admiralWillyWilber

admiralWillyWilber

Joined Member # 3604084
162 Posts 3,744 Replies 2,108 Reputation

Well i think this was caused by all the complaints in the base game that the manufacturing, and adjancencies were to overpowered, but i did look it up on averahe industrialization increased 40 times 4000 percent over unindustrialization.

10 Replies 51,814 Views

[quote who="DMF" reply="10" id="3689453"] I show Insane as an option on my 2.3.3 client, but it's disabled. Likely it senses that 4GB is planet class 4 nowadays... [/quote]yeah if your using a 4 gig computer your not supposed to use maps larger than large.

12 Replies 53,844 Views

Well i would recommend trying slynn they need duranthium to build cities eitger way it is nice to get duranthium as soon as possible. If you dont have slynn, and you dont need administrators it makes sense to make your citizens scientinsts, and settle them. I like to have four factory like buildings per planet. You start out as hubs.

8 Replies 43,419 Views

Its been awhile i beat that campaign, by researching enough militarirary to build adrquate ships. Attacked with my custom ships first, then with the starting ships dont lose to many of those you need them to win. It required a loss of a lot of ships for me.

20 Replies 62,273 Views

[quote who="Chibiabos" reply="26" id="3689800"] Actually seems to happen whenever you have a ship on auto-explore or moving to a far-off destination that will take several turns, and its movement speed exceeds its sensor range. The game engine seems to only clear the fog of war at the points where it ends its movement, not all points during the move from where it had been at the end of the previous turn to how far it will go the current turn. [/quote]good guess

30 Replies 48,841 Views

[quote who="Avatar137" reply="17" id="3668142"] Quoting Lucky_Jack, reply 16 ...I vaguely remember the unexposed space being exposed after a save and reload... Yes, reloading the game exposes the "unexplored" space each and every time for me also. [/quote]the only problem with

30 Replies 48,841 Views

[quote who="Lucky_Jack" reply="16" id="3668130"] Yes, I have seen this bug for quite a while now, perhaps even in the EA. To provide some help to the devs I am offering this observation: I have only seen it with ships on autopilot. The amount of space not uncovered appears to be a function of the ship's speed (moves per turn), thus giving the patchy look observed. It is almost as if the space being exposed is only the space at the end of a ship's t

30 Replies 48,841 Views

[quote who="erischild" reply="19" id="3668149"] To describe my observations and conclusions, since I have paid some deliberate attention, enough to catch the bug in the wild, so to speak. It happens most with high speed ships, and it happens when those ships are on a manually set autopath of multiple turns. I have not seen it for ships on auto explore or auto survey. If the ship is on a multi turn auto path and if it is off screen for an entire tu

30 Replies 48,841 Views

Well these arent alignments so good, and evil atent here. These are ideologies which means these are ways of thinking instead, even thpugh benevolent, and malevolent sounds like alignments, not ideologies. Ideologies would work better if instead od looking at the actions, look at the type of thinkings that caused this.

27 Replies 209,493 Views