DMF

DMF

Joined Last seen Member # 378107
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[quote who="Publius of NV" reply="27" id="3758280"] I've never seen a relic get stolen unless the owning starbase gets destroyed. I don't think it's supposed to get stolen. [/quote] Surprised the fool out of me when in happened. Suddenly my relics aren't producing. I check and the AI has stolen my relics. So I stole them back. To me that's silly. 14) You can select Anomalies on the mini-map. Might as we

31 Replies 47,494 Views

There's a timeline in the back of the (very nice) manual. And there's one online: https://www.galciv3.com/databanks/timeline Again, it's mostly "How things got to the current state." rather than an on-going story that you need to follow.

8 Replies 35,939 Views

[quote who="Moser_Alchemist" reply="13" id="3757323"] I assume you meant anomalies, because artifacts are something else. [/quote] No. I mean Artifacts. "Anomalies" is a generic term for any of the stuff a surveyor can find in space, including Space Junk, Capsule, Starship Graveyard, and Artifact.

31 Replies 47,494 Views

Crusade 3.8. The Tutorial scenario. Most DLCs installed. I'm not trying to demonstrate a bug; I'm asking for confirmation of the rule. If it's suppose to provide a bonus and didn't then that's a bug, not a point of controversy. FWIW, in the MW campaign it works as expected. MW, however, doesn't use Crusade, AFAICT. E.g. no Helios Ore; no Extractors. BTW, under Crusade the MW campaign is messed up in other ways. See the 3.7 Bug List [s

7 Replies 29,776 Views

10) Oh woe is me. Now 10+ turns in, I'm getting BSOD s after playing for 1+ hours. The last one the game disappeared and a "Galciv crashed" dialog appeared on screen before BSOD. Can't tell the cause; I haven't read a PC dump in decades, and Win7 x64 tells you next to nothing intelligible anyway. The game gets a little sluggish, possibly a warning - like precursor symptoms of grand mal seizures - so I've been saving and restarting. But not

31 Replies 47,494 Views

Okay, let's make this simple. No illustration required. Should a Factory (+1 All Construction) adjacent to a Starport (Ship Construction) provide its bonus to the Starport? i.e. to Ship Construction. Yes or no?

7 Replies 29,776 Views

Playing Milky Way (yes, again) with 3.8. Using the console to watch opponent development (meaning I'm in contact with everyone). First non-tutorial game with Crusade and the Mega Events DLC installed. 4) Anomalies are incredibly rare. I think I've seen six total. 5) The Pirates just sit there and do nothing. If this wasn't intentional, it's a very long-time bug. Of course, just aft

31 Replies 47,494 Views

There is a pinned topic asking me to read it. https://forums.galciv3.com/466300/galciv-iii-helpful-links-read It is woefully out of date, referring to a borked copy of the v1.0 Manual. I didn't check the other links... If you're not going to maintain it, then please unpin it and let it die a natural death.

1 Replies 14,803 Views

I have a Helios Ore deposit. It has a +2 Starship Construction adjacency bonus. I build a Starport next to it and get the bonus. Then I build a Helios Ore extractor on the deposit. The starport itself has a +2 Starship Construction adjacency bonus. It doesn't benefit the extractor. Okay. (Really?) Then I build a Factory next to the Starport. The Factory has a +1 All Construction adjacency bonus. That's ALL Construction. The St

7 Replies 29,776 Views

[quote who="SchismNavigator" reply="20" id="3757883"] There was some momentum for fans maintaining an XML fixlist. [/quote] No surprise. Do you know a public person fluent (or even stuttering) in XML? The mere suggestion must have been a joke. Such a beast *must* be forms-based.

31 Replies 47,494 Views

Thanks to the great Steam sale I finally have Crusade, so now I can see such features as Citizens. I think it looks good, and the Tutorial is a solid step up from your previous. Well done! However, there are bugs in everything. These are from the Tutorial at Normal difficulty: 1) The Xeno Agriculture branch of the tree is just missing. It's lack disables Cities, which may be intentional, but Fat-Butt Bot makes a point in one sequence of telling you

31 Replies 47,494 Views

It's a crock! You get the s/w with a SHORT TERM license. The video proc is a deal - only $30 for a long-term license. But hardly free. And they want all your work details in order to get what amounts to a TRIAL. Don't fall for it.

7 Replies 61,831 Views

By the way. There is a nice manual that seems to discoverable only by accident. (The 'Manual' button on the main screen is broken.) Look in your install directory. E.g. ..\Steam\steamapps\common\Galactic Civilizations III\ for the file GalCivManual_2018.pdf (or something like that). It will help much more than the wiki or posts here.

8 Replies 35,939 Views

Campaign - Return 9) The High Output Mines tech does nothing. I can understand de-emphasizing it in the scenario, but when I spend 10 critical early turns rush-researching and get nothing, it's more infuriating than entertaining. Have it yield *something*. BTW, what blinking tech tree is the campaign using? ..\Steam\steamapps\common\Galactic Civilizations III\Campaigns\Ca

31 Replies 47,494 Views

[quote who="nicolesharp100" reply="2" id="3755861"] If Star Control: Origins takes place in an entirely different universe from Galactic Civilizations III, then I guess the characters from Star Control: Origins only appear in Galactic Civilizations III as the result of some kind of inter-universal teleportation accident? [/quote] That as good rationalization as you're going to get. The real story is that Stardock has rights to the characters, that many people (especi

8 Replies 35,939 Views

[quote who="tetleytea" reply="22" id="3755600"] While that is possible, I was not using mods--only what Stardock gave me in update 3.7. [/quote] Yeah. I'm running un-modded 3.7 and I slap them on every +Tourism tile. If you can build only one PoC, then what other Tourism improvement is there? [quote]They are so common, it actually kills the whole "Whoa I found an Artifact!". [/quote] I filed this as a bug report but might as wel

32 Replies 300,157 Views

Welcome! Yes, you can get a full experience with GC3. Obviously it won't be the same experience... There is a game timeline in the Campaigns screen. In general, what happened in the earlier game(s) happened earlier in the galaxy than GC3. But the games are more iterations of the same concept than consecutive stories. SD

8 Replies 35,939 Views

I've been playing GC since the very first release. I've done extensive mods on GC2. But I haven't played GC at all in more than two years so have fallen behind and am now just understanding the latest 3.+ GC3. (I've played a lot of classic GC3 (2.33).) GC2 had - and still has - some serious problems, which many of our mods were intended to address. GC3 is clearly the more developed game. But GC2 allowed a clarity of strategy and tactics that I find

4 Replies 23,887 Views

[quote who="DMF" reply="11" id="3754763"] Quoting Horemvore, reply 10 Completely wrong, Cities add to Population which adds to Raw Production which in turn adds to Research, Wealth and Construction in a ratio of 1RP = 1R/1W/1C. Strange that 2.33 increases Population, tracking Food, which increases Raw Pro

24 Replies 126,702 Views

Add another one: 6) When the "lots of Precursor Anomalies have appeared in the galaxy" event occurs, NO additional Precursor Anomalies appear. There may be a general problem with events that don't correspond to game happenings, and this was a long-time bug, but it's hard to tell with most of them. The "lots of new Artifacts have appeared in the galaxy" event is accompanied by hordes of Artifacts, which yields the next bug:

31 Replies 47,494 Views

I've played 3.7 Tutorial, after a long layoff, and I've already found these: I thought 3.7 was supposed to be a QoL update? #2 goes back at least to the Stone Age. In the Tutorial, the City requirements are those of Synthetics. But the player is and must be Terran. Update: Incorrect. On the main menu screen, the Manual button pulls up Manual ve

31 Replies 47,494 Views