We have recently set up art defines per line type. We will be tweaking these for beta.
mormegil
Glad to hear you are having a better time with this build. Ok, so for the crash we are always tracking down these things, and i would need more to be of any help here, But we are hunting these things down one by one, so if you can send us a repeatable save that would be great. The combat system is filler for the moment, we will be wor
That seams like a bug, need to test it.
1. the colony ship bug is fixed internally, and will be in the Alpha 3 patch, coming out in a week or so. 2. By default we were going to just have population be pulled from the primary sponsor, but now that we have played with it a bit, we are considering making it just pull them from each of the sponsor planets evenly. But we may have to add a way to choose which planet manually. Its a hard call, as we don't want the process to become over complicated.
We are going to add a queue to the Shipyard / starport, so this problem should go away in the next release.
Great stuff, most of these issues are already getting addressed, but you brought a few things to light that i had missed or not thought off. Starports are being renamed to Ship Yards, the ship yard will become the designer, which is what everyone already calls it. Better tool tips are in the works for issues like not being able to tell what you "Ship Yard" manufacturing is coming from, etc. The planet sponsors of the Shipyards is very new and the
wow, good stuff, i will check these out.
Good point, i will see what we can do about this.
Thanks for the feed back, all your request are already on the list.
Good stuff, pretty much every issue you mention is known or being addressed. The resource mining in particular will be much more fleshed out soon, we just wanted to get it in the alpha so players can start playing with it. Map generation, likelihoods and such will be getting tweaked forever, so this type of feedback is always welcome. Starting cash may go up a bit, to get the game rolling early on, but the amount is still hotly debated. It will probably bec
This is a known issue and we have a fix for it, but missed that list box, will get it fixed ASAP.
Dose this happen every time, or just the first time you go to the screen? and are you doing any sort of "unlock"
The bad hulls have been removed, and will be gone in the next patch. We have not decided if we will be replacing them, or just letting the player use the template hulls. The only reason you would not be able to build a ship is if you do not have a required resource, the tool tip in the shipyard should say, but we need to make this much clearer to the user, and will be a high priority to address before bet
Lights are not working with population yet, so all the planets will look populated for a bit.
Not promising anything yet, but I have been doing some test in my spare time to find a way to get GC2 Assets working in GC3, The rendering systems are quite different so it will require some work, so it is not a high priority while we are still building the game out. But it is defiantly on my list.
I love the idea, ill put some though into it for a polish point.
[quote]Any plans for resources that provide boosts to population growth, research, productivity or cultural influence or maybe luxury resources that improve happiness?[/quote] The more traditional GC2 like resources will be back by beta, they will now be in the form of Precursor Artifacts, that will give you global bonus, to Research manufacturing, influence, etc... much like in gc2, when you "study them"
Nice, love the support ship, might have to steel it. ;)
Sorry i have been MIA on the forums, but as you can see tones of stuff to do. We will never force you to go up a particular branch in the tree, the ages are just their to help the game flow, you will still be able to go crazy in the tree.
I have that same image hanging in my office, we have some plans to let players render out ships to "Scale" at some point, however in the ship designer itself it is not as simple as it sounds. Ship designs are scaled according to their hull size on the main map, so anything we told you in the designer would be in accurate on the map. In fleet battles ships will be closer to real scale, but we may still have to mess with them to make sure it look good. That said, we may
We have greatly changed the way the hardpoints are being done, as well as began re exporting parts, of some of the weirder orientations. this should help with most of these issues. This will be in the next major build.
The tree in the alpha, only shows the techs for age of war, so it is only about a 3rd of the tree, and even that 3rd is being re worked substantially.
Last i checked this was working correctly, I will check it out, could just be a typo in the bonus value.
It was in Twilight, and will be in Galactic Civilizations III, you will be able to create choose the temple ships that the ship classes use, however it is kind of a polish feature, so will probably be in fore awhile. If all goes well you will be able to shear these styles as well.