Yeah I invaded a minor race and was surprised to see an extremely complex looking battle log as it was fought! On the left was the planet and hexes turning different colours as things happened. On the right was the log, saying what happened where - I didn't have a clue what it all meant lol Anyways, I had 3mil fighting his 14mil and I closely won after choosing bio warfare. Sorry no screenshot :(
CreepyD
Mine is downloading Beta 5 right now, 1.1GB :D
No amount of superlatives can sum up how I feel about this update :D
That sounds reasonable for the time being. Multiplayer it's less of an issue I think as everyone has an opportunity to use them, it's just another strategy with pros and cons that an AI wouldn't know about. Single player it's less obvious - I suppose it depends if the AI is going to use them or not. That was my original thinking, in that because it's not possible for the AI to use them, then I consider it an exploit. I do agree it's not a b
I'm back to thinking that maybe increased cost and weight per scanner added to a ship is the way to go as well as diminishing returns for each one added. That way you can put 2-3 on early ships at a push and have a useful range early on, but maybe later on you would have to use larger more costly ships (coupled with the increased cost per sensor part) to have a large range so wouldn't be able to have many, or at least it might mean you have fewer military ships as a trade off.
Now there's a very good idea I didn't even think of.
I just bought GalCiv 3 when it went to half price, loving it so far. I played Galciv2 for many many hours, and 3 is looking great! However, I was surprised to see that I can still easily make a 'Sensor Ship', literally just placing as many sensors as I can - no engines or weapons or anything else. After making just a handful fairly early on (before any wars are even close to starting) I have full sensor coverage of pretty much everything I need t