dude u just double threading
runesia
i dun feel any difference on this issue using a 2GB comp with 512MB comp
[quote]if Missile Barrage is coming at you you ought to be able to walk away.[/quote] still u got some dmg on ur fleet HEH not to mention how stupid the rotation mechanics [quote]3 is just kinda stupid on your part. If you want to bomb him with his fleet there, novalith him (which prevents recolonization btw).[/quote] Novalith?ow u must be a SP oriented player if u dun know how COSTLY and LENGTHY just to build 1 Novalith not to mention a good opponent will NOT let u b
space ponies : refugees from candy mountain?
it is just me or I HAVEN'T SEEN ANY FEMALE VAS AVATARS?
[quote]Armistice on the Akkan has never been something I was particularly fond of. What if it did more than cause a local cease fire?[/quote] then u did it THE WRONG WAY dude. depends on HOW and WHEN, armistice is something potentand iritating 1.NEUTRALIZING most dangerous enemy units in battle lets just say u battle with some tec guy who got 2-3 marza thats already past lv 6 and he's spiting 3 MB right in front ur face?hit armistice to stop that MB unless u got 3 akk
actually i really want to see a REAL IMPROVEMENT on the caps weapons firing motion. 1.it is just me or the radiance which was regarded as the advent's embodiment for revenge is crappy compared to Kol and Kortul since its MAIN WEAPON can only fire on sideways and not frontally? 2.Kortul and Dunov's missiles range of fire is somewhat BUGGED, there seems to be a limited range if we compare to how far Marza and Vulkoras missiles can blow their enemies to the other side of the gala
[quote]Phase Out Hull is totally useless.[/quote] POH a marza using its missle barrage or a radiance using its cleansing briliance is VERY DAMN USEFUL.
[quote]I suggest for the kortul a dps buff[/quote] huh?a level 10 Kortul with pulse beam fully upgraded ,in ur territory with culture fully upgraded and with kinetic intensifier along with its 1st skill on edi get 500+pulse beam dmg.a dps buff u said ?
my looks like there's a FREAKIN HUGE MISCALCULATION ere for sova's missile battery dps.heh no wonder some pep miscalculate sova overall dps
[quote]There is nothing in the civic tech tree that even begins to match up to the power offered by those military technologies.[/quote] HUH?dun tell me u never researched Insurgency?I would prefer using Insurgency rather than spamming Novaliths like crazy in 4 on 4 or 5 on 5 pug. [quote]What I want to see are civic technologies that present strategic threats to the enemy that are difficult to counter with low-level civic technology.[/quote] lets see this darwin, a pas
whatever u devs releasing it won't come to my country [e digicons]X([/e]
[quote]um... im wondering if advent illummys shadow clones are suppose to beable to deal damage[/quote] nope it doesn't do any damage but the clones DOES NOT SUFFER defense penalty
are u sure his cobalt DOES NOT HAVE sabotage reactor?
[quote]it's rare for a map to not yield at least 1 within 3jumps of the homeworld, and that's all it takes.[/quote] hey mish, try entanglement for tat sometimes it have tons of neutrals and sometimes no neutrals at all.
[quote]Missions: Demand Money/Resources?[/quote] why not WE DEMAND UR SURRENDER WITHOUT ANY CONDITION OR ELSE....?
[quote]10. Antagonize him. I've actually gotten a few guys to stop using repulse by calling out their manhood. It works....occassionally.[/quote] ow how bout if ur opponent is a gal?manhood?LOL [e digicons]8(|[/e]
yeah not to mention whacking a pirate base adds up to minimum 300k hull dmg in post game statistics
[quote]That said, I do think Flux Field is a fine ultimate. If you just look at the GRG combo, of course it's going to seem mediocre, but the thing is that this ability affects your entire fleet, including hoshikos and your other capital ships. If everything is applying that bonus, it does add up to something meaningful.[/quote] well thats what making TEC builds up its dps to match the advents and vas. the flux field makes spamming skills like crazy = burst damage .
please note armor comes first before mitigation in reducing damage calculations [quote]Armor only affects hull damage, however, mitigation is always on.[/quote] huh?my exp shows me that armor also affects damage to ur shields [quote]Am I making a mistake in using the Egg before the shields are depleted? It's hard to tell. That's what I want to know.[/quote] nope ur at an advantage actually. that nano eater damages hull directly WITHOUT raising the targets mit
nah just bring tons of HC and SCs for ur situation. [quote]He has like 15 tec transporters, 15 LRMS, 20 scouts.[/quote] 15 percheron?bring at least 20 carriers loaded with all fighters 15 javelis?meh 10 Skavoras is enough 20 scouts?just bring any LF or HC to deal wit them that tec guys dun have any caps?just bring 2 vulkoras and spam their 1st skill in the range of the javelis
[quote]I actually wouldn't mind repulse being removed altogether[/quote] same here [quote]My question: how the hell do you stop gaurdians from using repulse? I had my dunov shooting emp's but it was simply too far away because of repulse[/quote] nah dun use dunovs , use cobalts and research their sabotage reactor . a pack of cobalts wit that thing on is something any advent players aware of oh well wit many ppl dun know how to play tec and unleash their true strength no wonder
why uninstall if u can click the sins folder in ur HD and click DELETE it?
for the 1st prob, i would say there's a game mechanic failure or bugs that fails to recognize the angle of ur SB weapons that it should be no prob
well u can also bind ur fleet with ctrl 1 crtl2 etc saving any trouble from that crappy form fleet