[quote who="SemazRalan" reply="2" id="3105028"]So just from Gameplay.constants, of the other weapons, what's 1.0 or greater vs Titan other than Titan weapons and are their "titanability" in there?[/quote] Nothing. Capital ships are next best at 0.95, followed by medium (i belive thats LRM's), at 0.7, everything else is 0.45-0.55.
KarlBar99
Oh they will do it in dimplomacy, but they need a fair amount of rescources. I guess it depends how aggressive you are. And what you do with the AI's. I tend to set them to a mix of aggressive and fortifier AI's. These build a lot more ships and a lot more tactical structures than the others. In fact generally they're a lot stronger all round. If you combined that with my own slow and steady approach the AI tends to be throwing a lot of rescources into it's tactical structures
[quote who="minidump-hellboy" reply="17" id="3104473"] Quoting KarlBar99, reply 13@minidump: in a 3 hour 4 player game i see a total of about a 100 pirate ships accumulatte that way. Trade ships are a bigger issue than pirates. I dont play 4 players games. This game was made to be epic. I play 10 player games that last for 2 days. [/quote] I'm sure you could, buit it's kind of irelevent. The devs have explicit
[quote who="sareth01" reply="12" id="3103700"]Goa and Pbhead, corvettes countering titans is not an assumption, its a suggestion.[/quote] The problem here is that it not sensible. Look Titans have been billed as the new endagme sine they where announced. This whole titan rushing clearly isn't intended. Corvettes are meant to slot into your early game fleet. No these fleets don't exist right now, i know. But in the context of those old LRM + Flak spam fleets they
@minidump: in a 3 hour 4 player game i see a total of about a 100 pirate ships accumulatte that way. Trade ships are a bigger issue than pirates.
[qupte]Kostura used to do that (maybe still does in Entrenchment). OP as heck.[/quote] It just does a small amount of damage and a mass long term disable now. Still powerful but your not getting rid of a structure with them without a few dozen concentrating fire. Wheras even with sheilds i'm pretty sure you can still kill a planet with Novaliths. You just need a lot. Of course given how the AI's spamming them...
They're in the capital ships section. @dolynick: Writing a larger reply, but keeing getting delayed by actual playing :p.
[quote]Pirates capitals are against the lore of the game, so those won't be appearing.[/quote] I'd like an explanation of that. These are pirates in a 25 year long war. Crippiled capitals will have been left behind countless times in places the pirates could have grabbed them. Not to mention it would be fairly sensible for one or more factions to provide a capital direct to help turn the pirates on their enemies. In the old days of sail, p
I just want to give you a huge congratulations. So far i've tried the star tek and B5 mods, (and am trying to get the star wars working), and neithier has impressed me, i'd need a good solid month with the game info files and a good bit more modding knowlage to get eithier of those anything like playable in an enjoyable fashion. This however was instantly fun in my g'aould vs aincents game. Yes there's a huge amount of vishuals to be upgraded and a huge amount of placeholders
[quote]I wouldn't even say these ships are a "one off" counter either, as they have composite weaponry...the DPS on them may or may not be appropriate, but like HCs they are all purpose units that are weak to only one unit type...[/quote] Well at last. Somone finially got the message. Seriously as an anti-titan counter they're probably going to be medicore. But with their damage and armour types they should be feindishlly effective a
I think the idea is that it's supposed to look like some kind of "angel". Which fits in with their redemptionist theming as a faction.
I have a question regarding the planet max population modifier. Currently it is a +X% modifier. Is their any way to make it a decimal modifer so it adds a fixed amount to the max population, or is it hardcoded to be a % modifier only?
Ok i'm not actually in the beta, (Got paid this weekend and need to move some money into my internet purcheses account first), but from thier damage type and armour type stats: 1. Depending on if they have the same accurracy as in dimplomacy they may or may not be Bomber Chewers par excellance. 2. They're defintlly LRM chewers stats wise, plus they have ok damage across a wide ranage of other targets. 3. They share t
Ahh right i only have the basic form tottally missed the patch Wooops, sorry for bothering you :(. Also thanks for letting me know i need to use the developer exe to track down erors :). I thought error logging worked with the defualt exe as well, dumb wiki ;p.
A lot's going to depend on their health and armour and/or sheilds TBH. Sheilds in particular could give them vastly better durability compared to strikcraft. There's also the whole question of what they themselves counter, (A look over the current gamplay.constants file suggests light armour primarilly, with some anti-medium thrown in for good meahure, so, bassiclly LRF's, and possibbly bombers if they can shoot at them). Depending it could result in a huge fighters buff because t
Okay, i'm getting crashes when i try to activate this mod, yet i defintly have a good install, (i.e. up to date no other mods enabled e.t.c.). Any idea how i can figure out whats wrong for me?
I've had a third idea. What if those nanites they so love decided to form a collective mind of their own. They ARE everywhere in Vassari space, so all it would need is one nanite run ship to drop in and transmit to the local batch, and bam, instant invisible atomisers.
Composite? Sorry confused as to what you meant, but as soon as you have that file i'd be intrested. Also a hujnch, if there's any files on the other titan's or the artifact world in there, i'd try those for hints on the Vassari's enemy.
Given the way one of the crews came back mad with fear... How about the Advent, there's nothing saying that they didn't end up in vassari space when thrown out. The Advent even turned up after the Vassari in TEC space so it would kind of make sense from that PoV. Alternativly, what about them conquering a world, unaware that it had a native popul;ation living, (for some reason), underground, which then silently built up their forces and sp
Actually it dosen't make sense from a lore perspctive. As we know from diplomacy and rebellion the war has been going on a long time and the factiosn have begun splintering, plus it's just aspossibble now that the TEC is pushing into Advent or Vassari space as vice versa. Where no longer day one with just the TEC and 2 attacking enemies. There's been a long war goig on with the inevitable changing of hands that will occour in such a situation. Assuming no one side is winning the m
Thats what i did to copy in the correct missile code, there's no arc data anywhere in there that i can find, though i think i may have solved it anyway. It seems missiles set to fire from the front defualt to a broad arc. Those set to fire from the side are constrained however. Not exactly the result i wanted, but i can make it work:).
Several weapons, (e.g. starbase missiles), appear to be able to fire in very broad arcs, shooting at target to the side or even rear of the luancher, yet when i've changed the weapon type of a ships lasers to missiles they don't fire anywhere except where the old lasers used to. I'm guessing it's a matter of the arc being controlled elsewhere, but where is it? Also a side question, how do you make logging work on vista, i've enabled logging in the se
Taken from another forum: One thing I’d love to see is a major overhaul of pirates and neutral colonies. Pirates I’m largely happy with under most circumstances, though I’d like an options settable timer. But what I’d really like to see is A) Pirates getting shields, more of a minor thing but it just feels wrong to me, B) some form of capital ship for pirates, it should only show up in the largest attacks, but I’d like the challenge of taki
IMHO that advent titan looks like a scaled up revelation battlecruiser. So fits fine.