jabberjaws

jabberjaws

Joined Last seen Member # 3194440
12 Posts 215 Replies 11,710 Reputation

mines- even more necessary with greater distance between planets Huge aid for any strategy , Isolationists and Pacifists.. defend your territory without declaring war ! Make the mines formidable ! 1. Deploy and Remove **** the minelayer (constructor ship with mine units) would have to expend a unit to lay a mine in a hex and likewise to remove it the sweeper (constructor )would have to expend a removal unit it or sacrifice a ship or two to eliminate it... a special sen

91 Replies 484,890 Views

[quote who="mrblondini" reply="29" id="3739569"] How do you see minefields working in space, exactly? [/quote] Huge aid for TALL strategy , Isolationists and Pacifists.. defend your territory WITHOUT declaring war ! Make the mines FORMIDABLE ! 1. Deploy and Remove **** the minelayer (constructor ship with mine units) would have to expend a unit to lay a mine in a hex and likewise to remove it the sweeper (constructor )would have to expend a removal unit it or

35 Replies 178,482 Views

Great , new content and , as I suggested , stargates, but... disappointed not to see the possibility of building minefields to have strong borders, basically there are no borders , and really will never be true borders. being able to fly in and out of other races territory so easily is not good How long will it take to fix all the new BUGS when the old bugs still exist ?and the messing with the entire tech tree .. hmm I dunno...this sounds scary[e digicons]:omg:[/e] ee <p

35 Replies 178,482 Views
Reply to .... in GalCiv III Modding

Horem I hope the new changes coming do not break UCP and all mods why does SD have to do that to modders ? it hurts the players very much as well c uz guys dont update or cant keep up with the constant changes as Gauntlet mentioned.. UGH !!! SD needs to STOP screwing over the modders we only really have 2 good active mods as far as I know UCP and GRM JJ[e classic]:([/e]

258 Replies 1,223,433 Views

Ah , I C So the changes to this entry keeps breaking MODS !! [e classic]X-([/e] now I know why modders get frustrated and quit Are there other things to change in globaldefs besides ability points ? I have not compared every line of the entry. What other lines need changing ? 4 thanks JJ[e classic]:-|[/e]

1,416 Replies 4,487,111 Views

Gauntlet,[e digicons]:)[/e] GREAT NEWS on the NEW RACES, BUT... [quote who="Gauntlet03" reply="1151" id="3721165"] 1) save all the GRM races with only 2 abilities. That will ensure compatibility when you merge with a mod that only does 2 abilities (which, FYI is very lame lol) [/quote] The 4 choices for abilities is better, all we had to do to use it with other mods is change ONE NUMBER from 2 to 4 in globaldefs separating

1,416 Replies 4,487,111 Views
Reply to .... in GalCiv III Modding

Horemvore settlement and metropolis did not work using CYBERNETIC beings is it because they lack UCP_Metropolis etc...like UCP_Prospector this is what you have : Settlement Settlement_Name Settlement_ShortDec<

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Reply to .... in GalCiv III Modding

you have TWO GovernmentDefs.xml entries , should one be removed ? ** 1 here : UCP_Governments ** 1 here : UCP_Colony Limits Death Furnaces ( merciless ideology) do not give the +3 adjacency bonus for construction this appears to be correct in defs... DeathFurnace DeathFurnace_Name &nbs

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Reply to .... in GalCiv III Modding

Horem HANG IN THERE FRIEND WE APPRECIATE YOU !!! ST_FactionDefs.xml causes duplicate races of ST some with no home planet, some with no Race Pic , and ctdt when trying to edit them this is a new file , what is its purpose and will the faction play as before without it ? I have removed it and the Factions appear normal now JJ[e digicons]:rolleyes:[/e]

258 Replies 1,223,433 Views
Reply to .... in GalCiv III Modding

thanks buddy !!![e digicons]:grin:[/e] gave you more karma

258 Replies 1,223,433 Views
Reply to .... in GalCiv III Modding

Horem , got a ludicrous galaxy , I dont want to get 40 hours in to find I cant make alliance how would I change the xml to make alliance possible if so? v1.20 - does this have the no alliance problem ? JJ

258 Replies 1,223,433 Views

[quote who="ForesterGC" reply="57" id="3738474"] I thought it was Pragmatic to pick the best x for situation x and the best y for situation y. [/quote] EXACTLY [quote who="mrblondini" reply="55" id="3738392"] I mean, the Soviet Union didn't flip-flop between Communism and Capitalism at a whim. Nor the United States. They stuck their respective choice. [/quote] And the USA ? seriously ? switches at a whim to whatever keeps the ruling class on top....

63 Replies 447,147 Views

I dont think locking a player into one ideology is good. If you really are pragmatic ..you want to optionally select from all three categories at times..the pragmatic choice is not always pragmatic the ideology points given for buildings should be increased. they take a long time to build and to only get one point every ten turns is negligable

63 Replies 447,147 Views
Reply to .... in GalCiv III Modding

Horemvore[e digicons]:grin:[/e] thanks for your answers !!! I apologize for being imprecise with my descriptions. MS makes me tired. It messes with my eyesight too. can planet stacking be stopped ? I have not seen this happen ..yet... Could a module be designed that lays and removes space mines ? trouble would be getting the AI to use it. I suggested this among maybe 20 other things to SD - what did you think of my i

258 Replies 1,223,433 Views
Reply to .... in GalCiv III Modding

Horem , yeah you really made things tough to maintain wow, good challenge though. My opponents are at 100 percent morality and are loaded with money etc.. I wonder what your highest level of difficulty win is under these conditions (I'm on incredible)...whew them ships are expensive perhaps a way to take out a loan or a pawn shop ?? lol the AI government cant cover the number of planets they have but their morality is still at 100.. they switched from a govt that

258 Replies 1,223,433 Views
Reply to .... in GalCiv III Modding

why would cities be limited to one per planet , that would likely give a huge edge to the cyborg races as they can build one super city, and on high pop planets you could not get close to maxpop, ??? am I right ? how would I nix that limit ? havent gotten to metropolis

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Reply to .... in GalCiv III Modding

Horemvore Im 31 moves in and still cant buy some of the MERCS (*locked*) for age of expansion , is this intentional ? how do I make them available , I can afford them and they wont be very useful in age of war JJ

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managed to get it working[e digicons]:P[/e] I hope it wont crash again but even my saved game works , I forgot to add the GRM basic folder maybe you want to try it ? Its nice so far. I did not put the GRM basic mod folder in..I made starsystemdefs into .bak and GalCiv3GlobalDefs. as well remembering to change the 2 to 4 in ucp for 4 abilities. had some odd output in the debug though on loading th

2 Replies 8,753 Views
Reply to .... in GalCiv III Modding

Horemvore , managed to get it working[e digicons]:P[/e] I hope it wont crash again but even my saved game works , I forgot to add the GRM basic folder maybe you want to try it ? Its nice so far. I did not put the GRM basic mod folder in..I made starsystemdefs into .bak and GalCiv3GlobalDefs. as well remembering to change the 2 to 4 in ucp for 4 abilities. had some odd output in the debug

258 Replies 1,223,433 Views

I got a CTDT when trying to use the battle viewer the cause is when I use GRM ship colors surface #6 with timonium and chrome , any race of UCP so far used borg amd tholian , try it and see if your game crashes using GRM colors this way any ucp ship with survey fighting pirates so far

2 Replies 8,753 Views
Reply to .... in GalCiv III Modding

Horemvore I got a CTDT when trying to use the battle viewer , I elected to fight a heavily guarded anomaly , the crash is every time when I use the following !! the cause is when I use GRM ship colors surface #6 with timonium and chrome , any race of yours so far used Borg and Tholian , try it and see if your game crashes using GRM colors this way - when I left

258 Replies 1,223,433 Views

Sir Gauntlet 3 mods in 1 project based on UCP using GRM and Saladin I hope you are ok with my attempt to combine ucp grm and saladin (with the idea to upload the combo if it pans out ) , any suggestions are appreciated , Im using Horems system but ALL ships factions . Seems to be a problem with the stars, the green stars say they are blue and Horems special stars seem to be absent , so I must have borked the file a little

1,416 Replies 4,487,111 Views