agreed. can we make a request to make this mod official ??
Izuz
Thankx !! that solved my probelm :D
Yes, that is too good for the price. Its just that the way helms are now considering the prices , makes you never want to buy any other helms other than Vlemish + Plenor. Well, I honestly can tell you that the changes made to helms are actually pretty decent. Just install this mod and test the helms, and you will see for yourself that they are pretty balanced and all of them are affordable in midgame, with the exception of the hungarling crown which is a late game helm
[quote]If individual dots for each special minion is too much, you could always just use one dot which monitors the overall health of your special minions in existance.[/quote] Indivial dots for idols is great, I like it. But for general minions, it just seems unecessary, because for spirits or nightcrawlers, they spawn as enemy dies, QoT shamblers are usually used for mulch, and sedna's Yetis, well no one actually uses them :D so maybe if you could just remove health indicato
I only use the UI mods online (team panel, text on HP/MP bars, rollover ally info). However, I'm play testing the Favor Item Balance mod (quite nice, and complete imho), the Item Balance mod (this one is still beta), and the Skirmish AI. I would like to use the Favor Item balance mod online, but the current low population makes it almost impossible.
Oculus is an AoE machine!! quick question: Why isn't DA available for single player mode?
I agree with the points you mentioned here. We don't want to completely neglect HP stacking as a strategy. We want to have a bit more diversified options for player to choose from. In the current situation, and HP stacking team ALWAYS wins vs non-HP stacking teams considering almost equal level of play. This would be an ideal standard: " +2 HP, +1 Mana, +2 Utility ", with the 2 utility slots available for more HP, Mana, Damage, Speed, or any other "Utility" depending on DG and si
I've been playing around with this mod, and I have to say that I see the big improvement of the AI. However, I've noticed certain things that could be improved. In particular, I see that the AI plays more defensively, which is a good thing. But sometimes it just stays in its place doing nothing, probably waiting to rack experience from nearby creeps when they die, instead of actually killing the creeps. When fighting an enemy 1v1, my team mate sedna (nightmare AI), stay behind
[BUG] The health indicators for special minions sometimes do not appear even if I control (as Oak) less than 4 spirits (level 1 ward). I don't even think it's necessary to have health indicators for special minions, but definitely the number of minions is important. Just my idea.
[quote]Maybe they should make it a favor item. 65 second cool down (so you get 20 seconds of sigil, and then the standard 45 second cool down) Might be Imba with 20 seconds, but 10 is to low. So maybe test 20, but be willing to make it last 15 seconds if 20 prooves to powrful. Might be a new tower rook favorite[/quote] That would be so OP. Make erebus even more unstopable. Or even better, make my Oak unkillable. Alternate shiled III and this favor ite
I see what you mean. I agree with 2 slots for helm should give infinite mana, but not for 3.25kg. Now having said that, having vinling + vlemish should give enough mana to spam abilities like there is no tomorrow. - Plenor Battlecrown - + 1575 mana, +35% mana per second (1500 gold) (Needs to be updated btw) - Vlemis
@ abuggeredhedgie [quote]Plenor + Vlemish == infinite[/quote] That's exactly what made helms unbalanced. If out of 7 items, 2 give u all the mana u ever need for 3250g, that means that the other helms are "useless." But from your feedback, it seems that you agree with the changes here. The only helm I thin
I think everything is pretty balanced [e digicons]:thumbsup:[/e]
[quote]the more I think about the more I find that helms are actually balanced quite good... not sure anymore.[/quote] When was the last time you bought plate visor, theurgist's cap, or vinling helm. These three were completely useless, just compare the actual plenor vs vinling. And in how many games could you afford the hungarling crown? I frankly don't think they were balanced. Out of 7 helms, only 3 were effective and were actually used in games.
I tought a little mana cost reduction on plenor would look awsome !!!
[quote]but please let me choose color.. lol[/quote] I like purple the most :D
[quote]yea im mad for what yall did to vlehs and plenor.[/quote] Vlemish is great with 8 mps aura, the modified theurgist's cap and vinling ROCK. ok Plenor is slightly UP but I've suggestion a buff with mana cost reduction aura :) u should be happy, I've tested the helms and they are much much better.
I agree with these changes :)
Maybe reduce to 5%? Because the 1% now is just useless. Usually fight don't last long, and even if they do, you are no always on the front getting hit, you dance with your teammates during a fight. Its not like it will procc constantly even against a tower + shoulder + arrows rook. Suppose that it proc 3 times during a fight which is impressive, 900 hp is just like 1 extra heal from a monk. edit : I have played a lot with a friend with the modif
I honestly can't see how Platemail of the Crussader is OP. It grants 400 less armor, with an addition of 200HP, and higher chance to heal 300 hp. @ Miccalia: heal 50 HP? thats like 2 hits from a creep soldier. just look at the difference: 4500g : PlateMail Of The Crussader : +20 Hps, 1000 Armor, 250 Minion HP, +4 Minion
moddinf is so fun. check the item balance threads.
[quote]really I have played games where it took 30 minutes just to get 1 kill off of me lol. I find getting to 15 not to hard, but I dont go after demigods like most people I have seen try to do.[/quote] this guy is speakin the truth, he is hard to kill as QoT (when I play with him as Oak). Sorry I was busy with modding latetly, thats why I haven't been able to play as much as i wanted to.
there are a lot of things that are hidden in the lua files. did u know that plenor had 15% cooldown reduction aura ?? that is intense (morpheas discovery). check out the item modding thread, we are trying to balance out all items in the game and we need suggestion/feedback from everyone.
[quote]Is Frogboy aware that the Impulse password is still saved in plain text in the game.prefs in MyDocuments\..? This is a file mods can read and edit. Will this security issue be fixed at some point in the near future?[/quote] that is serious!
haha! can't believe I'm actually replying to this thread. LMAO >.