Wait until you have over 100+ colonies, about 400 ships already, run all three ideology trees and get the ships from the malevolent tree in the same turn. You now have 800+ ships to deal with. I pick my least favorite civs and give away most of the ships to them. This has the effect of crashing their economy and causing them to lose money. They will dispose of the ships for me since I don't need that many and don't have to hassle with making fleets or obsolescing each one which
Fycome
Since the advent of diplomacy, I have not had to fire a single shot to win. Now I just "Peace" everyone to death & take over with culture. But I now have the itch to go and blow the **** out of someone. That being said, I see SB as the largest things in space besides planets, suns & moons. What have they got for power sources, 2 AAA batteries? You should be able to beef them up to a point where they could stand up with almost anything (at least for a little while). A small fighter is
Well I got to experience the late game ctd. Found out that 1 of my planets was update to a Citadel of Repression and showed 0 turns to complete.So every time I was able to load the game (sometimes it wouldn't) and clicked next, it went away.I did notice just before the crash that the idle colony button lit up in lower right corner just before the crash. After canceling this out I was able to continue on with the game. May not help everyone, but it's something you may look for if
[quote who="DARCA1213" reply="8" id="3502084"] I am a happy defective little bot, I try to make jokes like a real person but my humor generator doesn't work sometimes. [e digicons]:)[/e] [/quote] Try a system restore. It works for windows sometimes. (not) [e digicons]:waaaa:[/e]
Sensor Arrays with variable view angles - 10 deg 100 tiles, 180 deg 10 tiles (depending on tech level) Sensor pods to create a sensor net along your boarder, with special ship to drop/pick-up for movement - space between them determines resolution - to alert you to border crossings - not very cheap Permanent worm holes and/or subspace corridors with multiple exit/entry points Diplomatic ships for special missions - ie marria
You've stated that we have the technology to "see" planets a great distance from us now in reality and should be able to "see" them in the game. Why don't you use the technology in the game to "see" what you want to? I use in game technology to find my neighbors before they find me, find the furthest planets from my home world so I can go out & colonize them to create a zoc that is too deep to penetrate and also watch their every ship movement. They can't go to the bathr
[quote who="DARCA1213" reply="11" id="3496036"] Dam, a quick game is a quick game! Like 1-4 hours! [/quote] Are ya'll playing on the smaller maps? I always go for the largest map possible.
[quote who="Toxidyne" reply="9" id="3495610"] The time to finish a game is between 8 to 11 hours. [/quote] And here I thought a quick game was about 24 hrs. I have to make sure there is no anomaly left unturned, no planet left unihabitated and of course most importantly, no aliens left alive. My average game on GCII was about 80 hrs, couldn't tell you how many games I've played over the years. I'm just finishing up my sixth game with a
[quote who="Folgra1" reply="12" id="3495310"] As a subset to this, when I the game, your exe file remains in the process for an inordinate amount of time. Several times I have returned and tried to restart the game, only to be told I could not. Opening the task manager and looking under processes two files are still there, the exe file and a framework (I think, can't remember at the moment, but it is easily recognizeable.) They seem to remain up to about 20 - 25 minutes. As soon as I
I've found it best to scroll the ship away from you, then hold the scroll wheel down while moving the mouse. It seems to work better then when the ship is up close. Get the position you want then scroll the ship back up for close detail,
At idle I'm using 22% of 12gb ram 0% i7 qc 4ghz. With game loaded, fully colonized large map & other 3 civs making their move, my processor's at 41% and using 52% ram. This is just a fast & dirty 24hr game, no star bases and maybe just over 125 or so ships (includes those in fleets) between all 4 civs. Out of all saved games, this was the highest usage of ram/proc. percentage of all of them. Main title page was about 28~30% proc. & 38% ram. Subtract 22% base (@ idle) and i
It always has been and probably always will be about "ECONOMICS". Machines don't make and spend money, people do. Even in Star Trek the only people who didn't really use some form of capitol was humans (yeah, like that's gonna happen). More population equals more capitol. More capitol equals more power. More power equals total domination. Game over! On the other hand, if you have a lot of people you could have one hell of a black market for body parts, drugs, s
No, just have them on normal AI. Been playing fast games, generally 24-30 hrs. Exploring different paths of tech to see how it plays out. But I didn't know they had that as a bonus. It would explain how they seem to always have a lot of ships. I think I'll try a more defensive game next. Just got the benevolent ctd at the bottom of the pyramid on current game. That bites since all the AI's were turning there attention all towards me and not each other. Could of been a good
After utterly destroying an enemy ship stack, taking the last planet on that side of the galaxy and sweeping through the star system with numerous fleets (even over the spot where the stack was), then moving to other side of said galaxy, what should happen after several turns? The whole stack reappeared right next to MY planet. A possible pocket universe? Phased into subspace? Most likely in inter-dimensional bug! Unfortunately I was close to the end of a marathon 24 hr game and didn
Well I've already started another game. But since it's very easily repeatable, and I'm just getting into the take over phase. I can get it to happen & send the appropriate info. I'll try to have to you by tomorrow evening. I've also noticed the slide bar for planet adjustment between social & ship percentage off at 60% soc & 39% ship. 61% and above ok, 50% and below ok. Also sometimes when viewing sponsors for shipyards, the first sponsor will flicker between 2
I've also found that clicking no on the second dialog will allow you to go back and invade each individually. A little easier than reloading imo.
When 2 transports attack 2 planets in single turn, first dialog box pops up & ask if your sure, click yes. Before win/fail dialog pops up second attack dialog pops up to ask if your sure, click yes. Dialog pops up for win/fail for second planet, first planet now becomes unconquerable. No transport can attack. Made sure no ships defending by attacking with attack vessel - no change. Cannot convert planet with culture. Was finally able to convert planet with Benevolence tree except for 1 pl