Izuz

Izuz

Joined Member # 3615166
0 Posts 0 Replies 3,848 Reputation

I've tried to separate helms into different categories and came up with this "balance attempt". I put different auras on different helms to make all of them viable is the right circumstances. I also dropped the prices of some of them just to ensure that every helm has a chance to be bought in a competitive balanced game. 550g : Scaled Helm : +525 Mana, +4 Mps (

115 Replies 183,206 Views

I have looked at the new stats that you have on helms, and it is better from what we currently have. However, I still think that Vlemish + Plenor is a too good combination in terms of the mana and regen that it offers and the price. I've been thinking about balancing items myself and it is not a trivial task. I think we need to discuss the different categories of helms that are available and to make each one of them attractive enough (also prices) to be bought in game. A

115 Replies 183,206 Views

@ bman654 [quote]My problem is that I've placed it ontop of the ability panel, which is not scaled for resolution. So if I scale mine by resolution, then it will start to overlap the ability panel, most noticably if you are playing a general. And just about every other location on the screen is already taken up by something if you are playing at a lower resolution. There's just not alot of screen real estate to work with.[/quote] [quote]If you can find anothe

76 Replies 274,630 Views

I have one question to all of you who tried this mod. Can you cast spells on a teammate by just clicking on their icons ? If that was possible that would be FAN-BLOODY-TASTIC. If it is not, is it possible to code that ?? Thankx for your hard work bman654 !

76 Replies 274,630 Views

[quote]I'm planning on trying an AA-heavy build with crit, warp strike, and passives maxed, along with warp area, with one floater point to put wherever. I dropped it in spine strike for early game threatening of other demigods, but YMMV.[/quote] I tried that and it just doesn't work. Health stacking is still OP, AA Demon can't keep up with a 7k HP Ooze Beast.

33 Replies 75,764 Views

is this the last version of DG: 1.20.0211 I have had this version since last week, and there is no new update on impluse. edit: I think those who are able to use DA in single player are using the mod. I have that too, but when I disable it I can't use DA anymore in SP.

39 Replies 24,873 Views

I've been trying hard to incorporate mangus rod into my builds, but i find that 5 seconds for its effects is too short, especially for an item that costs what 3000g or a little more. I wish the duration was increased to something like 7 sec.

59 Replies 91,915 Views

[quote]Iv'e found though the swap is best when you have the mana to then instantly after swapping warp strike back on to your opponent.[/quote] agreed. The DA needs so much mana and even velmish + pleanor are not enough. I don't know how BotS if going to work well for DA because he doesn't have much AoE like TB, Ooze UB, or Rook. One thing though, I think he needs base speed of 6.3 at least, he is too slow for a deadly assassin and you can't afford stacking speed in th

59 Replies 91,915 Views