Mohobie

Mohobie

Joined Member # 2990987
28 Posts 200 Replies 1,113 Reputation

There was mention of multiplayer love in the latest dev stream. The bread and butter of this series will always be single player but they have the bones already in place for decent multiplayer support. Its just gotta be researched past the age of expansion... if you catch my drift.

6 Replies 25,933 Views

[quote who="Bamdorf" reply="1" id="3531395"] So I have to wonder, is stardock somehow transmitting some evil substance in their electronic transmissions to addict people beyond all reason? Shouldn't there be an investigation?! [/quote] Yes... and no. Just give me more I say! ;)

2 Replies 2,215 Views

I "lost" an absurd amount of time in Gal Civ II. The fact that the map size is reported to be 2&1/2 times bigger then in Gal Civ 2... Yeah I just hope I don't go senile for a very long time because I'm certain to be lost in Gal Civ 3 for a long time to come. The progress RELEASED thus far pales in comparison to the final product we lovingly know as Gal Civ 2 at this point. That being said, it's alot of the same team with the same goals, with better technology. I like many othe

10 Replies 56,575 Views

I don't believe minor races are coded to expand in any manor, including invading. I would imagine however that the AI is very similar to major races but by removing its ability to expand. Either by just preventing it from making the proper ships, or completely removing its logic to use them. Honestly I'm interested in seeing which it is. I personally just used the minors as easy pickings most the time, but I fully intend to toy with them now that I have been given a few new ideas abou

7 Replies 9,666 Views

In regards to your 1st point I would disagree as those numbers as important as they are, are not directly modifiable and are essentially a reporting. The listings below that (in the case of colonies) have to yield those numbers in relation to that planet as well as name, and production que. That is simply my opinion though and not intended to invalidate your own. The shipyard sponsor issue, I have never observed and I agree the primary should always be the highest production planet, t

1 Replies 2,985 Views

[quote who="SpartanHoplite" reply="6" id="3531351"] Yes but even with different racial traits the game, which may change it slightly, the attack of a Cutter from the Terran's and a Cutter from the Drengin will still have the same weapon damage and the weapons look the same. I not only mean that the races should have different stats but also designs should be different. It's not like all races had the same idea for Stingers at the same time. Weapons should reflect the race, such a

10 Replies 3,278 Views

[quote quoting="post"] I payed to play this game off steam but most of the time the game never lets me attack another race. I don't think the space UN, pragmatism or whatever can or should be able to stop me from attacking anybody. this game is turning out to be convoluted. I don't care if the game is still in beta! if I am playing malevolent and I choose to attack another race I should be able to attack them with my small fleet no matter what. I am new to this series and I am su

5 Replies 2,144 Views

That sounds like a balancing and AI issue. This type of thing is fairly normal for games in prerelease and even in released games. The important part is that now they can be aware of it and better situate the AI to any similar situations. Kudo's for owning the Dregin! ;)

3 Replies 1,967 Views

[quote quoting="post"] Hello, When this bonus comes up and I have a lot of planets, I can spend the better part of a half hour just putting each batch of 3 ships into a fleet and putting them on guard. Can't this be done automatically ? Even If I were to use some right away, most of the time it is not the case, I'd still have to fleet them up. It's a lot of clicks, for every planet to click 3 times once for each ship, then click

9 Replies 26,796 Views

I would really like to hear more details on the progression of the AI. Diplomatic and otherwise. Thats my official request for the next dev stream. I've been playing gal civ since 97 and I know what were in for. It's the most important feature to me. Love the space battles but to be honest after I get the roles figured out it's likely I won't use the battle viewer very much. Not to say I don't really appreciate it and think it's going great. With that said, I'm ver

1 Replies 12,420 Views

[quote who="maniakos" reply="4" id="3530032"] Yes, but those are definitely terran battleships on the sky and not altarian ships. So what gives? [/quote] Those are Terran ships. Perhaps captured ships?

17 Replies 63,162 Views

With the best game coming around the corner I have to ask. Are you modders getting ready? Who wants to turn the best damn game into the craziest scifi universe known to all, including time lords. I guess this is my inquiry into who out there isnt scared that the code is bigger on the inside?

13 Replies 33,234 Views

My opinion on the matter is this. Not all planets out there are usable. The actual amount of usable planets in our universe is small by comparison to those that are uninhabitable. I think that given the adjustable settings change this ratio I can say what we consider realistic is possible. What I think would be an amazing alteration would be needing to survey planets to determine habitable or not habitable. Sending a ship to survey planets would add alot of ship management potentially, but I

8 Replies 44,220 Views

Having just played the yor for a bit, I can see and understand the complexities involved in what will need to be AI changes for the YOR. It also explains why they tend to fall behind when run as AI. Thanks for the info

15 Replies 4,102 Views

I would like to start that I have not yet tried them. I have had them in many games and it appears that they are not able to properly compete with the other nations. They have been on the bottom of all the games I have been playing.without the graphs and stuff I can't really speculate why but perhaps some attention to their ai would help. Thanks for listening

15 Replies 4,102 Views

Currently if you have stacked ships you cannot select them as a whole to select Pass or other options. I think while not entirly a problem, it would be better if I could select them as a whole and issue generic commands. Most notably the Pass option.

0 Replies 1,080 Views