Some of the pop-up tooltips for citizen promotions were showing missing entry, some just showed an empty box.
Phazon88
I hope whatever they do it does minimize the need for constructor spam as that did get tiresome having to constantly manage constructors. I don't mind the use of a constructor ship to initially construct the starbase like in the old games, but I wish you could just simply order upgrades directly at the station by paying credits and waiting for enough turns to pass for the upgrade to be complete rather than needing to constantly micromanage constructor ships to go to your various stations
I liked how the ship design in terms of where you placed things is inconsequential because this gave maximum creativity in terms of your ship designs. All I want to see is the ship modules expanded so there is more strategy and variety available so ship design isn't a super simple rock-paper-scissors exercise.
I'd like combat to be as hands-off as possible. I was interested in what it would be like if you could have an effect during the battle, but after playing Endless Space where you picked the 3 tactic cards for start, middle and end it just ended up being annoying having to make the selections each and every battle. Combat should be decided purely from the planning phase. The design of your ships, the size of the fleet, and perhaps some other features like an admiral / leader system