krbjms

krbjms

Joined Member # 2865973
15 Posts 284 Replies 26,892 Reputation

Sorry, I will have to go in and remove that anomaly till I can fix it. It gave an added % of your current credits. When you are so high it must be what happens when you throw your bank so far past the max limit.

19 Replies 36,490 Views

With my anomaly mod I've tried several approaches. Working with just under 240 anomalies, grouping them in 5 groups (ARTIFACT, CAPSULE, SHIP GRAVEYARD, SPACE JUNK, and WORMHOLE), and 39 sub groups, I continue to tweak. The groups have no weight, and I weigh the subgroups at present in the area of 50, 40, or 30. Individual anomalies I have at weights of 10, 9, 8, and 7. I at one time had all the weights in ranges from 60 to 100, and at another from 4 to 10. What I'm at now works, but

5 Replies 9,935 Views

Wanted to check. One of the anomalies in my Anomaly mod I have out gives Ideology points to your primary Ideology (the one you currently have the most points in). Do you think there would be any conflict using this mod with mine?

113 Replies 136,613 Views

Wow, never have had that happen. I will check into it. Do you know what event? What were your credits before the event (roughly) if you can remember. there are some that give a percentage of what you already have that I believe came from ScrivenerOfLight. I have maxed out late in a game at 999,999 once but never caused a problem. Thanks for letting me know.

19 Replies 36,490 Views

No, looks like he pulled them [e digicons]:'([/e] and this is why: Why has the view count been removed? [quote who="Frogboy" reply="1" id="3696070"] Because. We plan to add more data back as tooltips but less noise when you are just viewing. [/quote][quote who="Horemvore" reply="2" id="3696072"] Because. In the future nothing happens, because its the future where anything can happen,

36 Replies 136,125 Views

New version 3.6.2 posted on Nexus. Found that the capsule for adding a Trade License caused a CTD when found. I was wanting to be able to add that, but had a very hard time trying to find what was needed. Thought I had it. If someone has an idea on how to make it work, please let me know and I will add it back in. This is what I had come up with: TradeLicense <D

19 Replies 36,490 Views

Have uploaded version 3.6 to Nexus. Lot's of changes and additions. Also gave a fuller description of what's in the mod. I have been testing for both balance and problems. If you find any problems, have any feedback, or want to make a comment, please let me know. I've already been told that this mod does not work with Gauntlet's mod "GRM Ideology". I think all his work is professional quality, but seeing I haven't been using that one, I'm not sure why they are incompatible.

19 Replies 36,490 Views

The newest version has now been uploaded to Nexus. It is far more than what it was to start. Please give me any feed back that you find, so that I can adjust it to be even better. Thanks

19 Replies 36,490 Views

I am finishing up on testing the newest full version and want to add a colored text to an encounter. In ScrivenerOfLight's mod "Crusade Anomalies" he used the following colors: [COLOR=Yellow]; [COLOR=Orange]; and [COLOR=WarRed]. They were used in the following: Artifact [COLOR=WarRed](Heavily Defended)[/COLOR] . Does anyone know what other colors are available to be used?

19 Replies 36,490 Views

May be, but not that I know of, sorry. If there was I would add it to mine. I'm still testing my newest version of my mod and adjusting it. Will post the newest version when done and if I get permission from ScrivenerOfLight . My mod is a combination of the games anomalies, the wonderful "<a class="title" title="Resource Mission Mod" href="http://www.nexusmods.com

4 Replies 8,872 Views

I checked it out and liked it. Very nice job. To just to verify, you said I have permission to add it to the Steam Workshop collection I have and onto Nexus (with all credit going to you course).

205 Replies 670,817 Views

I downloaded the file and unpacked it. All I got were 3 files in the "FlavorText" folder, and the "Remnant of the Krell_9F59389FD83B45C7B0DE720B42178E57" file. while it does show in my races, there are no pics. Maybe I missed something Publis [e digicons]8|[/e]

205 Replies 670,817 Views

I'd love to see it. Try this link: https://www.dropbox.com/sh/1ftb6urjt3u7d8c/AABAeOcFO595_Q7JzZxs8NYJa?dl=0 to send to me or give me a link to go to. Thanks

205 Replies 670,817 Views

Just loaded onto Nexus a group of 291 Sexy Leader Citizen Portraits. This is a sample. Here's the link: http://www.nexusmods.com/galacticcivilizations3/mods/110/ ?

205 Replies 670,817 Views

I just wanted to increase the variety of anomalies in my game so that it would not be so repetitious. With yours I had hoped to get even more. Sorry I am messing up your percentage of occurring. [quote who="Publius of NV" reply="6" id="3677842"] Do yours show on the map as "Artifacts", "Capsules", and "Ship Graveyards"? [/quote] They should. I've noticed that even with anomalies set to abundant, that they don't show a lot, I use to play with them

61 Replies 218,722 Views