bsambrone

bsambrone

Joined Member # 3089794
3 Posts 2 Replies 189 Reputation

Hey all, So I've been playing the snot out of this game and I love it. After poking around the XML files, it looks pretty straightforward to mod. Are there any standalone "mod editor" type utilities to simplify the process? Notepad++ is great, but I'm wondering if there any editors tailored towards GalCiv3. If there aren't, I'll look into rolling my own as I love playing with XML in C# (and will put on github for all to use).

2 Replies 4,020 Views

So I took over another planet due to having a boatload of influence. The AI had a ship docked in there as a defender. I spotted the little guy and tried to eject it, and the game tells me I can't because I don't own the ship. I'm not sure if this is intended behavior.

1 Replies 1,968 Views

Good to know about the "power" metric. After some cursory searching, I didn't spot a wiki outlining how everything works. This is expected though, as the game is still in a bit of flux. As to the waiting bug, I'm OK with it. It's pretty rare for me to actually post feedback about a game, and this is the game I'm most excited to play! If the save game would be useful to the dev's, I'd be happy to upload it. Sounds like this is a known issue though, and I'm sure they

6 Replies 5,433 Views

Hello all, I really like this game. A lot. I was a big fan of GalCiv2 and haven't touched the series for some time. Jumping into GalCiv3 knowing full well it's a beta - it looks great. I found a few minor things that took me a bit to get used to, and if it's not too late in the process below is my feedback for the UI: - In the bottom corner where it says "Idle Ship", at first I thought that meant for a ship to pass its turn. Took me a little bit to figure out that

6 Replies 5,433 Views