. I hope you will only be able to warp one of these into a gravity well... That or recquire a starbase with movement capability to have a 150 logistics cost added to it. Will the new starbase be able to bomb planets as well? Or have the developers in their wisdom
[quote who="SemazRalan" reply="8" id="3105462"]Would be so much better for Corvettes to have their own weaponattacktype, then they could be detailed with 1.0 bonus vs verylight, light, titan armor and 0.35 vs all others. [/quote] Why, it's pretty obvious from their era of avalability and their weakness they are not remotly meant in any way shape or form to be anything other than chow for a titan. Right nowm, even without the damage table effects on
What i'd really like to see is them adding a tag for the titan, (and other similar AA wepons), that flips off their ability to target capitals. It didn't look so bad at one time with the flak frigates and the like, but the new titan flak guns look really sily firing at the frigates. I'd love it if they where restricted to targeting and shooting at fighters only, (not to mention those guns are undoubtedly antilight or antiverylight which means they're pretty ludicrous DPS vs Si
Ok i've done some playin and a lot of digging. Vassari corvettes are a littile odd so i'm going to deal with them seperatly. Both Tec and Advent corvettes share the same basic design elements in terms of damage output. Namely they both have 2 guns with the composite damage type and one with the anti-light damage type. That means that 2 guns are bassiclly heavy cruiser weapons of a lower DPS, whilst the other is a fig
[quote who="Seleuceia" reply="6" id="3105079"]Worth pointing out that you need to consider both the damage table and the dps of relevant ships...this puts lrfs at even more of anadvantage since they have an exceptionally high base dps[/quote] I presumed everyone could have figured that out themselves but i should have mentioned it, your right. This also demonstrates why corvettes vs titans is so horribad too, the corvettes, (and heavy cruisers) ha
Yeah how pirates are in rebellion beta is of no consuquence. It's happning because the AI just can't defend itself right now. This does not happen in dimplomacy for example. AT least not before the AI novaliths them into non-existance or breaks them down with Bassari Cannons.