CreepyD

CreepyD

Joined Member # 2911275
8 Posts 25 Replies 1,020 Reputation

So you develop a new tech, say Pulse Cannons. Of course, all your ships and designs are now out of date, I need to upgrade all my designs to incorporate the great new weaponry. So I have to manually go through each one, "Use Design", remove all the guns, add the new guns and save it. Then find the old one in the list and make it obsolete. Then I have to do that for every design - I only have up to medium hulls right now, no defense available and only cannons - so this i

3 Replies 12,554 Views

I see your problem eviator, but really I don't see why you need to go to that extreme in eeking out every single point of manufacturing so each and every one isn't wasted. It's really not necessary, and although the game allows it, I don't think it should. A minimum number of turns between altering each planet would be good, maybe 5 or 10 turns to prevent 'exploiting' the wheel. I do think the template idea is a good one though and there really aren&

32 Replies 136,139 Views

They do already cost a lot more as you rank up each building. However it doesn't seem to be enough. In fact the cost of everything needs to be higher. I have a couple of 10ish planets connected to 1 shipyard, they pump out nice medium ships every 4-5 turns and at the same time finish buildings on their planets (from the 2nd age) in about 5 turns. Baring in mind they only have TWO factories, this feels much too fast. My capital produces anything in 1 turn,

25 Replies 18,101 Views

I know the planet screen is rather full, but there's absolutely no mention of any Trade income. I have to go out and go into Govern > Trade just to see the detail. To make room, Population & Food could be combined on one line. e.g. so it shows 9.5 / 11 Then the tooltip would show what both current tooltips currently show for each. Then you have a spare line to add Trade in there, along with a detailed tooltip for it :)

0 Replies 7,163 Views

I think defense is very useful so far. I'm fighting the Drengin - they are clearly going down the Kinetic weapon tree, causing me to go down the Armour tree. They were using Armour too, so I opted for lasers. My fleets absolutely blitz theirs (theirs are superior in firepower). If I attack a fleet or 2-3 ships with my fleet of 8 (mostly mediums - some large) - I can come out almost completely damage free. Over the course of a war, all those times I've

57 Replies 249,167 Views

I'd say stop playing on maps with 100+ planets available to colonise! The game is not balanced for that scale yet. Play with less habitable planets.. say 7-10 per civ. Much more fun, and the AI will be much more competitive. I'm on Tough, Large map, uncommon habitable planets, common stars. There were only 6 planets I managed to grab in the first 30 turns or so. The rest are all taken..

38 Replies 132,574 Views

The economy seems ok on the settings I play on. Usually a Large map, 10 civs, uncommon habitable planets, common stars - basically only a few planets available for each civ. At the mid game where all planets are taken, I have 7 planets in my latest game (1 was taken from my enemy). 2 of those are devoted to the economy. I make a couple of hundred per turn and have cash to trade resources and upgrade my ships - but not really much surplus. (I have tech trading off - make

59 Replies 263,306 Views

Sad the UI issue with disappearing ship moves/HP is not fixed, it's preventing me playing at all it's so frequent :( Other than that the editing user created ships thing is very nice, I'm constantly tweaking and really don't want 10 different virtually identical designs - love this change.

113 Replies 436,422 Views

Ok I just did so. Nothing in the troubleshooting helped. For anyone here wanting to confirm they have the same problem, here's a video link: https://onedrive.live.com/redir?resid=24B14EB57322C2F4!299&authkey=!AFkoX03KJofwhrQ&ithint=video%2cwmv About 10 seconds in it breaks simply from moving the mouse away from a fleet and back t

2 Replies 4,105 Views

Here's what I posted in a Beta thread.. This is when you mouse over a ship in the fleet view port in the lower left. It usually shows: Class Hit Points Moves Sensor Range Logistics At a random point it starts only showing: Class Sensor Range Logistics Completely missing the 2 most important pieces of information. The only way to see thos

2 Replies 4,105 Views

The most annoying bug for me is the UI keeps losing the fleet moves available and how much HP each ship has. Have to reload the game entirely to fix it. Other than that, it's good stuff, especially the AI and population changes

212 Replies 857,476 Views

I just wanted to make an appreciated thread to say how pleased I am with the recent work on the AI. 1.01 has fixed the expanding issues we saw in 1.0, they are expanding at a similar rate to me playing on Tough (Rush building colony ships I was). On a large map, the main 3-4 AI opponents all have similar size empires to me, it's fantastic. They no longer send dozens of lone ships at you - they always seem to keep them in decent size fleets. I've just had the

9 Replies 44,307 Views

Adding to how defense works.. Say you have 16 missile attack - that always does 16 damage now (it used to be a 'roll' 1-16 in GC2) If the ship you're attacking has 16 missile defense, that performs an invisible 'roll', scoring 0-16. That's subtracted from the damage, and the orange figure shown is what's left, taken off the armour for the remainder of the battle. It could be a negative number, in which case 0 damage is done and you're

10 Replies 50,432 Views

I have also noticed a drop in AI colonization speed since about beta 6 or so (I been playing on Tough). Current game, huge map, turn 50 or so, nice empty planets everywhere. I'm up to about 10, other races seem to have 2-3 each. I also noticed that they have amassed credits, 7000 at least. Those should be spent on colony ships! Also they seem to favour building starbases everywhere rather than colonizing. The only ones that should b

50 Replies 105,828 Views

I've noticed that the AI seems to reverse value treaties. I can literally offer what ever treaty I like and they offer to pay me for it! Hey, you want to create an alliance? Sure, here's 1078cr! Ok how about if I add an Alliance, Non-Aggression Pact, Exploration Treaty and Open Borders? Sure here's ALL my cash (2773)! I am the most powerful in the galaxy and on my way to winning, and was wondering if that was it? However I think it was like

1 Replies 3,597 Views

I can't pinpoint what causes it, but it works for a while then at some random point it stops showing the above. This is when you mouse over a ship in the fleet view port in the lower left. It usually shows: Class Hit Points Moves Sensor Range Logistics At a random point it starts only showing: Class Sensor Range Logistics Completely missing t

4 Replies 5,059 Views

3 invasions so far, Information Warfare never appears for me either even though I definitely researched it. Every time has been 100% chance of success with normal warfare, but then again I thought the point of info warfare is to try to reduce damage / casualties?

14 Replies 15,367 Views

Hm yes I've just done some really good testing. - Attacks ALWAYS seem to do their max damage against a lack of any defense. - Defense does roll to see how much damage it reduces. - It 'seems' to subtract that damage from the defense strength (for that battle only, not permanently) - Even if you only have 1 point of defense left and take say 50 damage to it, you still wont receive any damage, it will only reduce the defense to 0. Think that about sums

4 Replies 6,356 Views

I'm struggling to work it out, and can't find any info that matches what I'm actually seeing in beta 6. So I thought attacker and defender would roll 1-8 if their attack/defense was 8. Then simply subtract the attack from the defense score = damage done. However that's clearly not what I'm seeing in the numbers in battle. I just had a battle where my 3 ships took a lot of missile hits, all defended and showing 0-8 damage in orange (

4 Replies 6,356 Views

I like this: [quote who="NanakoAC" reply="3" id="3543423"] have starbase maintenance costs increase with distance from the nearest owned planet. make the AI aware of this, and factor it in economically. There should be a certain range at which harvesting resources is prohibitively expensive imo. [/quote] I also think starbases' defenses are far too powerful in the early game with no way of removing them for quite some time. That's how it used to be, I would

11 Replies 5,548 Views

Seen this mentioned in other threads, and it's happened to me 3 times this morning, when it never happened in B4 or B5. As the OP says, the interface and game is still running, but you just can't see it, although I can still see the cursor. I even managed to let the battle finish and find the exit battle button, taking me back to the main map. However the graphics never came back - each time I've had to alt+f4 and reload an autosave.

9 Replies 4,430 Views

Maybe it should be -1 to each planet for every planet you own, rather than -1%. How many morale points are you generating on an average example planet? I assume that -100% is still going to give you 1/100 even if you generate 1000000 morale. Therefore having it based on % is stupid :)

16 Replies 24,786 Views