Yeah, looks really cool! Please update it :-)
Cathryne
Did you make sure you have the required .Net 2 Framework installed?
Yep, pretty good idea! :-)
[quote]change between version 2 & 3 is much larger than a mere version number[/quote] You're right, sorry, I totally forgot about that. [e digicons]X|[/e] [e digicons]^_^'[/e]
I'm running into the same problem: instant defeat for GalaxyForge3 maps :-( I placed the files correctly and added them to the galaxy.manifest (the original one in the game's folder and those of the mods). For some of the original maps I just changed starting resources, bonus and artifact density, which doesn't cause problems. What does??? [e digicons]:'([/e]
The maps version number now is 3. 1 was before Sins 1.1 and 2 was during the Entrenchment beta. Try changing the "versionNumber" at the very top of the galaxy file using notepad or similar.
ROTFL :-D
This is from psugar from another thread: [quote]To get galaxy files to work in vanilla Sins: You need to put the galaxy file in your Program Files/Stardock Games/Sins of a Solar Empire/Galaxy directory. To get galaxy files to work in Entrenchment: You need to put the galaxy f
Hm, in the Celestial Bodies Mod 0.7 there are definitely NOT ALL entity files. So maybe the new system allows selective loading of the changed ones :-)
Very nice ideas! My support for all of them [e digicons]:thumbsup:[/e] And mostly well moddable *hinthint* [e digicons];)[/e]
I don't like them being a backdoor either, but, hej, that's the game. Now with starbases it has become much easier to guard them I think. And as a Vasari you can pack mines closely around one, hehe!
In multiplayer you can only ever play with people who have the same game version and/or addons. When you have Entrenchment installed you can still load only vanilla Sins to play with people who don't have the addon. Though why anyone would buy it is beyond my understanding ; - D
OK, thanks. Could it maybe be changed so that the game loads all modded files first, everything else (they are defined in the new manifest files, right?) from the original game folder. That way mods would become smaller and it easier to see which files have been modded.
A nice feature for the game would be to remember ID and PW to login outomatically. Optionally of course. How about it? :-)
+1 Cool idea :-)
A general question about the Mod-GameInfo folder: Does it have to include ALL entity files from ForgeTools, or just the ones I changed? For example I wanna change just the free extractors of the Akkan, can I just put that single file into \MyMod\GameInfo\ and load the mod? Most bigger mods around here see to have all entity files... I'm unsure... Please help :-)
Yeah, I was wondering that too. And where the 8 upgrades for Starbases are set?
There is one Entrenchment registry key, that I deleted to circumvent the total redownload: HKEY_LOCAL_MACHINE > SOFTWARE > Stardock > Drengin.net > SinsEntrench (and maybe > Sins as well) Maybe they weren't deleted properly during uninstall, so you could try to delete them manually. That's totally a guess though! [email protected] is probably your best bet to solve such problems. Describe to them what you tried and yo
[quote]-Starbase experience scaled by their build percentage.[/quote] Oh... I did read the changelog... REALLY! [e digicons]X|[/e] How is it solved for Capships, the increasing exp. points per level?
@Devs: Could you make the cursor appear in normal screenshots, please? Right no it's not captured making it harder to take screenshots of bugs etc. where you wanna point sth. out. The cinematic mode is for the awesome-uber-cool looking screenshots. WOW! :-D
Hejhej! A not yet upgraded starbase is easy to crack with some capships and/or a little fleet. How about increasing the experience point value of a starbase with each purchased upgrade. Maybe not for the civilian, trade and culture upgrades, but for the offensive and defensive ones. What do you think? Could it maybe be done via mods? :-)
+1 It bugs me each time that team positions can't be set properly. It would integrate nicely with the diplomacy mico addon *hinthint*
[quote]greeting his parents with "Entering phaaaaaaaaaaase spaaaaaace"[/quote] [e digicons]:rofl:[/e]
Whoo, great work IC+SC!!! [e digicons]:thumbsup:[/e] [e digicons]\o/[/e] [e digicons]:D[/e]