@dansiegel30: I suggest double checking your numbers, The communion shrine is better than the stadium, sure. But that's a 3 steps further up the research tree. For a long time your actually giving up morale compared to other races to get the influence adjacency modifier. The truth is that yes Altairan's morale building main benefits ARE influenced based compared to everyone else, not approval. I mean it doesn't help that approval is utterly irrelevant, getti
KarlBar99
The Gaia Vortex is certainly nice and powerful though i'd say that it's no worse than a number of other player wonders. If the wiki is right the Iridium store is much nastier since you can have one per colony and it provides a global boost.
Also the have better adjacency benefits than basic factories/e.t.c. so you can use that if you get one of those monster colony layouts that lets you do that. About the only time i use them. In fact i barely use any resources TBH, the stuff they work for is either too weak or something that would have to be fairly umbigious in your build to be really worth it, and you just can't get enough of the resources for the most part for that.
Just ran a s[readsheet, with a top level factory and max adjacency benefits difference it runs to even till 54 pop. With basic factory you need 160 for a basic factory. However even with a basic factory the bonus drops below 20% by 20 pop, and below 10% at just after 30 pop, And that's assuming a base multipler to raw of 1000% with hive, so for basic factory';s it gets better even faster in reality. Like i said mainly a very early game thing, (first 50 turns or
Yes it's raw, but a soon as one factory's % times your pop exceeds the amount it gives it becomes much less impressive, and that point comes quickly. @Adamb: thats a completely fair point such as it is, but i don't generally see it as completely broken in that respect on it's own. It's nice, even powerful, but i don;t feel, (given the lower adjacency bonuses and no food bonus), it's any worse than the Iconians. And i don't think anyone
Honestly i don't get the problems with the Thalan tech tree above and beyond the part where anything that lets you fit more modules is broken in general right now.. Which isn't really an issue with the Thalan tech tree so much as a general meta problem. Sure the extra terraforming step is wonderful for flexibility and the hives are nice. But they don't come close to totally breaking things 4 production even early game is out done by a basic factory come 16 pop, and by later games
Why don't we all sit down and help the devs a little by talking about our perceived flaws with the tech trees? I'm pretty new and still getting a handle on things but i'll have a go at the Altarian's. The first issue as noted is their unique building. It appears it's designed to let them build mixed research and manufacturing setups. But it just doesn't compete because at the e
Also have a save with this issue if the devs want it...
[quote] Added 2 new difficulty levels: Easy and Incredible (much like my wife) [/quote] I'm a single male and i still think this absolutely adorable. [quote] New cinematic camera system for watching battles, the Michael Bay edition (in that every time a ship explodes I imagine that Michael Bay is on it) [/quote] Hahahaha +1. Looking forward to this overall.