I felt like tgey ruined 100 had to stop watching that. I didnt like firefly.
admiralWillyWilber
Well i think this was caused by all the complaints in the base game that the manufacturing, and adjancencies were to overpowered, but i did look it up on averahe industrialization increased 40 times 4000 percent over unindustrialization.
What day do they play it.
Im also in the turn based camp.
I would pm brad.
I got to disagree with that life has taught me that being good actually give you more goodies, and being good is not dumb.
[quote who="DMF" reply="10" id="3689453"] I show Insane as an option on my 2.3.3 client, but it's disabled. Likely it senses that 4GB is planet class 4 nowadays... [/quote]yeah if your using a 4 gig computer your not supposed to use maps larger than large.
1.03 i think that might of been the version i read not sure. Stardock should at least update after so many patches. Maybe 6.
Well i would recommend trying slynn they need duranthium to build cities eitger way it is nice to get duranthium as soon as possible. If you dont have slynn, and you dont need administrators it makes sense to make your citizens scientinsts, and settle them. I like to have four factory like buildings per planet. You start out as hubs.
Its been awhile i beat that campaign, by researching enough militarirary to build adrquate ships. Attacked with my custom ships first, then with the starting ships dont lose to many of those you need them to win. It required a loss of a lot of ships for me.
I like the idea of designating custom ships the upgrade of another ship.
[quote who="Publius of NV" reply="73" id="3690324"] Quoting DMF, reply 71 Quoting Publius of NV, reply 50 <b
Are we sure those planets are not minors since things with minors have changed. If we are talking about the base game that is something civilization did where you only had contact for 20 turns.
A race is a subspecies. A faction is a group. This is about being acurate, calling them races implies that being from different worlds we are the same.
I prefer tbs.
As an option.
I noticed this to. It was this way in two. If you use the cursor keys is more efficient than the mouse.
If you dont create custom citizens then they are all human.
[quote who="Chibiabos" reply="26" id="3689800"] Actually seems to happen whenever you have a ship on auto-explore or moving to a far-off destination that will take several turns, and its movement speed exceeds its sensor range. The game engine seems to only clear the fog of war at the points where it ends its movement, not all points during the move from where it had been at the end of the previous turn to how far it will go the current turn. [/quote]good guess
[quote who="Avatar137" reply="17" id="3668142"] Quoting Lucky_Jack, reply 16 ...I vaguely remember the unexposed space being exposed after a save and reload... Yes, reloading the game exposes the "unexplored" space each and every time for me also. [/quote]the only problem with
[quote who="Lucky_Jack" reply="16" id="3668130"] Yes, I have seen this bug for quite a while now, perhaps even in the EA. To provide some help to the devs I am offering this observation: I have only seen it with ships on autopilot. The amount of space not uncovered appears to be a function of the ship's speed (moves per turn), thus giving the patchy look observed. It is almost as if the space being exposed is only the space at the end of a ship's t
[quote who="erischild" reply="19" id="3668149"] To describe my observations and conclusions, since I have paid some deliberate attention, enough to catch the bug in the wild, so to speak. It happens most with high speed ships, and it happens when those ships are on a manually set autopath of multiple turns. I have not seen it for ships on auto explore or auto survey. If the ship is on a multi turn auto path and if it is off screen for an entire tu
These ideas sound good.
Well these arent alignments so good, and evil atent here. These are ideologies which means these are ways of thinking instead, even thpugh benevolent, and malevolent sounds like alignments, not ideologies. Ideologies would work better if instead od looking at the actions, look at the type of thinkings that caused this.