[quote who="TheHordesman" reply="494" id="3640588"] These issues had to do with ships having designs and icons linked to ships that doesn't exist and in some cases medium ships having linked designs to large ships that, again, does not exist. [/quote] If a ship was made as a Large hull and then is sued as a medium hull it will be available once you research large hulls. When it becomes available the game will list is as a medium hull. Remove all the components from it a
Horemvore
[quote who="Larsenex" reply="27" id="3640509"] Thanks, I have one question. Will changes in the XML in the main file (not where we put mods) work in an existing game? For example, if I mod the shield leech to be 100% against shields and do so in the game directory file (in steam library), will it work in an existing game? [/quote] Doubt it.
Updated 21/6/16 Alpha 0.3b Combined Star Trek - Core & Star Trek - Races. Added Enhanced Ship Leveling Mod. Combined AI and ESL mods into Improved AI Mod. Re-Classified Precursor ship components to RecoveryModule from SupportModule. (To prevent cross over with ESL) Balance pass on Ship Blueprints. Added Targeting and Jamming to all Larg
Woot Woot! Good job getting them fixed and an even better job giving it to us via a hotfix!! :)
[quote who="Larsenex" reply="4" id="3640434"] Bring me the forbbiden Star trek disrupters (for malevolent line!) [/quote] I just made Distrupters for my Trek mod [e digicons];P[/e]
GalCiv3GlobalDefs.xml - Search for Northwest
This is a modding guide for those who wish to create thier own Starter Systems for thier custom factions. I will try to explain the Replace method and the Append method. I am going to assume you know how to edit and create XML documents. Replace Method First and for most make copys of the
[quote who="pshaw" reply="13" id="3640180"] Quoting Horemvore, reply 12 Same issue cropped up in my game again [e digicons]:([/e] Turn 218:- Debug Message: RequestEndTurn PlayerObjectID 10, Turn #218 on net tick 88521 Debug Message: IGC3Player::RequestEndTurn playerID 10 on net tick 88521
To make Screenshots from steam appear, click on the Tree looking Icon (2 left of Smiley face), paste in your link, select basline, done.
Same issue cropped up in my game again :( Turn 218:- Debug Message: RequestEndTurn PlayerObjectID 10, Turn #218 on net tick 88521 Debug Message: IGC3Player::RequestEndTurn playerID 10 on net tick 88521 Debug Message: IGC3Player::GetAndClearClickedRequestEndTurn 10 Debug Message: CPlayerSystem::IterateCurrentPlayer to 6 on net tick 88524 Debug Message: IAIOpponent::UpdateAIMovePhaseJob PlayerID 12 on net tick 88528 Debug Message:&
Yup your right it effects RP directly.
[quote who="gigaus0" reply="2" id="3640072"] Thanks. Will this work in multiplayer as well? Again, me and my friends want to play together, but with/against eachother in multiplayer. And doesn't Coercion effect Raw production directly, as well as through Morale? So having high Morale only takes care of half ofit, right? [/quote] You would all have to change the GalCiv3GlobalDefines.xml to the same value for MP I think, or it will cause de-syncs. (I cant
You can counter Coercion with high Morale. Eco SB's do a fine job of this with the modifer from Intimidation Center. As to disabling it:- 0.11 0.50 In GalCiv3GlobalDefs.xml. Change what is in red to 0.0. Edit: Set your global wh
A bit more info. After all the AI have had thier turn there is a small "pause" before the game is turned back over to the player. If there are pop ups present during this "pause" I do believe this is what causes the freeze/slowdowns. More an observation than fact me thinks :)
Ticket sent with all available saves from current game (I am still playing btw):- #GEU-791-57907
debug.err is located :- ....Documents/My Games/GalCiv3 The game generates a new one every time you start it, it a log's of everything that happens.
[quote who="pshaw" reply="6" id="3640045"] Does the slow down continue to happen if you reload the game from a save? [/quote] Nope a save reload fixes it. Also not going AFK during AI turns so you can address any messages that pop up from ships on auto move will prevent it. Atleast for me its only ever happend while I was AFK. I have saves from the game at various points. I can submit them with a ticket. (I am using Mods though, fair warning)
[quote who="Gauntlet03" reply="480" id="3640026"] Request: Can anyone verify if the Mercs in GRM are properly gaining experience? There are a few Mercs where I altered their special ship components, and I'm wondering if they are benefiting from XP gain or not. Otherwise, any problems people have noticed with GRM and 1.8? [/quote] There is a new Table added to the Mercenary Components. (You can use it for any component, but SD only use it for Mercs atm) &nbs
Order you use while editing the map = Order of AI you choose at game setup. Minor Races will mess this right up, you have to disable them.
[quote who="ForesterSOF" reply="3" id="3639993"] Same here and am using Vanilla. Also verified all files. The only thing left is to re-download the game. All started with 1.8 [/quote] I have only just reinstalled the game (Moved it to an SSD) so I am affraid that wont help.
If your using Star Trek minors, there are no default minors as I removed them btw :) Nothing in the debug.err that could be related to the mod. And from what you just said no issues with dynamic with just the mod factions. I will however check out my Minor factions, could be I have a bugged system in there and since they are random and not always the same it might not happen every time. I am not currently playing with Minors I find on the maps I play with Minors enabled the game place
[quote who="Wotan2a" reply="1" id="3639961"] Same behavior described on my post. No mods on mine but a custom map and custom races. [/quote] Did not see your post, or I would have just posted there [e digicons]:|[/e]
I have been playing a game for the last 6+ hrs. I have had 3 Freezes/Slowdown's. It happens everytime once I hit the end turn, it involves my ships auto moving and collecting anomolies/settling worlds all in this turn. If I get to many pop ups one after the other due to this activity and do not deal with them as they appear the game will freeze/slow down, by this I mean even though the game apears to freeze it does not. If I mash the Enter key to auto select/close pop ups they wil
Sorry too be a pain, when next you are able(dont stop playing for it) turn minors off and see if the game crashes with a dynamic start. Ya use Dropbox or Onedrive? Stick the rar on there and post the link is probably easiest, if ya dont say an I'll give ya email to send it too. I just hit turn 160ish with no issues (just using the mods included and part of GST). I am saying no issues it locked up, but not an GST issue, vanilla problem which I am about to post about.
[quote who="Larsenex" reply="5" id="3639928"] Its one reason I only use custom factions that do not have their own ships. [/quote] Shame on you! :)