Sorry, I will have to go in and remove that anomaly till I can fix it. It gave an added % of your current credits. When you are so high it must be what happens when you throw your bank so far past the max limit.
krbjms
With my anomaly mod I've tried several approaches. Working with just under 240 anomalies, grouping them in 5 groups (ARTIFACT, CAPSULE, SHIP GRAVEYARD, SPACE JUNK, and WORMHOLE), and 39 sub groups, I continue to tweak. The groups have no weight, and I weigh the subgroups at present in the area of 50, 40, or 30. Individual anomalies I have at weights of 10, 9, 8, and 7. I at one time had all the weights in ranges from 60 to 100, and at another from 4 to 10. What I'm at now works, but
Wanted to check. One of the anomalies in my Anomaly mod I have out gives Ideology points to your primary Ideology (the one you currently have the most points in). Do you think there would be any conflict using this mod with mine?
Wow, never have had that happen. I will check into it. Do you know what event? What were your credits before the event (roughly) if you can remember. there are some that give a percentage of what you already have that I believe came from ScrivenerOfLight. I have maxed out late in a game at 999,999 once but never caused a problem. Thanks for letting me know.
Hate to see him go, he was a big part of GalCiv III. You'll be missed [e digicons]:([/e]
No, looks like he pulled them [e digicons]:'([/e] and this is why: Why has the view count been removed? [quote who="Frogboy" reply="1" id="3696070"] Because. We plan to add more data back as tooltips but less noise when you are just viewing. [/quote][quote who="Horemvore" reply="2" id="3696072"] Because. In the future nothing happens, because its the future where anything can happen,
New version 3.6.2 posted on Nexus. Found that the capsule for adding a Trade License caused a CTD when found. I was wanting to be able to add that, but had a very hard time trying to find what was needed. Thought I had it. If someone has an idea on how to make it work, please let me know and I will add it back in. This is what I had come up with: TradeLicense <D
Have uploaded version 3.6 to Nexus. Lot's of changes and additions. Also gave a fuller description of what's in the mod. I have been testing for both balance and problems. If you find any problems, have any feedback, or want to make a comment, please let me know. I've already been told that this mod does not work with Gauntlet's mod "GRM Ideology". I think all his work is professional quality, but seeing I haven't been using that one, I'm not sure why they are incompatible.
The newest version has now been uploaded to Nexus. It is far more than what it was to start. Please give me any feed back that you find, so that I can adjust it to be even better. Thanks
Thanks Old Spider, appreciate it. [e digicons]|-)[/e]
I am finishing up on testing the newest full version and want to add a colored text to an encounter. In ScrivenerOfLight's mod "Crusade Anomalies" he used the following colors: [COLOR=Yellow]; [COLOR=Orange]; and [COLOR=WarRed]. They were used in the following: Artifact [COLOR=WarRed](Heavily Defended)[/COLOR] . Does anyone know what other colors are available to be used?
May be, but not that I know of, sorry. If there was I would add it to mine. I'm still testing my newest version of my mod and adjusting it. Will post the newest version when done and if I get permission from ScrivenerOfLight . My mod is a combination of the games anomalies, the wonderful "<a class="title" title="Resource Mission Mod" href="http://www.nexusmods.com
This is what I currently have in my anomaly mod: LostTome LostTome_Name LostTome_Dec CapsuleAnomalyArt 15 <Triggers
Sorry, no and no
I checked it out and liked it. Very nice job. To just to verify, you said I have permission to add it to the Steam Workshop collection I have and onto Nexus (with all credit going to you course).
I got it, Let me put it into my game and check it out. [e digicons]:D[/e]
Ok, just let me know and I'll retry. Thanks
I downloaded the file and unpacked it. All I got were 3 files in the "FlavorText" folder, and the "Remnant of the Krell_9F59389FD83B45C7B0DE720B42178E57" file. while it does show in my races, there are no pics. Maybe I missed something Publis [e digicons]8|[/e]
I'd love to see it. Try this link: https://www.dropbox.com/sh/1ftb6urjt3u7d8c/AABAeOcFO595_Q7JzZxs8NYJa?dl=0 to send to me or give me a link to go to. Thanks
Cute [e digicons]X|[/e]
Just loaded onto Nexus a group of 291 Sexy Leader Citizen Portraits. This is a sample. Here's the link: http://www.nexusmods.com/galacticcivilizations3/mods/110/ ?
Thanks, for the feedback Publius [e digicons]:thumbsup:[/e]
I just wanted to increase the variety of anomalies in my game so that it would not be so repetitious. With yours I had hoped to get even more. Sorry I am messing up your percentage of occurring. [quote who="Publius of NV" reply="6" id="3677842"] Do yours show on the map as "Artifacts", "Capsules", and "Ship Graveyards"? [/quote] They should. I've noticed that even with anomalies set to abundant, that they don't show a lot, I use to play with them
Actually they were not worked through the Civ builder. I have though about possibly citizens next.
Thanks