[quote who="Swordsalmon" reply="1" id="2546287"]The best bet is using massed LF. They're the only early-game unit capable of killing flak quickly, and SC don't get damage bonses against them. Also, having a carrier cap would be extremely helpful. Build Fighters and micromanage them away from the flak, but towards the bombers (Which are presumably attacking your carrier cap).[/quote] massed lf early on still not quite effective; destroying a carrier DOES NOT destroying its bomber insta
runesia
when to increase fleet supply?the answer is honesty to urself; how honest do you feel when u get the feeling omg i need to outnumber his fleet or i need a brand new siege fleet to quickly finish him off?thats when u have to increase fleet supply friend
actually the best learning maps for newbies is doppelgangers
this one still bugged me : HOW COULD a planet thats been shot by a Novalith projectile is still intact?the velocity, the size not to mention the OMG-ULTRA-DEVASTATING effect of the impact DOES NOT make the poor planet looks like a donut yes with a HUGE HOLE in the middle?
lets see i usually use such names: TEC Kol : RVX Carnifex Marza : RVX Kraken/RVX Behemoth Sova : RVX Leviathan Akkan : RVX Triumph Dunov : RVX Tyranus any flagships : RVX Emperor Advent (ok its a random stuff ) Helixea Redempthion Judgement Empressia Testamenthea and some other names Vasari (same ran
has anybody ere edi got 100% achievements?
[quote who="Swordsalmon" reply="2" id="2544645"]What if the pirates are the menace chasing the Vasari? They've just been acting stupid to get the Vasari into a major war, than bam! [/quote] problem is the current pirates are rogues of TOs, unless we'll see a 'new' pirates consisiting of any non-human crews
[quote who="SageWon" reply="8" id="2518415"] Quoting Magnnus, reply 4I'm assuming cruel and vicious cheat. Is this assumption correct? Yeah, they cheat too. IMO, they get an almost ridiculous multiple of our 'income' (taxes & resources). Vicious gets 5 times, and cruel gets 4 times our 'income'! Just start a game with each of the AIs, quit after a few seconds, then look at the "Total From" graphs for income, metal and crystal - th
maybe the devs can work it out to show the exact time left before the raid commences?
[quote who="Mippy" reply="31" id="2546864"]the only problem I have with the pirates, is that they scale up to such an insane degree. my game is slowing down, it's not just the pirates but they are becoming quite a problem. because the last pirate base is impossible to attack. there are hundreds of pirate ships that have returned from raids, and are just sitting around this base. how can I defeat hundreds of pirate ships, that are superior in every way to my own ships. I can fight off any raid
[quote who="TheEvidence" reply="11" id="2546868"]Just did a quick game to test out AI bidding under well controlled conditions. It was me and 5 hard AI (I'm assuming hard doesn't cheat?), LOCKED teams (yes, the AI are all on separate teams) and this was the first pirate raid. Here's what happenned: Pirate raid alarm goes off, and by the time I look at the bounty display there's already 250 on my head. My average rankin
[quote]TEC uber-unit: Some kind of "death star" type weapon which would phase jump to the planet in question, charge up, and destroy the planet. Would also be bristling with all kinds of weaponry.[/quote] nah just exchange Kol's gauss rail gun with Novaliths WOOTTTTTTTTTT
TEC is the strongest faction even though some noobs claim it the weakest faction; i dun want to spill the imbalance of tec atm
hordes of ilums never scares me but i do really scared on carrier+HC spams its nearly uncounterable
advanced firing arc control problem is the GRAPHICin the game itself, if we wanna some improvements somebody have to get that turret ROTATES not static in its firing direction aka firing projectiles through own's hull
[quote who="Annatar11" reply="7" id="2529615"] Wiping out the pirate base in the late game should be a viable strategic option, in my opinion. Which it is, and is still a bit too easy. For all their buffs, the only way they end up with more ships at their base is returning successful raids. Even though their base gauss turrets got buffed, they still won't hold up to a mid/late-game fleet, especially since there will most always be very few ships to kill in their grav well.[/quote]<
the point is to HARASS ur enemy like hey dude would u like to choose u bombard that planet of my enemy or i just send a christmas present to ur homeworld using NOVALITH EXPRESS™? but seriously even in locked teams AIs got some opinion meter on ur faction regarding ur actions. what u never get any whisper from AIs like i wouldn't lose any caps if u weren't so useless?
[quote]but they do what they are intended to do, harass enemy economic processes.[/quote] i dun find attacking HEAVILY DEFENDED frontier planets with little or no eco makes sense with the pirates favourite quote : there is no more bigger profits to be made than attacking an empire; unless they pass that frontier planets and JUMP DEEPER into any planet with 3-4 trade ports or the targets capital planet then it MAKES SENSE
dude try to list any vasari hangar def in ur top priority list next time kay XD
LOL seems ur opponent is not vas if that happens
[quote who="Yarlen" reply="19" id="2534404"]Well, part of the problem is that they don't scale up evenly at the moment. They tend to go all out weapon upgrades, or hp upgrades, armor upgrades, etc. The new system will keep their upgrades more even so that overall they grow in ability as time passes and not just go insane with power. [/quote] yarlen u mind making those pirates attacking the target's CAPITAL PLANET directly instead attacking a HEAVY DEFENDED frontier planets?
[quote]Just bite the bullet and assault the pirate base directly to end the threat for good. [/quote] ow i ALWAYS LOVE THIS THING its really a BOOST to ur caps level
[quote]Notice that building 8 trade ports in a line will almost double their performance, so if you can build an extensive chain all the better![/quote] i found a 13-14 trade port link triple the effect [quote]The final reason to get upgrades is if you've filled all your command points, but you really cannot afford to increase your upkeep level. [/quote] ow looks like we're very different in such issue and i appreciate it, for me sending a bulk of non/minim
[quote who="Darvin3" reply="3" id="2534662"]As I said, build times aren't that big a deal. I don't consider it a major disadvantage for Advent at all. The real disadvantage for Advent is that they don't have any good economic techs in the 4-7 lab level. As a result, mid-game economic booming is a real dead-zone for Advent. Their only real option in that stage of the game is to trade port spam, something the other factions can both do just as well if not better. <b
hey quinn if ur the concept guy around ere would u mind makin a FEMALE VASARI concept art for the game because its rather strange if the vasari are indeed a MALE ONLY race