[quote]However I dont think the TEC nuke should 1 shot planets[/quote] huh u kidding me? i always wonders y THE INSANELY DEVASTATING IMPACT from the novalith shot DOES NOT destroy or shatter the planet or make it like a donut with a hole at the center eh?
runesia
from my experience as an insane swarmer the MOST THING I HATE is not battling some ppl who stack 3 kols or 3 halcyons for their AoE SC killers ability or a huge fleet of flaks, but a DAMN smart peps who stack 3 Dunovs and using a very precise time to magnetize my frontliners at the very time my SCs are manuvering along the choke point.
hey any1 wanna try to create a new clan SMURF ONLY?or ICO can make another channel for SMURF ONLY? [e digicons]:D[/e]
well i'm actually thinking there's a HUGE PLOT HOLE in sins lore actually making it very possible there's at least another 3 other factions or subfactions rather than the tec , advent, vas and the vas exterminator. the first 3 factions may indicate some of this factions. 1.ok let me straight this out, as we all assume the traders are descendants from humans who venture out to the space and after thousand years may have forgotten bout Earth. Did they leave earth cuz its already too pol
[quote]With that in mind, here's an idea I've been pondering lately: change the Vasari wave attack upgrade to steal hull points. Rather than increasing damage, the upgrade makes it so wave attacks will transfer a small amount of hull points from the target to the attacker.[/quote] huh?stealing hull points u said?are u suggesting making Disintegration the vulkoras ultimate ability to become a common passive ability for the vas?
oh my some ppl forget insurgency can be considered as the second superweapon if u know how effective it works
well just save the game ,exit it and reenter the game to refresh such 'crappy performance'
[quote]Here's a simple one - what about significantly expanding its radius? Like, to most of the grav well.[/quote] OMG its too OP, either the antimatter cost is reduced or the ability cd reduced how bout increase its repair power or make it STACK with other skitantra's repair cloud?
@Zvevdochets well thats because tec's flak firing mechanism is like a X pattern (firing 45 degree at 4 locations at once) while vasari flak firing mechanism is more like two horns pattern .finally for advent, their flak firing mechanism is more like a spiral pattern
problem is "skilled" is relative
I wish pirates got some GUTS to ignore ur frontier worlds and jump straight into ur HW
[quote]The main reason why someone might not have a long trade chain is because the planets are in small clusters at each star and are not conducive to making a chain longer than 3-4 hops.[/quote] well that's just for 1 star map. on 2-3 star maps, trade chain also influenced by long range/wormhole jumps tech making it possible for 13-14 trade chains.
[quote]TWO phase jumps away. All I had were dead roids, magnetic storms, etc. (no connecting roid). And the stuff that was colonizeable after two jumps were hugely defended terrans.[/quote] my that was'nt the worst starting point, as for my experience once i've got nothing to colonize after my HW for 3 jumps away and the jackpot is i got a PIRATE BASE on the 4th jump [e digicons]:rofl:[/e]
lets see we've already got combat(offensive and defensive) , carrier, colonizer, siege n support how about we split the combat caps into 2 : 1 full offense combat and 1 full defense combat?
just 1 thought y pirates have NO SHIELDS?
is there a prob in programming the AI to encircle the statics and attack the point blank spot where no statics can fire in?
a fully upgraded TEC trade n ref ships (repelon + CSSA) gives 10 armor.thats pretty hard u know
1. What is the best TEC/Vasari Cap Ship against the Rapture Battlecruiser and the Radiance Battleship? TEC : Dunov rules, a well timed and well placed magnetize is deadly towards those two VAS : Antorakk, POH rocks leaving those 2 can't do a thing. 2. What is the best strategy against multiple Advent cruisers and Cap Ships if you outnumber them without wasting your forces? just spamming fighters like hell to deal wit SCs and bring in tons of HC to d
if pirates give u headache just thank them by visiting their base wit ur main fleet
[quote who="52500" reply="6" id="2431912"]Also if you are playing Vasari you are reclaiming resources (I think that includes credits) when you destroy stuff. Also I know that "Drain Planet" gives you credits. I think both of these show up under this catagory.[/quote] Drain Planet gives u an extra income of metals n crystals not credits
not to mention flaks can't keep up their speed in chasing bombers
[quote]So you'd counter balance with balance? Then just win with better skill or something? I'd rather win with unit composition, LOL.[/quote] well if u want spam vs spam JUST OUTNUMBER ur enemy's fleet like 2 to 1
hey amish somethin fishy bout the econimizer, y use light frigates n scouts?by the time an eco decided to build its fleet (assuming FILTHY RICH)many ecos spamming hc n carriers or flaks n lrm like crazy not to mention at least 1 dozen of siege frigates is on the loose.
for advent caps i usually have at least 2 progen n 1 rapture , spamming lv 3 malice along with vengeance is EXTREMELY deadly ftw
nah spying for what ur enemy has and currently researched sounds better