[quote who="KrazyDocK" reply="3" id="2295613"]Possibly a rally point overlapping the planet? KD[/quote] I would check for this... **sorry, i posted this before I saw your screenshot post **
charon2112
Oh god, I hope GalCiv never gets MP. This kind of game is meant to be single player against great AI. Not played against some pimple faced 14 year old that will exploit everything he can to win, and then quits the game when it isn't going well. No thank you. Single player all the way. I want to play a TBS game on my own terms and my own time limit. In order to make MP, the SP will suffer. That would be the worst mistake stardock could make, to comprom
Thanks guys... man, I wish we had an in-game civilopedia type thing like in CivIV. I know we've got the galactopedia but that's an external thing.
Can anyone explain trade goods to me? This isn't discussed in detail in the manual at all. I know that they have to be built like improvements on a planet, but what do they do for me after I get one? Also, how do I know the path to take that will end in me getting a trade good? For instance, if I start a game as the Terrans, how do I know what research to follow to get to a trade good? Also, how many are there? Can all races get all of them?</
I haven't played the campaigns and I won't be anytime soon. :) I'm all about the sandbox game. [quote who="Randolakes" reply="7" id="2274445"] Quoting charon2112, reply 4 That's true, although these things are relative, so all we can do is compare it to other existing games. If GalCiv2 is the best of the bunch, then it's the best. If the type of AI that you want in a strategy game doesn't exist (as you said), then you can't fault
[quote who="Randolakes" reply="3" id="2273137"] Quoting charon2112, reply 2 Hmm. That's interesting. I've found this game to have some of the better AI that I've come across, especially compared to the Civ games. I mostly agree with you, but better doesn't mean good, and it does have some gaping holes in it. Look at these boards to see loads of complaints about AI logic (or lack of logic), and even more posts about how to exploit AI coding weaknesses for
[quote who="Randolakes" reply="1" id="2273037"]As much fun as I've had playing, I still have to say that the AI for this game is neither good nor well thought out, especially when it comes to diplomacy.[/quote] Hmm. That's interesting. I've found this game to have some of the better AI that I've come across, especially compared to the Civ games.
[quote who="kryo" reply="1" id="2272855"]They only appear in DA/TA, not in the base game, IIRC.[/quote] I'm playing TA 2.02 ...Should I be seeing them occasionally? I'll keep an eye out. :)
They are in the manual, but I've only ever seen a 0 or a 4, nothing in-between. I think these elusive planets are even rarer than the high PQ ones.
[quote who="Randolakes" reply="6" id="2180137"]Um, yeah. But the race declared war on me, not the other way around, and when I opened the trade screens of my allies and clicked on "attack", the race I was at war with wasn't even on the list.[/quote] If they weren't on that list, then your ally must have had some treaty with them. Or were already at war. Those, I believe, are the only reasons to not see a race on the 'attack' list.
[quote who="allthumbs" reply="2" id="2267497"]Is the info in the manual relevant, or I read very out dated?[/quote]+ It's an old guide, but the info is still a good help for beginners...
I'd suggest reading this: https://forums.galciv2.com/104908
I'll try that. Thanks!
If I go back to a previous save, won't the event just happen again...? I actually don't mind the jagged knife one, sometimes we end up with good relations. But the DL decimating my entire civilization pisses me off.
[quote who="WIllythemailboy" reply="1" id="2264963"]The feature was disabled due to various ways it could be abused, very much like what you are attempting.[/quote] I wouldn't call it abuse. It's like building a palace in CivIV to designate a specific city as your capital. It definitely should be do-able...
via a config file or something? Because, man, I hate that event. It's always when I'm playing a nice diplomatic/cultural game and it ruins it... :( Thanks.
well toggling off the enhanced ship rendering removed the glitches, but that doesn't really solve the problem because I want to use the enhanced ship rendering. What should my next step be Kryo? Thanks much...
[quote who="Moosetek13" reply="6" id="2264015"] I recently upgraded my CPU from an Athlon XP 1600 to an Athlon XP 2600+, Processor: Unknow CPU Type, MMX, 3DNow, ~2.0GHz It looks like WinXP does not have the correct CPU drivers or HAL installed for your new CPU.[/quote] It does that because my motherboard (even though the CPU works with it) doesn't recognize and label the CPU. It's a known thing with the EPOX 8KHA+ m-board and the
[quote who="kryo" reply="4" id="2263989"]That's pretty odd. If you toggle the enhanced ship rendering option in the game, does it have any effect?[/quote] I didn't try that yet. I will when I get home tonight and let you know. Thanks Kryo.
Interesting- I have the opposite opinion to the OP. I wish that Sins was much more like GalCiv2...
Monday morning bump. help?
Sorry it took so long. First a couple of screenshots of the problem: and the debug file: Debug Message: Version v2.02 Twilight of the Arnor last updated on: Tue Dec 9 11:44:40 2008 Debug Message: C
no offense, but that's the worst idea I've ever heard. GalCiv is, and always should be a single player 4x game with great AI.
going half and half is really no different than one of you buying it and copying it for the other. It sharing software, which is not cool.
Hello all, I hope someone can help with this. I'm sorry if this is the wrong place to post this but I didn't see a tech support forum. I recently upgraded my CPU from an Athlon XP 1600 to an Athlon XP 2600+, now I get weird straight lines jetting out at all angles from my ships and starbases. Has anyone ever seen this before? I tried uninstalling and reinstalling the game, no good. Thank you...