stein220

stein220

Joined Member # 3408409
1 Posts 59 Replies 20,460 Reputation

[quote who="ManiiNames" reply="155" id="3403610"] Also noticed that the population meter shown in the main screen UI no longer has a shaded section denoting how far your population can grow. You can still see the shaded section in the City Details screen.[/quote] I see the same thing.

229 Replies 646,107 Views

I kept running into a glitch where the fog of war would lift from the whole map on a certain turn. I disabled pedestrians to see if that would help the performance but it didn't. Beyond a few, rare crashes, I've never had issues with this game before. I reloaded to auto-save a few times (not to 'redo' anything as I reloaded immediately when the glitch happened at the beginning of the turn, and even made the same trade with Irane that I made initially), but it

36 Replies 43,225 Views

Desert, b/c I play advent the most. I wish random maps had an option for starting on a desert world rather than terran since advent need terran research to improve desert worlds.

8 Replies 12,675 Views

[quote who="GFireflyE" reply="44" id="3397848"] [DLC Suggestion] More animal tokens Perhaps a panther....or a snake....or maybe a random shrill ?[/quote] it would be neat to have a pet shrill, no idea why, it just would. Perhaps every magic school should have a summon shrill(s) spell.

53 Replies 184,422 Views

I modded in faction traits to start with the other technologies. I have one Altarian faction that starts with leatherworking, Restoration (for workshops) and Knowledge (for studies). I also have a Kingdom-allied Krax faction that starts with Leatherworking and Defensive so they can push out hoplites right from the start.

28 Replies 40,663 Views

[quote who="webusver" reply="12" id="3396316"] Perhaps there should be more chances to yelds to exist, or there swould be options for terraforming bad terrain into fertile land. For example, outposts should change the land and transform to cities. [/quote] The spell birth of summer can make land settle-able and sometimes land under the influence of your outposts will randomly do this on its own.

16 Replies 20,565 Views

[quote who="coyote303" reply="30" id="3394626"] Quoting stein220, reply 28Coyote, we need details. You can't just leave us hanging like that. I’m not sure what got us in front of the colonel was as interesting as his reaction, but since you asked… My orders clerk inspired by a legitimate order that required the soldiers to eat someplace specific while on their temporary duty, created a phony order that required them to also eat their broccol

42 Replies 225,793 Views

maybe if you made the other faction Krax (or custom faction with 'Defensive') they'd be able to last longer against monsters and it would be harder to take their cities if you succumb to temptation.

14 Replies 22,970 Views

[quote who="coyote303" reply="10" id="3394229"] Years ago, my orders clerk in the National Guard created a humorous set of phony orders that accidentally got issued as the real thing. Fortunately for us, he and I found out that day that our Colonel had a sense of humor. The Colonel couldn't keep a straight face as he tried to chew us out. There are certain times in life that you discover if a particular person has--or does not have--a sense of humor. The original post in

42 Replies 225,793 Views

[quote who="Polistes" reply="9" id="3394510"] Quoting stein220, reply 8 are these the only joke items in the loot pack? I don't want to have to mod out dozens of items. Correct the remaining 31 items are serious.[/quote] cool, thanks.

13 Replies 58,416 Views

[quote who="davrovana" reply="3" id="3391320"] Quoting Trojasmic, reply 1 Hi Borg, if the spell mastery/damage path is the strongest in the game, I would argue that the summoner path is the second strongest... Well said, the summons are all great - if you know the benefits of summoning them tactically. I think the main issue is that the trait descriptions for these summon traits don't mention the benefits when cast in tactical. If players could mouse ove

16 Replies 64,612 Views

Resources like metal, food from fields, and mana from shards just go into a global pile. I think the only way outposts can help a specific city is by the upgrades (Consulate for population, maybe the Armory and Foritification bonuses). Other than that, the city that an outpost is connected to just provides the build queue for said upgrades and resources. I assume you are playing Ceresa/Resoln if you are getting elemental creatures from shards? They get stronger as they lev

4 Replies 6,723 Views