Yeah but if the reason the given product failed to make $X is that the CEO kept insisting that the product would be market-ready by launch date in spite of all the beta-testers suggesting that it might not be, then laying people off doesn't really address the root cause of the issue. By the way, how good do you think the AI was when Elemental launched?
Maxpower179
I've read that building a big house and laying off workers are two of the important things you can do to acheive happiness, especially if you can manage to do them both at once.
Game on, Stardock.
Did you try to get support? You don't mention that. Your assertion that Ironclad deliberately released the game without adequate testing is not very credible when most people can run the game with minimal issues. And what's up with your indents? Seriously, what's up with them? Have a nice day.
The Portal 2 trailer is awesome. @ the Steam haters: Don't even start. I'll buy this even if I have to run Outlook, BitTorrent and Notepad all at once in the background while simultaneously being logged into facebook and hulu to play it.
[quote who="thorwik" reply="34" id="2666929"]During the 80's and 90's around 50% of the games made for the PC were really good. [/quote] This is selective recall. There were a lot of bad games in the 80's and 90's. It's just that they were so forgettable no one remembers them - or else you were too young to see how bad they were.
Interestingly, Sins doesn't seem to have any credits, so we don't know who did the music. I like the track Trouble 3 best. And I use VLC media player for the .ogg files.
Use the Civ IV approach to avoid the mini-map player advantage (in that game you can't tell where you are on the mini-map relative to the edge until you discover some tech, astronomy I think). How hilarious would it be if the AI got disgusted and quit?
Dynamic difficulty levels would be cool. I'm not a modder but I always wanted to see what would happen if I played Civ4 on "Noble" for fifty turns and then jacked it up to "Deity".
Sorry if you already knew this, but it took me more than 5 games to realize it: your first capital ship is free. So the first thing you should build is a capital ship factory, and one capital ship. Most people think it's best to pick whichever one has the 'colonize' ability. Also if you are new it might be best to play with pirates off and only one A.I. player, so that you can ignore diplomacy and just focus on warfare. Because if you ignore diplomacy with several A.
Your words are as empty as your future. I am the vanguard of your destruction. This exchange is over. - Mass Effect
Moo2 has tactical combat and FAR more interesting ship design choices. Also it has civ-style population where you make people farmers or workers or scientists. Also the racial customization options are a lot more interesting than GalCiv which is basically +X% to this or that. GalCiv2 has starbases which add depth and way, way better diplomacy and AI. Also you can be good, evil, or neutral, which has an impact on gameplay. Plus minor races, random events, a
With consoles running Windows and PCs hooking up to your TV already, I'd say by the next generation of consoles it might be hard to tell the difference between the two. But I need a keyboard for my console before I'd ever abandon the PC; just typing my name in 360 games is annoying. Imagine editing an XML file...
If you don't like it here, feel free to leave.
The important thing is how well-substantiated all those claims were.
Requiring a constant connection opens the door to ByteShield-style technology that, while it will certainly be cracked eventually, would be much more annoying and tedious to crack than traditional DRM. I have no idea whether Ubi employed this type of protection, but if they did, their statement that the posted cracks are incomplete is likely correct. Of course the game will be cracked for real soon enough, but release-day cracks seem unlikely. But what we've learned fr
This game has been promised to be both turn-based and epic. Do you really think focusing anything less than 95% of the development resources on single-player makes sense?
The constant-connection requirement is counter-productive and annoying but since I play MMORPGs it's really not that big a deal to me and I would buy a game that had it if there was one I wanted. I don't want stores deciding which games I want or don't want on my behalf. And frankly, I'm guessing Impulse needs Ubi as much or more than Ubi needs Impulse at this point in their life-cycles.
Please don't say piracy favors consoles; 360 piracy is rampant. PS3 piracy is interestingly almost nonexistent but that may just be because all the pirates just have 360s. Oh, and considering how many more titles 360 games sell compared to PS3 games, that would be a point against the "piracy costs us sales!" camp.
For strategy games & MMORPGs PCs are the totally dominant platform. For fighting/racing/sports games consoles are dominant, and PC gaming in these genres may well be "dying". Adventure/RPG/FPS games are the ones that are disputed territory, but until consoles get mods and a mouse I don't see these games leaving the PC market. So while the markets are segregating somewhat, PC gaming is not dying, just like it wasn't dying the last nineteen times someone claimed it wa
With the recent Civ V announcement, a few threads have been comparing GC2/EWOM to the Civ series. Let me first say that I've pre-ordered E:WOM and will get Civ V so I don't see this as an either/or. But here's my observation: In Civ, people are not abstracted. If I have a city with nine people, I can have 6 workers, 2 scientists, and a merchant. Or whatever. I actually have nine people that I can order around. In Civ, places are abstracted.
[quote]I hate to break this to you, but that wouldn't happen. Paying a subscription does not guarentee timely updates. In my few ventures into MMOs, I've seen many glaring balance problems and bugs that took months to fix. Stuff that should have been easy, like broken quests and abilities not working right, or at all. I was paying $15 a month for this patching service, and did not see fixes to many well known issues before I left the game. I've had friends say things like, "I'd pay $5 a month
I may be the only consumer on the planet who feels this way, but I'd actually like to see some companies try a subscription-based model. It provides a much stronger incentive to fix/improve games after release, and to release titles that have replayability as opposed to ones that look cool but become boring quickly.
Many people believe (blank) affects every aspect of our lives. Some believe (blank) has a master plan for all of humanity, or even that (blank) created the human race for (blank)'s own inscrutable purposes. Although concrete evidence of (blank) is never offered, these people often laugh at anyone who questions (blank)'s existence. Though (blank) would seem to have no obvious reason to keep (blank)'s existence a secret, (blank) has never been captured on video or audio.
Zero Punctuation's reviews are great, although it's more console-oriented. I know they're funny, but more importantly I can almost always tell whether or not I will like a game based on ZP. Somehow Yahtzee seems able to give a "gamer" perspective as opposed to so many reviews that are a "game-industry" perspective, which is way different.