Do you mean " Metal Fatique " Heavenfall?
BimmyJimmy
When I Export a new part I created from many different other parts, all mirrored options I used to create the new part are gone, once it has been exported as a new part. Only parts that are placed manually and not mirrored are saved to the new part template it seems.
I was going to suggest something similiar with weapons not just having one size, but come in light, medium and haevy variantions. Right now I am waiting to see how the combat wil play out. I do however agree that weapons variety is very limited and the rock, papers, scissors combat felt very cheesy in GalCiv 2.
Why even allow so many ships to be stacked on one tile? It should be only one fleet per hex, as this would make battles much easier and allow for more strategic placing of your ships, instead of the endless problems with "doomstacks".
I like this idea very much! +1 from me.
In the shipdesigner you currently cannot align different parts on one single axis. I tried it multible times, but each time the parts are always ofset by 0,5 degrees to either side. There is no middle axis for ship designs, so each part can't be centered perfectly. In turn this means that if you mirror a part, it is not mirrord correctly but will be ofset to one side as well. I would like a imaginary central axis that can be used for excactly that purpose to be implemented in the
Master of Orion 2 had sommething similar as well. It was not more than some units firing at each other and one side eventually winning, but it is better than having only a text popup.
- I would like the ship to display the range it can travel with its current moves as a circle around the unit, which decreases as the moves are used up (see Civ 5 or Beyond Earth for reference). - Show the max. population, current income and research on the main screen and not just as a tooltip. I dont want to mouse over my treasury to know if I am loosing money or make it at least an option. - Is it possible to add an indicator to planets on the main map, showing what they ar
psychoak, I still hold out hope that combat in GalCiv 3 will be much more intresting an deeper, than it was in GalCiv 2, but I too would like more things to do, than only choosing one of three weapons and defenses. I have no problem with the "hands off" aproach that GalCiv has, However I can't see how a rock, paper, scissors combat offers much choice in how to outfit your ships. I really feel that the great potential of the new shipdesigner is beeing wasted by bland and unimaginat
Yes, lots of stuff which gives some percent based bonuses and that is it. I do not find theese kinds of "artefacts" exciting and I think the tech trees could use less of this as well and have techs that really make you want to research them. Every time I get a new building or ship component and all it does is some incremental stat improvements, I feel like wading trough a swamp of filler techs, to get to the cool stuff, which is terrifingly scarce at the moment.
I wish there was more to be found on the map, except planets and resources, like abandoned outposts, alien space ships or some space creatures. right now it is kindy boring when you go exploring.
I think a modern itteration of the ground invasions of MOO2 would suit Gal Civ 3 perfectly. you could choose a tactic at the start of the invasion and it would play out in a nice animation. This might even enable to use different kinds of ground units: infantry, mechs, tenks etc. and not just load up your transport with your people, give them sticks and let them kill of the other guys colonists, like it was done in Gal Civ 2
1. I too do not like the way starbases were build in Gal Civ 2 and think a overhaul of this system is in order. 2. I think something like this will be implemented in the final game. 3. I dont know about starbases having population, but I would like more things to build on the map and on my planets, like orbital defense sattelites, orbital cities. And why cant we place starbases in orbit of planets? seems strange that my planets can be invaded and my military starbase just sits
I tend to agree with Timmaigh. Just because Gal Civ 2 did not have a deep combat system dos not mean you cannot expand upon warefare in the sequel. I still think that the "rock paper scissors" combat is too simple and a few more different weapons and other combat oriented modules would greatly enhance my enjoyment of the game, but that might just be me :). I will wait and see what combat ultimatly will feel like in Gal Civ 3, before making jugmental calls. Right now I hope that t
Are the race specific tech trees finished or will they get fleshed out further? Right now all races feel and play basically the same and the many percentage based techs feel repetative and are rather boring. I feel there is a lot of room for unique things in the tech tree for all the races, other than just 10% more research etc. that would make them feel and play different.
As it stands right now explosive expansion is the only thing that ensures victory, period! I hope this will change, because right now it is not fun at all. But then again there is a warning that the game might not be fun while still in Beta. [e digicons]:grin:[/e] I do however agree, that the constant UP resolutions are annoying rather than helpfull, so I support having more metrics play a role in number of votes, say your tech level or your military power etc.</
+1 from me as well, so I am inclined to wait until combat has been implemented. That said, I fear that combat might end lacking in diversity, if the current combat and support modules are all we get, to specialise our fleets.
I agree wholeheartedly! There is an ongoing discussion here , about what some feel are game elements that still could be improved upon and concerns, similiar to your points have been voiced there.
In the shipdesigner there currently is the option to show parts of other races. In its current form, if you check the box it shows all races. Would it be possible to add a filter function? When I play as Terrans for example I mostly want to use the Drengin and Krynn parts and dont need to see all the other ones.
That is true, the game is not finished yet and there is still a lot of content missing. This does however not change the problems that I currently see with Gal Civ and there are others that feel the same. I am not voicing my concerns to condemn the game and its flaws, I point out what I feel stands in the way of a richer and more satisfying experience in the hope that the developers will improve on the current version and rethink some of their decisions. that said, the problem
I feel right now the game has too much of everything (except shipparts and planet tiles [e digicons]:grin:[/e] ) just played a game as chairman of the UP and had a endless list of resolutions to choose from but most felt unispired an boring. The same goes for the techs. Never before in a 4x game has choosing a new tech annoyed me that much. All the intresting techs are locked behind walls of incremental boosts for your varies resources. In the end I did not care what I was resea
+1 This post mentiones many concerns I currently have with the game and how it plays. I too feel that the races are too similar and gameplay lacks in diversity. There are simply not enough decisions to be made and no mutual exclusive and/or interesting choices. I still hope that this will come in the polishing phase, once the foundation has been completely laid down but I still have my doubts about the diversity, replayability and ultimatly the fun I will have with the game. We are st
Great idea! Anything that makes the game more interesting is a welcome addition.
The thing is that most of the race specific buildings and techs feel very generic. Often they just give a bonus to production, culture... or provide adjacency bonuses. And even the "wonders" like the Tech Capital just give you more research and that's it. I know it is not easy to make the races feel and play different (Sword of the Stars did a decent job with that imo), but at the moment all races feel a bit too alike, at least that is my impression. That's why I am hoping for
Well written summary of what bothers me currently with Gal Civ 3, kestlstw. I do agree that it ist too early to judge combat but my biggest fear is, that it will be the same old "rock, paper, scissors" system without any real choices, other than defense and weapon type. I hope I will be proven wrong in december. Another thing i couldn't quite put my finger on were the tech trees and the "choices" they offered or rather did not offer. It currently feels like you are reseaching