What I did is take the package for bail knights mod (minus the game info folder) and pasted it into the sins plus folder with the other folders, overwriting the common files(this leaves the new planet files etc. Its soooo good :)
shomy3
I play this game a lot and what usually happens is that i end up with my fleet near a planet and an enemy fleet near the next planet and they just sit there doing nothing. All they do is send one frigate every few minutes. And another thing where is the surrendering AI? A couple of times I have beaten the AI down to their last planet, demolished their fleet and they still don't surrender.
[quote]I did find his strategy of beating siege frigate spam with massed refinery ships very useful.[/quote] ?????????????????????????????????????
That was brilliant!!
I just restarted the mod from scratch and it works perfectly. There must have been a bug in the original
Yeah i have done all that and I have changed all of what i think are the right values. For the cielo, i just copied the name of the ability from the PJI into the abilitys thing
Sorry i messed up and put in no message. Can this be deleted?
I've been trying to do some modding but i've hit some snags. When trying to improve the PJI, i can increase the range but when i try to increase the effect, it doesn't make a difference. Also i tried to give the PJI ability to the cielo but it doesn't show up. And i tried to increase the command points for the sova but that doesn't seem to work either. Could someone help me??
This is very good! Kudos to you
Something like that happened to my. Me and my team mate[AI] had destroyed all opposition and then he turned on me. Though maybe that might be a different situation...
That's precisly what I wanted
What exactly does each of the personalities do?