AWSOME ! Some of the mods (especially the UI ones) are getting pretty popular :D
Izuz
LE is the only one who can make Ooze UB suffer, but you need a lot of mana for that. Bite -> Mist: minions do damage, get healed, u wait for cooldown -> Bite + AA -> Bite + mist. It really annoys when UB can only hit you for couple of seconds. Mana is key for LE.
QoT can also use Cloak of night as a favor item. Gives her more mana which is great for shield spamming + a wrap for escape. of course besides blood of the fallen which is good for almost every DG. edit: @Peppe I will test this version (with the trick you showed me how to do) as soon as I finish my finals (later today or tomorrow). However Im always still thinking about towers and how to improve how the AI deals with them. Would it be possible to make the AI give a high priori
[quote]For potions and teleports. Yes i can set a distance check for enemies on using the survival items. Offline i am also testing with a fixed health amount before considering retreat. 2000 seems to be working well and the demigods that arn't health stacked retreat better. Should it retreat sooner later?[/quote] I think a percentage based health amount would be better. I mean early game some DGs don't even have 2000 hp. I was also wondering if its poss
Rook: "I will get a new hammer for christmas :D"
Ok after playing several games now with versions .15 and .16, I have noticed this. AI purchases Graveyard I and II which are totally worthless citadel upgrades. This money should be invested elsewhere and/or saved for more important purchases. I've never heard someone recommending buying this upgrade, so imo the AI should completely ignore it . The AI uses teleport scrolls when it is losing a battle, that is great but ea
something for occulus maybe ?
[quote]Tb: "Why the fug can't I move and attack in fire mode?"[/quote] The best ! reg: "get me a shotgun!"
UB has only 1 viable build which all good player use, a spit/ooze hybird. 1. spit I 2. ooze I 3. save 4. spit II + ooze II 5. foul grasp 6. save 7. spit III + ooze III 8. deceased claws I 9. save 10. spit IV + ooze IV 11,12,13. inner beast I, II III 14. save 15. acclimation + putrid flow 16-->20. stats (doesn't really matter) favor: Blood of the Fallen (or Blade of
yes, we need some fixes for stats/exploits as pacov mentioned. but overalll, the game is almost balanced for casual gaming. maybe a buff for TB, reg, QoT would be very much appreciated as weell as item balance. but overall, I will stilll play and support the game.
Here is another thing that I noticed. The AI uses frequently robust health potions since even early game. I think this is a waste of money because they are easily interrupted and results in the AI immediate death. I would suggest to make the AI more conservative about using this type of consumable, and save money to buy items and upgrades asap. starting midgame, the only consumable the AI should carry is Sigil, besides TP and cap locks. No need to wast money on pots which are easily interrupt
batswarm I is mandatory to any build for erebus. it really saves your ass in nasty situations. I only get batswarm II if Im playin pure assassin style, otherwise I stick with level I batswarm. About mass charm, I found that this particular skill is for assassin LE ONLY. it consumes a lot of mana which u don't have if u play a minion build. But still, 1 point in mass charm is crucial, its damn good against pots/locks. I would also suggest taking mist if you can buy vlemish + pleanor in additio
I also think that the cost shouldn't be changed. 500g is fine but nerf it to 12 sec (or even 10).
I pretty much agree here. I play this build and I like it. As you said any melee char needs that 6-7k hp by level 10. What I find DA weak at is AA. I mean his AA is nothing compared to an Ooze UB or the kind of damage Oak can generate at level 10 (I hope they will buff his AA at some point). thats why I think if you play DA, u really need the level advantage over your opponents. Most games finish a couple of level before 15, but if you can get there when everybody is lvl 13-14, you really hav
yes, I put that in the december community question thread :D hopefully they will catch this one.
Its seems that there are a lot of things that need to be fixed D: especially the enemy gold showing up!
In the Rollover Ally Info Mod , we can see the opponents gold. Apparently, this information is passed through somehow. Is this bug that SD already knows about?
I don't if anyone has noticed this, but when mouse is over a minion, it shows the wrong items that are buffing the minion, or it skips some items. I was just running a full minion build with erebus with ONLY minios items. it shows me only 3 items (instead of 5) for the minions, 1 one which is Doomspite Grips which has no minion buffs and which I didn't have. Also, it doesn't show the favor item on minions assuming that the favor item has minion buffs. <a href="http://www.mediafire.com
Fix for TorchBearer being unable to fire while moving by Sorian .
This one should definitely be made official. Favor Item Balance http://forums.demigodthegame.com/369815
I would rather see new favor items, then having a stronger version of the existing one. if you put in the new pendant, whose gonna pick the weaker one. If you put in the new hastle anklet, do u thinnk reg or TB (those who need speed the most) would ever pick swift anklet. This thread contains some pretty cool new favors, i think we should invest more time on designing new favor with different uses (armor, lifesteel, maybe mana steel...). http://forums.demigodthegame.com/369974 <p
erebus prema mist is so cheating, he must have a mod !! lmao
Can we have more information on what needs to be done so that a community mod to becomes official ?
I always play with this mod now in SP and Tournaments, and trying to get my friends to play with it online.
Shield III is one of the most overpowered (if not the MOST) skill in the game. I always get it with Oak asap, I play assassin Oak. It has so many uses: shield III + use large potion, shield III + teleport out, shield III + lock portal + TP out, shield III and suicide kill into the enemy territory, and most importantly shield to save a team mate from a certain death. learn how to use it, its not as easy as it sounds. right timing of shield gives you the upper hand in almost any confrontation.<