To DakrNeuron Post # 107 Address this: Seeing where everything is to colonize etc in turn 2 is too valuable. FALSE? If so, why is it false. And please, no "the AI can see everything" argument. Here's why it's false. [img]http://i.imgur.com/jVbo2YN.jpg[/img] Note, turn 352. and I'm just finding my opponents. Note that little blip on the lo
Starchaser12
I've had this happen twice in a row. I've loaded the game, and started a new game with a custom race on a small map, all other setting at their default. Created a ship in the ship designer, rushed it, and advanced one turn. On attempt 1, I exited to main menu and loaded the save game I am actually playing, went through my turn maintenance, then realized I needed to design a new ship. I entered the designer, and clicked on "New Design" and the game seemed to freeze, the c
[quote who="JorgenCAB" reply="100" id="3553131"] Quoting Starchaser12, reply 98 if you want to stack ridiculousness, you can get anything overpowered. Stop shooting the sensor messenger and stop using exploitative tactics. -Edit- You can actually stack that ship to 33 laser, but it's too exp
[quote who="JorgenCAB" reply="100" id="3553131"] Quoting Starchaser12, reply 98 if you want to stack ridiculousness, you can get anything overpowered. Stop shooting the sensor messenger and stop using exploitative tactics. -Edit- You can actually stack that ship to 33 laser, but it's too exp
[quote who="DarkNeuron" reply="95" id="3553117"] Quoting Franco fx, reply 86 I would be willing to bet that I am more amenable to reasonable compromise than the power players that are pushing for the nerf. The main point for leaving the game alone is that the sensors, a
[quote who="Harsher" reply="70" id="3552922"] Quoting Starchaser12, So if missile and beam weapons only did 5% of their current damage and if building a trade ship made you receive zero star-base benefits permanently, you would think the game would be fine as i
I haven't looked at this specific thing, but I am still getting +95% resistance per level of the Preparedness Center.
[quote who="Harsher" reply="68" id="3552889"] Quoting Larsenex, reply 65 Again you should play however you want. Why people are arguing FOR nerfs in a Single player game is beyond me. So if missile and beam weapons only did 5% of their current damage and if
[quote quoting="post"] In a future patch, can we have an option that we can set limits to the number of warships (ships with weapons) each factions can have? Even have limits on each hull type with weapons. I ask because with that option, warships can become a great comodity. Imagine a situation where you either have to send your fleet to defend a potebtiaLoy volatile border or go after a pirate base. This would be great in multiplayer as we
[quote who="Larsenex" reply="65" id="3552857"] Quoting JorgenCAB, reply 60 Quoting Starchaser12, reply 59
[quote who="econundrum1" reply="63" id="3552826"] As I will never play multiplayer I find the argument somewhat weak. Honestly I think the only issue with the cargo/sensor ship is that it's so powerful in the early game for finding where to send those early colony ships. That could be addressed bu making the first couple of levels of sensor tech take up more space. [/quote] BINGO! Best idea so far To Kyoss79 I play
The first two require the Dense trait, but I prefer to use other traits. The ability to use any ship previously built that you have the tech for is clearly a bug. The game should be checking for ship loadout vs capacity. Have you (or anyone else) reported it in the bug section? I really don't have a problem with the tiny colony ships or the cargo sensor boats, if you want to use your resources this way. I don't play with a min-maxed style so it doesn't affect me. I
I have been playing all morning, but I usually don't wear my headphones. I remembered that there was a sound system fix implemented, and tried it out. Now I am not getting any SFX at all, even with music disabled.
Er. ignore my reply. I didn't look on your side of the Trade window
If you have already researched it (i.e., you are able to mine the relic) it won't show they have it in the trade window. Why trade for a tech you already have? Techs you have in common are not shown.
[quote who="JorgenCAB" reply="58" id="3552729"] Yes.. I have suggested this very same thing several times as well. A very simple way to deal with the problem since it give you quite good sensors in the late game but not in the early game. You should do the exact same thing with engines as well... [/quote] And maybe you should leave others to play the game how they wish to play it? I play insane maps. I think sensor boats early are a waste of resources. I
It's generating culture, which is good for UFP meetings. If your empire is that large though, it's probably not doing much for expanding your borders.
I don't post often, because I am much more into playing the game than reading about it. This may be a fault, because I miss a lot of chances to read good content, but it is what it is. That being said, there is one UI tweak I would appreciate, and one that might be something more difficult. The tweak I'd like to see is in the Govern window, Commands tab, Planets subsection, I'd like a way to cancel any of the project improvements. (The never-ending o
Worf smiled. Now and again.
I had a colony texture not load also. There were no attributes on the planet and it was class 9
I had that issue with one planet as well. One of the planets attributes was 'Shrouded' so I thought you might need a tech to colonize a 'shrouded' planet. Then the Drengins colonized it. I culture-flipped it a few turns later.
You got a code? lucky you. I'm not seeing any email from Stardock, either in my inbox or spam folder.
[quote who="EvilMaxWar" reply="9" id="3443295"] Quoting admiralWillyWilber, reply 8 I have to say that I do the reverse while I use the Planet/ship tab; because it is better to my opinion on changing the build Ques for my whole empire. Quoting InquisitorFelix, reply 6 I wonder why you say that, I find the complete opposite. In fact there is no advantage to the Ship/planet panel Vs the Colonies Tab which give you all the same op
Quoting admiralWillyWilber, reply 19 Two things 1. What is the difference between right and left handed amino acids. 2. Why do they say that left handed amino acids are tasteless, and right handed amino acids are sweet. All but one of the amino acids are chiral. At least one carbon in the molecu
Thralla. It's a world in a sci fi RP universe I've made up with a few friends, and it's my favorite world in the game.