One doesn't see a lot of strategy discussion on the forum, which is very sad to me. The reason, of course, is that the game keeps changing so drastically that anyone trying to put together a comprehensive guide would get discouraged soon. It seems pointless trying to really dig into strategy for a beta version of a game, and GC3 still feels like a beta to me. Just look at all the bug reports and complaints on the main forum: no room for strategy discussion. Maybe one day when this game is
Unspeakable.Elvis
" We loved the base game when it came out last year and its newest DLC, Galactic Civilizations III: Mercenaries, builds on top of that rock-solid foundation." Rock-solid? People have been complaining about huge changes happening every patch, some even saying that every patch made the game worse. Any guide or in-depth video mentions bugs galore. Just last week
Hi So after doing some testing it seems to me that one gets the best results for manufacturing/research worlds by having a minimum amount of farms on it (probably 0-1) with the rest factories/labs. Conversely, with money worlds it seems that the best approach is to have enough farms to NOT tank your approval completely (thereby suffering penalties) and then having markets for the rest; approval buildings don't seem to be useful for either kind of planet. These are merely m
Uh, yeah thanks [e digicons]:-"[/e] The Mega Factories bonus was due to adjacency. They were base +33%.
Hi, question: I'm looking at my planet's Manufacturing tooltip. It says: Manufacturing 13.6 Precursor Nanites +5% Manufacturing Relic +10% Productive (+1) +10% Mega Factory (3) +129% Base Manufacturing +5.3 When I do the math (applying all the modifiers t
Well... LOL I guess!
I already have the tech for Mega Factories researched. However, when I enter the planet Management window, only Basic Factory shows up under Available Projects. Why can't I just build a Mega Factory?
Combat in GC3 is nothing like SoSE. In GC you compose fleets and there is a new feature of specifying a ship's role in the fleet (but I have no idea how it works); but from there the combat is turn-based and automated, meaning you will order one fleet to attack something (a starbase or planet or an enemy fleet) and the combat resolves with no further input from you. You can watch the battle but I don't really see the point, the outcome will be the same. After that combat resolves, you
I am not a great player, but I'm trying to figure something out. The manipulation of the planetary wheel seemingly played a large role in maximising planetary production, allowing players to tackle Suicidal/Godlike AI opponents. Now, however this system has changed, and I'd like to know how such a Suicidal/Godlike-viable strat translates to the new Focus Production model. Specifically I want to know from Suicidal/Godlike veterans: 1. Do you always aim to have the globa