Phazon88

Phazon88

Joined Member # 2816568
24 Posts 165 Replies 1,672 Reputation

[quote who="Frogboy" reply="4" id="2758902"]At this point, I'm thinking the disk version might cause cancer. Install disk, update to latest. [/quote] That's ok, the Australian sun will probably beat you first in regards to my personal well-being hehe.

9 Replies 7,337 Views

The fact 4X games are traditionally played by most people as single-player games is why Stardock hasn't invested a great deal of time in the multiplayer of Elemental. Sure they'll put enough work in it so that it works on a technical level but I don't think they will be spending a great deal of time making sure it is balanced or fair as it is alot of work for not much gain. I was surprised when I heard they were changing the tech trees somewhat for multiplayer however so I'm interested in see

78 Replies 204,062 Views

I'm sure Stardock want to do more to enhance the combat system and as many have said this will probably come with the 1.1 update. I'm very grateful that Brad has taken the time to rebalance the weapons to help make it a less one-sided choice as it is now at the moment. They could've waited until 1.1 to deliver any sort of balance changes but I'm happy that we'll get some now to help improve the gameplay while we wait for additional tweaks later on. :) As I remember Brad saying during

106 Replies 264,672 Views

Good stuff. Basic but gives a good overall view of how to research towards certain techs. I just wish there was something like this in-game that was more informative and interactive. Helps plan for future tech research.

6 Replies 31,192 Views

Good thread, after reading the latest journal entry today and Brad's comment in this thread it is clear Stardock is getting tired of some people outright attacking the game in an unreasonable manner and rightfully so. Reasonable constructive criticism is one thing, but launching personal attacks is completely unwarranted and its where the line is drawn for me and this community. While there are a few seething bad apples here, I've still managed to read through some good threads on thi

173 Replies 577,798 Views

I don't mind that you get gildar for killing monsters. Its nice to get something for killing them apart from XP (especially given the fact champions could be a bit stronger and worth the time and effort). I'm sure if Stardock feels the gildar amount is unbalanced they can change it and they probably will since as most other mechanics are looked at and tuned. What I'd like to see is a drop system from monsters for items and maybe even items that start a quest. Hardly the most original

52 Replies 24,110 Views

That was a good review, it told it as it was in a constructive manner. It is a good example on how to comment on a game, too often I see PC gamers damning a game if it has faults without pointing out what actually works well. It also restated what I've read several times in these forums. Elemental has the basis for a great game. It just needs more tweaking, balancing and polishing to get to a much more fun and enjoyable state. Stardock has shown us during the beta and even with the re

140 Replies 494,996 Views

Happens to me as well. Would be nice if it was fixed in the next build because it makes it impossible to test the game since its difficult to see what's on the screen at times. Dxdiag: http://pastebin.com/UqMC6PN0

31 Replies 11,404 Views

Looking at your drivers you aren't using the latest official ones, however that doesn't seem to be the cause. I have the exact same issue. My graphics card too is a HD4870 running on the official Catalyst 10.5 drivers and I am getting the same thing. Edit- Here's my Dxdiag: http://pastebin.com/UqMC6PN0

6 Replies 2,766 Views

Looking good! [e digicons]^_^[/e] Can't wait to give the new changes a try. You nailed everything I was hoping to see in the next release so I'm very excited to experience the next build. Bored the girlfriend to death when Beta 2 first came out telling her how this is the first time I've seen the game's 3d engine and oohing and ahhing at everything hehe.

219 Replies 337,258 Views

I've noticed some unusual graphic errors on my PC when running Elemental, most of them pertaining to the 2d images used. The easiest one to reproduce for me is when entering the shop keep screen, the bloom that is applied on the background image of the shop stays on the screen even after exiting. This is 100% reproduceable for me. Quest images also do not display, but the Quest GUI and text is displayed fine. I've also had some other issues where it looks like slightly transparent 2d

1 Replies 1,298 Views

Here's some of my thoughts for the topics you have brought up Frogboy, enjoy! :D #1 City Improvements -First off I think that all city graphics should be scaled down just a little bit on their tiles to create a little bit more space between them. The addition of road and track graphics between city improvements with the addition of walking citizens would really help finish off the look of cities in my opinion. -Adjacency bonuses would pr

174 Replies 510,434 Views