[quote quoting="post"] Upon release (or sometime in Alpha/Beta for those of us who will shower or have already showered you with crisp green affection) will negative traits be added to the Custom Race creation system that you can choose in order to handicap your Race for the sake of getting more skill points to spend? (Within reasonable limits of course. There are only so many positive modifiers one can take advantage of. That and adding the inability to positively modify neg
Wetballs
[quote who="Lucky Jack" reply="15" id="3429575"] Quoting Tridus, reply 14 Personally, I liked having two queues. It was an important difference from other games. [/quote] Yeah that would be bad if they got rid of the two queues. One of the great things about Galciv2 was having both Military and Social production on the same planet. When I started playing Fallen Enchantress, with it's one queue, it was like going back in a tim
[quote who="Rhonin_the_wizard" reply="4" id="3428677"] I'd like a hotseat mode, a lot. I could play it with some friends of mine. Or I could use it to play a game where I controlled an alliance of several civilizations, or if I got really bored I could play one where I controlled all the civilizations all vying to conquer the galaxy.[/quote] I never even considered controlling multiple civs by myself in hotseat mode. That might actually be sort
I don't even want multiplayer, let alone hotseat. What I WOULD like to see are lots of customization options so that our civilizations will be as unique as we want to make them. Tons of XML will help in this regard I think, but more "in game" options would be nice.
The only ads I've ever encountered here are the ones for Stardock products in between posts (not animated). What kinds of ads are you seeing? If it's anything to do with naked people or double penetration, I don't thing it's Stardock. This is a pretty wholesome company as far as I can tell and I don't think they would stand for anything like that.
I loved how simple and easy trade was in Galciv2, and I hope they keep the same system in the new game. However I would change a couple of things if I could... 1) Remove the 12 route limit (or increase it depending on the size of your empire or something like that) 2) Make trade revenue scale somehow, so that later on in the game, it's still worthwhile to set up trade routes. In Galciv2, we could tweak the XML to make trade worth more, but once you
[quote who="Stringer2" reply="73" id="3426737"] Quoting Wetballs, reply 72 I've never even owned a cell phone. Huh, really? Not even a idiotic phone without "smart" features? [/quote] Seems like everyone's got a smartphone now, but yeah, I never even had one of the older ones that was just a phone. I can see where a cellphone would be nice in emergencies, but I can't see where I'd nee
[quote who="satoru1" reply="68" id="3426654"] Quoting Wetballs, reply 65 Thanks for the explanation! I'll bet most people wait for the sales though, so I wonder how much money companies actually make selling games at full price throughout the year. This depends but pre-order bonuses are ways to entice customers to pre-order. These are important on the retail space because most of your sales happen only within the first 1-2 months. So pre-orders are critical.<br
[quote who="Tridus" reply="66" id="3426534"] There's a couple of reasons for starting with a high price and having sales to drop it later: 1. Maximizing profit. Some people will pay full price for the game, because they want to play it right now. This is especially true of competitive games, like online shooters or eSport games. Coming late to the party is an inherent disadvantage. So if person X will pay $50, it makes sense to charge that. Later on you don't have very
[quote who="Tridus" reply="61" id="3426335"] Assets (art and such) are one reason. Going to HD and really high polygon graphics dramatically increased the amount of work it takes to create the art for a game. Making a building takes far more work now than it did in days with simpler graphics. Things like online integration have made games more complicated. The whole virtualized multithreaded AI stuff in GC3 for example is going to take some significant effort to build.<b
[quote who="parrottmath" reply="60" id="3426334"] Steamworks is the business side of steam that gives developers a set of tools to help distribute, administer, and provide options for their clients using Steam. Steam provides a lot of little services than just games for the individual, they provide the chat software, multiplayer servers for games, a convenient way to update games, and other things... Internet connections seem to be required everywhere which is annoying, but i
[quote who="satoru1" reply="56" id="3426209"] Why did you go 'out of your way' and not research if a game was Steamworks or not......[/quote] At the time, I had no idea what Steamworks was (still don't). I guess it just never occurred to me that I'd even need an internet connection to play a single player game that came on a disk, so I never thought to check to see if steam would be required. If a game needs S
[quote who="Tridus" reply="55" id="3426036"] If your paycheque tripled, and your housing costs tripled, and you had to start paying for work space and hire two people... would it still sound so great? Development costs have gone way up. GC3 is going to cost far, far more than 2 did. It's selling for roughly the same price. That hasn't kept up with inflation, let alone the added cost to create it. The only reason why that math works is because digital distrib
[quote who="Stringer2" reply="51" id="3425996"] No point of arguing if physical game is more playable than digitally distributed, because most physical games require that internet anyway for activation. Some even download stuff before they let you to play. For example, I have bought physically distributed steam games, like Warhammer@ 40000: Dawn of War II. [/quote] This is true. Before bowing to Steam, I went out of my way to find physical copies of bot
[quote who="Lucky Jack" reply="47" id="3425973"] Your all forgetting two things, inflation, and what Brad said about having not made any money on GC1 and GC2 because of how much the retailers took and how some distributors failed to accurately report sales.[/quote] I do remember reading about how Stardock go boned early on and I totally think that sucks. I listen to a lot of bands who tell similar stories about record companies taking all the profit from the
[quote who="Tridus" reply="42" id="3425931"] Game prices haven't kept pace with rising development costs and inflation. Getting more money out of each sale is the reason why. It's also allowed genres to be successful that simply wouldn't exist anymore if they had to be sold at retail... like pretty much indie everything. It's not like developers are just pocketing millions suddenly.[/quote] Didn't you say on the first page that digita
[quote who="Illauna" reply="37" id="3425897"] Speaking of Steam sale. Just a reminder the Winter sale is coming likely in two weeks think real hard if you intend on purchasing a game until then unless it's 50%-75% on a weekly or daily deal. [/quote] Yep, got my wishlist primed and ready!
[quote who="Illauna" reply="36" id="3425891"] As as 40-60 dollar game sells enough copies to remain more profitable then any other price point then this will always be the case. Besides, why pay $40-60. Just wait for a steam sale and get it for 9.99. [/quote] Well yeah, this is of course what I do. Galciv3 is one of a very few games that I would actually pay full price for, just to have at it as soon as it and it's expansions are available. 
Like the OP, I'd much rather have a physical copy of the game. I have a house out in the country where the only internet available is dial up, or satellite (with a data transfer limit). That's why I moved to an apartment in the city while I sell the place. Maybe I could play games that I already owned on Steam there, but forget about buying new ones. But even if I don't need a connection to play a game I've purchased, I'd still rather ha
[quote who="Gaunathor" reply="25" id="3425612"] Quoting Wetballs, reply 23Yeah well, I don't think I'll ever look at yellow stars the same again. Did everyone know they had better planets? I never realized that. He didn't say "better planets", but "good planets", which is accurate. The best planets are around purple stars.[/quote] Gah! Don't tell me that! Now it'll be impossible for me to forget!
[quote who="Kantok" reply="22" id="3425518"] Quoting Wetballs, reply 21 Listen, I don't mean to sound like a jerk or anything, but what's the point of these patterns? Are "good" players supposed to memorize these patterns in order to game the system? What is this, Super Mario Brothers? No, they help program a more efficient AI without explicitly giving the AI benefits like extra resources or beneficial modifiers. Basically, they are extra data p
[quote who="Frogboy" reply="19" id="3425458"] In GalCiv II, the AI didn't know where the good planets were, it just knew where the stars were. It had (and did) scout them out. One of the things that I have not considered cheating in the past is the AI making use of undocumented patterns. I'm not going to go into this here as even mentioning this will mean some players are going to figure this out but I have tended to make sure the galaxy seeds things in a non-random w
[quote who="admiralWillyWilber" reply="14" id="3425240"] I've been meaning to change my profile name to Willy Wilber for some time. It was originally got Dark Avatar I called myself Willy Wilber. When I reregistered with the Ultimate edition I decided to use my name in case I ran across anyone from high school. That seems to work better with Facebook. I didn't realise that I could change my nickname until recently. As far as the post I am just making a funny way
Yeah I loaded it into both the first and second spots. 100x100 pixels and it's only 12kb. Edit: Oh there it is! I guess it doesn't retroactively add the picture to old posts. Duh. Anyways, thanks!
Oh and now you expect me to believe you after you already admitted that you LIED??? By the way, I tried uploading an avatar like you said in another post, but so far, I don't see it. Maybe something has to refresh.