Horemvore

Horemvore

Joined Member # 3791731
90 Posts 1,903 Replies 1,908 Reputation

We fixed a bug for 1.71 that would sometimes reverse the outcome results. [e digicons]:S[/e] That explains alot! [e digicons]:thumbsup:[/e] For the fix though.

18 Replies 50,431 Views

I was wondering if you would be okay to let me use part of your mod in Star Trek Themes? Mainly the AI/Diplomacy changes, I have been battling with changing the AI myself to limited success and tbh its grating on a nerve. I noticed you missed out the sensor(the new power stuff) and starbase(Auto upgrades) extras at the bottom of the GC3GolbalDefs.xml, thought I'd mention it just incase it was not deliberate.

735 Replies 1,237,622 Views

I have had a "Victory Certain" end in failure a few time's. I never view battles so couldnt say what went on, 9/10 times I have another fleet near by and kill the enemy fleet on the 2nd go due to them losing x amount of ships. Never payed attention to see if its the "magical" 3 ships that survive. Will pay closer attention. There was a similar post about this, but when the thread link was clicked the result was, access denied. &n

18 Replies 50,431 Views

So I adjusted the terraforimng improvements to be non unique. Works fine as you would expect. Once you have progressed to late game you have alot of terraforming improvements in the build list, so since each one is better than the last I thought I would make the "old" ones obsolete, so I added a preclusion to each one:- PlanetaryUpgrade</InternalNa

0 Replies 2,966 Views

[quote who="mortili" reply="6" id="3634571"] assume that all thats not in the Schema files is not supported by the game, [/quote] I disagree, I think the Schema files are there as a "bridge" between the data files, xml's we have access too, some are still locked away in the dll's prolly as c++ code, and the dll's. Exe reads said schemas, builds its "archive" then collects the data from the xml to fill said "archive" or some such. If there is extras in said schema

30 Replies 105,990 Views

You tested it with all other mods disabled other than GRM + Vanilla? If it crashes with just GRM + Vanilla but not Vanilla on its own I'd mention something to Gauntlet. If it works then its another mod your using.

9 Replies 12,174 Views

Its not that different to moding Civ4. Take a look at this Test Mod You need to edit one line in the GC3GlobalDefs.xml to point at the system/systems Group you make for them to show up in the faction creation screens. Search for Horemvore in said file to see what I changed. (Instead of the default ones, if you want the default ones to show make a copy of them from the vanilia systems

6 Replies 8,156 Views

Is it a custom map? All the cutom maps I create automaticly place bazzars near each start position at the start of a game if I do not place them myself. I do not see how this is relevant.

10 Replies 25,059 Views

My Understanding of the Schema files is they really do not like to be "edited" in any way, there is a few posts around here on the subject, will take some digging to turn them up as they are in threads related to other stuff. After reading what other people stumbled upon regarding Schema files is the sole reason I have not tried to edit them myself. At a guess I say there is either hardcoded code in the exe or dll's regarding schema files. Just getting access to the rest of the xml's

30 Replies 105,990 Views

I edited the Battle behavior a bit myself, from reading post here on the forum and changing things ppl suggested. Seems you have taken it a bit further with the hull editing, how well does it work? I'll do a few test games after my current game, justa bit curious as to how well or bad the AI is with it?

30 Replies 105,990 Views

Did you rename the files outside of the designer by anychance? There seems to be something badly wrong with the designs:- Debug Message: IShipDesignGfxUpdater::SendEvent_UpdateGfxData: Failed to find object config with name: Leviathan Dreadnought_668584E70FDA43C8BB69B241FBC5662F.objgfxcfg Debug Message: CShipDesignGfxListenerBase: Failed because root component was NULL. Did an objgfxcfg '(null)' fail to load? </blockquot

11 Replies 12,191 Views

Don't you mean cheatsytle? [e digicons]:grin:[/e] Pragmatic 3 Constructors as first choice, Free Colony Ship as 2nd, Intimidation Center(very OP improvement in my book) as 3rd, Prep Center as 4th, Missionary Center as 5th then I beeline down the rest of the Colony line in Benovelant. I still do not have an issue getting that +2 pop fairly early. On the odd occasion its wasted, but thats more down to my playstyle of mostly going for the non penalty desicions.

14 Replies 17,650 Views

Interesting discussion going on here, please continue. That being said, if you use the custom group, are you still able to select the custom star systems for a new custom race you make, without any XML edits? By selectable I am guessing you mean in the list at faction edit/creation? I have never been able to get that to list my custom systems, I think you have to in

1,416 Replies 4,489,205 Views