jabberjaws

jabberjaws

Joined Last seen Member # 3194440
12 Posts 215 Replies 11,710 Reputation

[quote who="Horemvore" reply="37" id="3737173"] Removal of tech specializations - Sorry but I did not get past this, thats all I have managed to contain from the OP, yeah its made me speechless tbh. Removal of choices from a strategy game really? Removing diplomacy options due to removal of specializations? Removal of specializing your ships/colonies due these "pointless" tech specializations? Come on man. You might find them needless or whatever but trust me those 10%'s here or 10%'s th

63 Replies 447,319 Views

I really was serious about MINEFIELDS , an added dimension of passive defense , since you cant do anything on the other players turn. prevent interlopers from trespassing by making a frontier the CITIZENS fight back too , no more easy invasion where they just give up , they need the NRA and STARGATE/WORMHOLES .. would make the huge maps much more fun , pop in pop out far away , surprise attacks by AI too

63 Replies 447,319 Views

I REALLY LIKE MOST OF YOUR IDEAS !! but... [quote]Pacing. There is a lot of...emptiness between turns 25 to 75 which is a turn off for many new players and really needs to be addressed. [/quote] BEST PART OF THE GAME !! PHASE of the MOST STRATEGY . Do NOT POLL NEW PLAYERS ON how to IMPROVE A GAME, They will ALWAYS say its BORING or TOO HARD . You ask the LONG TIME PLAYERS PACING IS CONTROLLABLE They can play on a SMALL MAP with extra fast pacing , then its l

63 Replies 447,319 Views

*. STARGATES !!! to travel VAST DISTANCES - could use the black holes * MINEFIELDS & MINES !!! different results based on tech **. MINELAYERS and MINESWEEPERS modules !!! *. MORE POWERFUL STARBASES that AUTOMATICALLY ATTACK NEARBY SHIPS !! *. Hire GAUNTLET and HOREMVORE... *. REPEAT UNTIL BUTTON !!! PLEASE !! *. DEFENSE ON SHIPS MATTERS MORE !! *. IMPROVE LATE GAME NOT MIDDLE !! *. PLANET POPULATION FIGHTS BACK !!

63 Replies 447,319 Views

Horemvore Gauntlet and GANG *******If you want to help me or correct any errors you think I made please comment****** Hopefully this works and we can have all the races from three MODS !! tried to figure it out with past help from the pros and guesswork I added GRM ships and factions including Saladins 100 to UCP gameplay. I edited the globaldefs by changing 2 to 4 in traits . . I added GRM systemdefs = I had to copy ONLY the GRM part and add it to UCP systemde

2 Replies 8,762 Views
Reply to .... in GalCiv III Modding

Horem, Happy New Year I have just started a new UCP game.. please excuse me if questions are due to lack of experience ****I did not receieve the 15 percent ship upkeep reduction due to MOTHER of MOTHERLOADS planet event. I did get the 50 percent income penalty for picking the malevolent choice I could not find this .... Faction Art Extract the rar file "UCP_FactionArt.rar" too:- ..Documents\My Games\GC Crusade, you only need to do this once

258 Replies 1,223,752 Views
Reply to .... in GalCiv III Modding

still compatible with GRM mod ?

258 Replies 1,223,752 Views

which version actually plays the best ? as in AI strength, I play on the highest levels but still the AI is easy to beat up to 3.05 is what I had. Id just like to see the AI attack well , they used to park at one planet with 20 ships and sit there , my planet , while this is a hindrance they arent attacking after arrival. as in they wont go anywhere after that do the silicon now eat durantium or still gas ? also the bonuses for the government were not showing for all p

36 Replies 280,731 Views
Reply to .... in GalCiv III Modding

Horem , happy thanksgiving I get error 404 when clicking link[quote who="Horemvore" reply="73" id="3731911"] Looks like you installed correctly What factions are giving the error? (Romulans and Klingons?) And what OS? You can try this it is my most upto date mod/files. [/quote] JJ

258 Replies 1,223,752 Views
Reply to .... in GalCiv III Modding

How do you rebuild shipset ? from scratch ?? sorry if the question is dumb but i dont know how to do that easily

258 Replies 1,223,752 Views

Why do the enemy ships attack or move to a planet and then PARK for many turns or without moving ever again ? I don't see any point , it just allows me to ignore the fleet . Sometimes the fleet is huge too, disappointing.... [e digicons]:annoyed:[/e] v3.04 needs an AI fix to make it a challenge in this regard. and.. will the AI ever use CARRIERS ? and.. the YOR are building FARMS ..ahem Also , I noticed the government bonuses do NOT apply to all my planets ?!!

5 Replies 27,588 Views