satoru1

satoru1

Joined Last seen Member # 3245384
14 Posts 596 Replies 1,050 Reputation

On my Asus Ultrabook WHen loading GalCiv3 I get several Visual C++ errors while loading the game Debug Assertion Failed Program: c:\program files(x86)\steam\steamapps\common\galactic civilizations III\dxatlaswin.exe file: c:\program files (x86)\Microsoft Visual Studio 11.0\VC\include\vector LIne:101 Expression: vector iterator not incrementable I can click Ignore and it pops up a few more times. After that it works fine though whi

1 Replies 7,138 Views

[quote who="Schaefespeare" reply="45" id="3486218"] All this talk about game playability [after all that's what it boils down to] is starting to worry me. Even with my 4-core i7 processor, it sounds like that's where the choke point will be when the game is ready for release. [/quote] Games today are already attempting to break the 32-bit limitations. Games that have heavy mod c

50 Replies 105,363 Views

A poll is pointless. It's not going to be in GalCiv3 no matter if everyone on teh forums says "yes" We are way too late in the dev cycle to be throwing in what would be a core feature of the game. TC has VAST implications as to how you design the game at large. Research, ship design, race balance, etc. ANy idea you could simply just 'tack it on' at this point in development because of some magical poll is foolish.

28 Replies 49,484 Views

[quote who="Gascogne" reply="115" id="3485814"] No word yet for support on other platform than windows? [e digicons]O:)[/e] [/quote] You're likely not going to see anything until post release

151 Replies 729,168 Views

Frogboy, have you played the card game Titanium Wars? The way the fleet combat works is kinda interstesting. Also I'm curious your take on whether going pure DX11 is a good/bad idea? Are there benefits to going to pure DX11 (such as pipeline optimzatoins) that make up for the deficit that for some inexplicable reason people are running their PC rigs on 5 year old hardware. I'm actually a bit angry the Steam Hardware Survey gives such poor data on DX11 vs DX10 us

71 Replies 269,786 Views

[quote who="Publius of NV" reply="9" id="3484464"] I'm on 340.52 with a GTX 780M and don't see these symptoms. I tried running fullscreen at 1920x1200. windowed at the same resolution, and windowed at 1680x1050. Jack, I assume from the screen shot you posted that this happens pretty much as soon as you start the game? I played 4 or 5 turns, tried zooming way in and way out, and still didn't see the lines. [/quote] For me I couldn't real

15 Replies 23,040 Views

It's important to post the video card. Mostly because I remember in B02, it had this really really weird problem where people had clipping issues with horses sinking into the sand and other things. But it ONLY manifested itself on GTX400 cards. Which was weird given that the GTX400 and 500s are almost identical architecturally. So far we have the GTX600s as a correlative factor. Hopefully others can post their specs and see if the issue impacts other Nvidia lines as well.<

25 Replies 10,110 Views

Is anyone else running dual monitor setups? Im wondering if it's related to the dual-monitor, or the gtx drivers in general. I see Lucky has a GT620 and I have a GTX670. Can others please post your video cards? I may be an issue taht's relegated to a specific 'series' like the 600s, or it may be related to a speciifc architecture (Fermi/Kepler/etc) So please post your Nvidia card that you're running so the devs can correlate the data properly

15 Replies 23,040 Views

Note this is reference to 340.52 Nvidia drivers I'm doing some testing now on my GTX670 Test 1: I did an upgrade of the drivers to 340.52. I have a lot of difficulty replicating the issue. I can see the issue 'blip' sometimes but I can't amke it stay generally speaking. I find that the one semi-consistent way is to use "Camera view" 1 and then go in and out of teh Main Menu. I 'feel' like Bloom is doing something ver

15 Replies 23,040 Views

THe lights.... so pretty....... Some quick questions since I"m probably going to miss the stream. 1) The wording of the post seems to imply that we're basically jumping to Beta for the end of the month. Thus likely there will not be an additional alpha build? 2) Will there be ample notice both here and on the Steam Discussion hub about the timeframe of when the Beta will begin. 3) Will there be ample notice before the $100 tier becomes unavailalbe T

35 Replies 170,467 Views

Seriously try a Windows System Restore point Otherwise if you're getting that level of corruption, a format is likely your only option.

12 Replies 20,330 Views

I think functionally it's more to prevent the 'lets send all our ships around our homeworld to make it lterally impossible for anyone to launch a ground assault' Sure you can always out produce the opponent. but is it really fun to have to spend turn after turn pumping out and sending ships to the 'final' home world in a MP game just because your friend is trying to troll you?

46 Replies 167,290 Views