I have the same problem.
shomy3
Its called 'Star wars mod'
Yeah its a great game :) It works fine on my laptop (which is xp though) but it should work with vista.I think there were some problems with running the game on vista but i think they were fixed in the updates. I recommend you try it. Get the demo.
[quote]A ship that can steal a Capital every 40 seconds?... am I reading that right? I would just build like 20 of those and just steal whatever force comes at me....[/quote] You could have it so it doesn't affect caps like the cobalts sabotouge reactor or even better the rapture's domination abiltity.
[quote]bleh...clamor clamor clamor, fix fix fix. please please please[/quote] I agree.
Is this compatible with sins v1.05 ??
Great Guide! :CONGRAT:
[quote]Of COURSE there's no concensus! Might as well as post what you feel is the best movie of all time and expect everyone to agree with your answer. -- Retro[/quote] Star Wars!! :CONGRAT: [quote]Kol x6Dunov x4Javelis x375So, uh . . . what do you do when the massed fighters and bombers show up?[/quote] Build a few flaks
Ah hang on, does that mean that i cant get it without a credit card??
So when you first colinise a planet, the market centres will be less efficient?
What does the base income of a planet depend on?
O.k, I have a couple of questions: 1. Do the factories on a planet contribute to the planet or to your civ as a whole? If its just for the planet then should you just build one or two factories for a planet that is not for making ships? 2. If you build (ie not buy) a ship, does it cost you credits? 3. How do market centres(etc) work? Do they provide money per centre or as a percentage?
I think that if the AI is set to 'economic' personality, it spams light frigates. Do you have is set to that, or it could have been randomly chosen. That would explain that stratagy.
Looks good
Thats a bummer. how long would it take to download (on broadband)??
I'm just wondering whether the ultimate budle pack(including the original game and both expansions) will be released in shops (specifically in Ireland). If so, when will this happen??
This may sound like a stupid question but what exactly are the forge suite tools. I understand that they are for modding but how would they work??
That sorta reminds me of rise of nations where the more you build a unit, the more expensive it gets.
From the mod files: CommandPoints StartValue 2.000000 ValueIncreasePerLevel 0.500000 This means that the sova starts with 2 strikecraft squadrons and gets an extra 4 (9 level ups x 0.5 = 4.5,rounded down) by the time it gets to level 10. So thats 6 squadrons, not 7. Its the same for the other two fleet carriers
I think that its actually a good idea
I really dont think this will be on ps3 or any console for that matter. It would be nice though. Still Supreme commander and LOTR BFME went to the xboxs but thats cos EA do all ports.
[quote]Would there have been any advantage to it in HW2 if not for the z-axis variations in resource asteroids, and the sensor system? Nope.[/quote] If you think about it a hiigaran BC is f***ed if attacked from above or below - it can only use half its weapons and it wont turn to face the enemy.
Does this work foe V1.04??
This is so great!
[quote] I think tenacious and cunning pirates would be able to afford capital ships if they control planets and asteroids with enough defenses that a serious armada needs to be sent in to pacify it.[/quote] Could thet afford military class capital ships though?? When you think about it,, most of the TEC cap ships are retrofitted ships, and the military is hardly gonna sell some of its precious Kols. Also the pirate ships are just pirate versions of ships that were present before the va