jabberjaws

jabberjaws

Joined Last seen Member # 3194440
12 Posts 215 Replies 11,710 Reputation

Hello , its been years . Is Horemvore and any of the old gang still around ? I never went with retribution because none of my old mods would work . I retreated to 3.1 for the same reason , apparently none of the mods showed in the 3.2 version for some lack of an XML definition(if that makes sense) -- I played a very old game before arable land was a thing and found it much better in that one regard , that the AI made much better planets not having to bother with that mechanic or require

0 Replies 3,868 Views

I try to save a new or edited faction and when I do , the game crashes to desktop everytime I start a new game playing the faction :( I have discovered an ability causes the crash , resourceful - which I had modded but I dont see my error... ResourcefulAbility ResourcefulAbility_Name <DisplayNam

6 Replies 51,008 Views

Gauntlet & Friends have you improved the AI or is the retrib AI better now , I have not checked or updated the game since 3.4 so I am far behind .. just asking if its worth it and what improvements would justify updating - yes there is a durantium shortage thank you for your hard work and patience JJ

1,416 Replies 4,486,735 Views

yes , I think the challenge to win is the thing we signed on for , not an easy ride , the heck with letting the human win , the computer should be out to annihilate whenever possible , I like trying to fend off massive assaults, cant recall the last time I lost , (not bragging ), I dont know how the recent versions play , but the AI seems to randomly put improvements with little thought and ignoring bonus squares or overemphasizing their importance, when I take a planet , I always wind up des

17 Replies 107,288 Views

are there any limits to prevent the AI from selling rare resources ? they should be keeping a minimum of these in my opinion instead of cashing them out for a piddling 200 credits, if they hoard them , I would be hobbled

5 Replies 23,165 Views

I think MAINTENANCE cost for ships is causing the AI to huddle on its planets instead of attacking en masse , I dont know how to eliminate these costs to free up the AI to attack ..yet .. played a months long game ( OC ) and the Borg would not declare war for 70 moves into the game (and still did not ) ... thought it was odd at best

17 Replies 107,288 Views

Hi Horem, I used the enum section but the recall promotion is greyed out (in game) on CELEBRITY even when there are no requirements except the citizen is on a planet.The Spider WORKS . I tried this on celebrity ( after adding "CelebrityRecall" to enum ) with greying out result. hmmm[e digicons]:S[/e] I discovered that I could only accomplish one recall type with one enum - this made it exclusive. So now if I can , I need to know where the hardcode is

6 Replies 9,736 Views
Reply to .... in GalCiv III Modding

Hello Horem !! Fixed some wonkey values with Beam and Missile weapons. Fixed Military Acadamy not granting a free garrision. Reduced Legion cost to 3 Durantium. oddly I made the exact same changes :) amongst others , I added free garrisons of 2 for civ capital and 1 when colonizing , upgrading cities - no more cheap invasions no more unblockable weapons - reduced to h

258 Replies 1,223,326 Views

Hello , I am trying to get All Citizens to recall such as Spider , It complains SpiderRecall is enum error - how do I declare this - I have tried the unitglobalstatdefs etc... to no avail , \Game\UnitPromotionsColonyStatDefs.xml(73,38): error: value 'SpiderRecall' not in enumeration SpiderRecall <

6 Replies 9,736 Views

Gauntlet or Horemvore, I dont know where the subspace transmitter is... I have thoroughly searched improvement defs. and mod improvement defs the problem I am trying to fix is.. no bonus applied to influence . the 10 percent per level does not show under influence.. note. I am still working with v 3.4 but the improvement exists, I can build it. but no bonus. one other thing , my diplomacy rating dropped off a cliff when the 30 colony bonus (influence) dropped o

1,416 Replies 4,486,735 Views

[quote who="Philocthetes" reply="25" id="3745601"] Quoting jabberjaws, reply 24 Instead of helping us guard our territories as I wished with mines or other , we are now more vulnerable to invasion than ever .. absurd Doesn't seem all that different to me. Once things start getting feisty on the map,

32 Replies 164,324 Views
Reply to .... in GalCiv III Modding

Horem I used the link off the first page , hope its good , what was temporal war going to be ? thank you JJ

258 Replies 1,223,326 Views

[quote who="rap33042" reply="22" id="3745559"] When I first heard about hyperlanes, I thought they would work along the lines of wormholes. That is, they would have one entry point and one exit point. That is not how they were implemented -- you can enter a hyperlane at any point along its path -- like a road and not a tunnel. I wouldn't mind expending the resources to guard my gates but I certainly don't want to station ships all along its path to protect it from what I

32 Replies 164,324 Views
Reply to .... in GalCiv III Modding

Im getting 100 of these with UCP Debug Message: CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: c:\galactic civilizations iii\Gfx\Models\Components\Meshes\ColonyModel_WeaponTexture_A_01.sdf 73 turns played any clue as to a fix ? Should I change this entry to WELLnesFalls from WEALnessFalls ?? WealnessFalls

258 Replies 1,223,326 Views