i must have clicked the wrong button. the moderators can delete these. sorry for being annoying.
stein220
wow, quadruple post. too much wine.
[quote who="ZombiesRus5" reply="41" id="3389682"] Espionage: Build Espionage units similar to Envoy's Spy on their research tree Spy on their build queue Manage Espionage against Enemy Empires adding ruthless negative research modifiers (anti-pacts) against them Disrupt the relationship between two allied players [/quote] Espionage is a great idea. Also sabotaging worlds by temporarily disabling or slowing down factories,
[quote who="Victor5" reply="2" id="3389309"] For one, it would be nice if they could also be used to transport multiple items from one city to another. [/quote] I like this idea, then I wouldn't have to send a champion to get Iru potions. Also, what if they could also be used to supply your troops in the field? Armies could be destinations for caravans (in addition to cities) and provide buffs to their stats for x turns. S
A lot of people have been saying that caravans are useless. I have to admit, I never pay attention to them myself. I just raid them when I'm at war with someone, really, just because they're there. Question: What could be done with caravans to make them useful, as opposed to getting rid of them?
Would be nice if there were a map option for how settle-able a random map is, which would be a modifier for map type.
Question: What if multiplayer had auto-resolve only combat?
In one of these DLC's, I'd like to see some more traits for units and factions as a whole. I love the customization options, I just want more.
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[quote who="trigorin" reply="9" id="3381786"] It would be better if resource bonuses were not hard-coded.[/quote] Agreed. Then we might be able to fine tune the difficulty levels a little more.
2nd, rally points would be convenient.
there are factions that can be stand-ins for elves. wraiths for dark elves, tarth for wood elves, and pariden for high elves. you don't normally see their ears so pretend they're elves (sometimes i do).
how long does it take for the consulate upgrade to recoup the pioneer cost? (i know it varies with production)
this does make a good case for having a wider range of difficulty levels with a smoother gradient to satisfy most players. I had seen some discussion regarding the Hard level but I don't believe changing anything above that was discussed or asked for (unless I missed it).
[quote who="GoaFan77" reply="8" id="3368294"] There is no longer any easy way of modding such a limit in the game, so I would be surprised if one existed.[/quote] Could you change the cannonGravityWellRatioDenominator to something larger than 4 depending on what one wanted to do? Like if you just want one superweapon, make it 1000 or if you want to make different mods with slightly larger values for different size maps. Haven't tried this m
I played a few 4 player ffa's with the AI. it was harder but i did win 2 games with TEC and Advent rebels (I lost with the loyalist versions of each race). part of it just seems like luck of the draw based on how the AI's ally and if you make an AI friend in your game. If i get into a 2 front war, it's over.
i haven't played the new ai yet so I can't comment on the specifically, BUT it would be nice if there were some sort of damage and/or income handicaps you could apply to AI's on top of the difficulty level (i've seen other RTS's do this) so if Normal is too easy but Hard is too hard, you can find a happy medium. Alternatively, if this were easily moddable some where...(anyone know if this is possible?).
Now, the concept of having an RPG plot within the sandbox mode is totally viable, and I would have thought easily doable considering the questlike structure FE has. Thoughts? -Edit: Was quoting GFireflyE here, but my formatting messed up. While FE/LH is a sandbox game at it's core, I think other scenarios featuring th
that does sound cool.
[quote who="Ryat" reply="12" id="3366640"] Quoting stein220, reply 11 why was the changelog removed? The arguing most likely. Or they plan on releasing the new one tomorrow, June 5th.[/quote] Have I missed any good arguing? I've been playing other things and haven't been by this forum in a while. In other news, i was just playing the current beta now and while dutifully exploring every planet I acquired (10 before I qui
why was the changelog removed?
On the item trading screen, change the "Equip" and "Trade and Equip" buttons to "Equip/Use" and Trade and Equip/Use" so books and other consumable items can be used from the trading screen.
thanks, i was looking for this too.
yeah it worked again later. must have been the diagonal.