Wow, one suggestion that you don't agree with and I'm a "fanboy". Really? I expect this from a COD forum, which is populated by teens, but I thought I could pose a suggestion here without name calling from people who disagree. As TBS games don't tend to have the same demographic. At this point, if everyone feels SOOOOO strongly about this, that it forces people to not be able to discuss something without name calling, please let this thread fade awa
Marauder_IIc
OK, first off @Zydor First off, why are you in here trying to pick a fight with me? I asked a question, I did not come in the room push you and make statements trying to get you to swing at me, please stop behaving like I did. You obviosuly did NOT read my entire post as I did NOT want anything about one fighterjock kicking@$$ and taking name out here, infact I stated, in caps, much the opposite. If you don't like my idea, that is fine, do not take it as
I came to GalCiv from MOO originally. I am for tactical combat, but in no way to the almost painfull endgame level MOO2 had it. More emphasis on ship design, not this piece adds overal armor, but more of put a bunch of plate armor in the front and keep your nose pointed to the action, so what is where is actually important. So Fore/Aft/port/starboard/dorsal/ventral matters. The compoinent level of control from MOO2 was great **SOMETIMES** and others it was in the way
As there is definitely some interest in diversioty in ships, which has lead to the tactical arguement as well as some starbase changes. One thing I was thinking was fighter craft, be it piloted or drones. Interceptors, fleet defense, patrol bombers etc. That adds some more options and ideas in combat. Its not just your giant ship versus mine trading blows, but with the fighters idea it can open the door to a LOT of diversity. And while I am also a Wingcommander
Agreed, Constructor spam really did just get to be too much after a while. I frequently did cultural domination backed by a big fleet, and to do the starbase walk was tedius. I know that starbases shouldn't be able to be built and rebuilt instantly, BUT, there needs to be a better way than that. Also, in late game when everyones techs were really solid, a completely maxxed out military starbase was a VERY easy target for anyone with a descent fleet. I think being
This is not really game changing in any way. But in GC2, one thing I always enjoyed about it, was when you researched a new tech, you got that automated guy making wise cracks about it, like "Now the laiens working in our warehouses REALLY are aliens! Get it?" That stuff. Can you make a point of having that included and expanded on, it always cracked me up, the dry/silly humorjust fit into the game so well. Serious thinking game, that has stuff that still makes y
Yeah, traditional D&D alignments, that could definitely work.
A disable button is NOT a bad idea at all, somehting checked in the options, or even at the beginning of a game. I did find it amusing to a degree, but it was a bit too repetitive, maybe more wit? GC2 had LOADS of wit already, why not add more here?
[quote who="Cikomyr" reply="1" id="3410011"]Idealist-Opportunist would probably be a better way of naming Good vs. Evil A chaos-law scale (Authoritarian-Anarchic) would also be interesting. Am currently re-watching Babylon 5 , and the Law-Chaos conflict is the crux of the show. [/quote] Right there with ya, and you my friend, have excellent taste in scifi :D One of my all time favorite shows, infact, I was
Yeah, exactly, I agree 100% there, I dig my idea still, but if yours was implimented, i'd be happy. As long as you cvould have **some** control there, like science modules and salvage modules on vessels. Higher the science rating of the fleet the higher chance of finding tech, possibly relating that to how many ships were in the enemy fleet or its size. As I wouldnt want an exploit from having a huge fleet tackling lone scouts/explorers, and at the same time, if I take o
I agree, this would be an excellent idea. Infact, this made me think of somehting, as I really want some improvements in combat to begin with (like control) mayby targetabgle vitals and systems, that way you could disable engines and use salvage craft to steal the ship. Knock power off line, drag it back to a space dock or planet, if the crew won't surrended, easy enough,blow a small hole in it and space them, few turns for a repair and you are golden with a b