Thx for that dajuke Do you know what the best thing is ? The ships do not show up in you military power, so the other factions keep threating you or declaring war ! So just started a game with with the Drengin and Korath as my neighbours [e digicons]}:)[/e]
shuhelali
Well this is what I use on my shortcurt properties (Twilight of the Arnor) TARGET D:\GalCiv2EU\Twilight\GC2TwilightOfTheArnor.exe cheat space then cheat There is a post on here somehwere with the list of cheats that can be done
Did they invade any of your planets ? They always seem to have mass drivers so I rush research the counter defences to these. They also have a penchant for attacking any starbases they can find
Yeah I also use them on morale structures when invading so I can invade using propaganda (can't recall what the warefare type is called off-hand)
I disagree, been playing immense on Win XP and now Win 7 64-bit with no issues or slow down. My specs of my machine are a Geforce 470 GTX, Q6600 running at 3.2 gig, 8 gigs of RAM (old DDR2 machine) an intel x-25M 80GB SSD as OS drive (game is on on a 2 TB WD black 7200 rpm drive though), creative labs x-fi for sound Had this machine for about 3 years now so not exactly cutting edge. All textures at max, all details on max resolution = 1680 x 1050 on my TFT. <
[quote who="MarvinKosh" reply="3" id="2927740"]I think that would mean Rare for stars and planets, as opposed to Abundant. With Tight Clusters, too. [/quote] I always play immense and use rare for stars and planets and tight clusters, just unmanageable otherwise
yup - I use the Drath tech tree with Super Breeder in my custom race !
thanks - it was cheat without the minus sign. Wow , what a cheating technique [e digicons]}:)[/e]
[quote who="Sole Soul" reply="4" id="2597361"] Quoting shuhelali, reply 3I tried ctrl + shift + N in ToA, after selecting a planet, both inhabited and also uninhabited, also selected the planet surface. Still nothing. Am I doing anything wrong ? Ensure you have cheats functional-a shortcut to the game executable (not the launcher) with -cheats appended to the path. And Ctrl+Shift+N only applies to TA 2.x; TA versions prior to that, which do not have the planeta
[quote who="Sole Soul" reply="2" id="2596967"] Quoting Xrati, reply 1Control-P adds one to planet quality. To keep going, keep using the keystrokes. THEN colonize it. Ctrl + P is the planetary governor choice in TA. Planet quality increase has been remapped to Ctrl + Shift + N (TA only). And in DA and TA, it works both before and after colonization. The only inconsistency I'm aware of in this regard is in DL.[/quote] I tried ctrl +
[quote who="Bread_Lords" reply="3" id="2582124"]The Improvement Editor reveals that it gives a planetary bonus to research, not a civ-wide one.[/quote] ah - thanks for that !
yeah I'll try that later in week, was just being lazy and wanted to carry on with the game
Does the Krynn's Super Spy Training Centre give a civ wide or planet specific boost to tech research ? The only other post I can find is this https://forums.galciv2.com/172581 Krynn improvement 'Super Spy Training Center' improves planetary research (it's not a global bonus). This might be intentional but then it should be mentioned in the description (just like it is for the 'Temple of Espionage').  
[quote who="Xrati" reply="8" id="2562650"]Play nice now, boys! Different strokes for different folks... [/quote] I think they are both of differing ethical alignments ? [e digicons]:P[/e]
[quote who="CornPlanter" reply="12" id="2561553"]Wow guys after a few days with no replies I assumed the forum is kinda dead and never came back until now! My bad Thanks a lot for your answers![/quote] These aren't answers: they're random galactic events !
[quote who="kryo" reply="1" id="2558727"] they'll likely be twisted and mangled.[/quote] sounds like one of my fleets' skirmish encounters with the Korath [e digicons]:D[/e]
I do this tactic all the time (I just send 6 constructors per T star)
that is cruel (I'll mak a note of that one ) [e digicons]}:)[/e]
5. You will notice the build time on normal colonization is very slow. Researching the extreme state allows the planet's production rate to increase to normal (IIRC, if you hover over a planet with the first stage of "genesis", it's production rate will be 50% or something). 2. I believe it's just "filler" material for the game. The more useful pickups from anomalies are 25 % of tech researched, 500 or 1000bc credits found. Useless ones are 1bc found, mora
Federalist for the economy
[quote who="TorontoRock" reply="3" id="2526335"] Or you can play with a custom race, take super breeder as your super ability and use the Drath tech-tree for war profiteering and have both [/quote] umm. that's is EXACTLY how I play !!!! The superbreeder helps so much with the low pop growth and the war profiteering heps a lot. I end up become a super manipulator almost so I can get more war money.
sorry - didn't think it would work,but worth a try. Have submitted to Stardock twice but no reply yet (plus one back in Jun 2008)
oh - ok - will try that, I think I have the save game stored somewhere. I'll try it and report back
wow - I used to put the Omega research centre on a planet basis, then re-read the description and reallocated to other planets. Turns out that the description is wrong ? Oh, well
[quote who="Maiden666" reply="2" id="2507208"]Orion, However, buildings as the Research Coordination Center or the Omega Research Center or PowerPlants only justify themselves on specialized HighPQ planets. Hope I could be of help. [/quote] I was under the impression the Omega research centre was supposed to give you a civ wide bonus to your research, NOT just planet specific ? Is it the same with nano recorder