Some good ideas here. When I made my first small ship with a carrier module, I couldn't help but think "this is absolutely silly, how is my small ship carrying around 3 other small ships?" Sure I still abuse this silliness for my own benefit, but I do think it is something that needs "fixed".
aerez4546
[quote who="Chibiabos" reply="1" id="3563752"] Firstly, the first two terraform improvements (I forget their names) only terraform the same exact tiles that the Ultra Terraformer will, but they are much cheaper. You could just build those two until you get the Ultra. OR ... more strategically ... Since those two only terraform the exact same tiles as the UT, you can use them to gauge which tiles the UT can terraform versus n
Yeah the AI sucks at designing ships. As in, it doesn't even really design any ships, it just uses the base templates (those ships that show up automatically that you just obsolete from your ship lists :P). It will however use ships you have designed for a faction, if the AI is playing that faction. So play as the Drengin and design some ships for them, same for Altarians, Yor, Iconians, so on and so on. Then the next time you play against those factions, you can b
I have read some of your posts, mostly just for a strange type of amusement. Theorycrafting is spiffy. I would recommend that you actually win a game though, at least just once. Not get into it 20 turns and declare yourself the victor because your theorycrafting says you must have won by now. But actually finish a game and have it registered on the metaverse. Sure the game can be exploited and broken and won. A lot of people take advantage of your amazing e
Yep this is a pretty good game already, and I know from previous experiences with the other Gal Civ games that this one is going to continue to get even better. It is definately worth the 45ish bucks I payed for it. So good work Frogboy and all the other Stardock crew. And Frogboy, I realize it is easier said than done, but don't take crappy posts here so personally. Just remember, there are a lot of idiots in the world. Those idiots become h
[quote who="J5S" reply="53" id="3557944"] I don't like the way the research screen makes you click the button twice to pick a research or if you exit without picking one it picks one for you. Who came up with that? Pirates vs anything without a gun on it, and no chance to dodge or evade the pirates? Great just great. So I have to escort every colony ship or watch every colony ship to make sure it don't get eaten by the space pirates? Why would the pirates even be inter
[quote who="NightshadeXL" reply="8" id="3557995"] I think every starbase needs a massive buff to HP because having 30 modules and only 200hp is stupid. there should be some buff to hp for each module, so that simple starbases are still easy and so that fully upgraded starbases require dedication(if military and can fight back) or more than a simple defender(if other type). [/quote] I think that is a great idea! If every m
So I have one of the major races and one of the minor races paying me a weekly payment, for stuff we traded. On the diplomacy overview for those races when I click on them (the menu with the +'s and -'s), they show a + for "You are paying tribute" or something like that. However they are the ones that are paying me, I'm not paying them. And yes I have verified that I am not paying them anything and they are indeed paying me :P Obviously not
Yep agreed.
Island Dog, did you know that your karma is currently 666 ? [e digicons]8C[/e]
You don't get 10 points for building it anymore, it did that for a while in beta but not now. Now you just get 1 point every 10 turns (that you have the building).
This one always puzzles me. If you don't like micro-managing, then don't micro-manage. Problem solved. You most certainly do NOT need to micro-manage anything to play and win the game. I set my global slider at the start of the game to around 10% wealth, 45% research, 45% manufacturing. If I start getting excessive amounts of cash, or start running out of cash, I might adjust my slider a little. I might adjust once every 100 turns,
Ok I found the original thread where there is a link to the fix. Just look for the thread titled "Slowdowns". Frogboy put a link in there to something that might fix your problems. Or you can just wait for the patch to come out this week.
Yeah what you are experiencing is probably the issue with pirates, which is known. And they already have a fix for it that will hopefully get released soon this week. Or you can look for posts by Frogboy, he put a link in a post somewhere on here, which has apparently fixed the problem for many people already.
For some reason I find it amusing when somebody dredges up an old post that became irrelevant months ago :P
I think you have to make contact with a certain percentage of the other races before the UP will convene. I believe it is around 50%, but I'm not certain about that.
-10% research cost should result in the research lab costing 27 manu, not 23 manu. Unless that was a typo and you actually did the math at 27 manu. Or unless the game is actually giving -20% research cost instead of the stated -10%, which would result in the 23 manu being pretty close. Either way, there are some numbers wrong somewhere in there :P
Dang, this can still happen? I bug reported this a week or two ago also. Players need to be able to refuse tech "gifts" so they aren't forced out of getting a tech they wanted to research. Period.
Ok it's just a minor thing, but kind of annoying. My old save games that I delete, are right back in my list of saves each time I re-open the game.
You can custom build races to add to the list of opponents. In the near future you will probably also be able to download races others have created and put on the Steam workshop.
Well, Switzerland did (and still does) have a military. Back when wars were commonly raging in Europe they had enough of a military, that given the terrain of their country which gave them enormous defensive advantages, attempting to invade them would be somewhat suicidal for any would be aggressors. Combine the defensive advantages of their terrain with the fact that they simply didn't have much in the way of resources that were all that useful, and those are the primary reas
I don't know what TLA means. But I believe MMB stands for Middle Mouse Button.
getCrazy, what you described is exactly how AI surrenders happened in GalCiv 2. I haven't played a game long enough to get to any "end game" yet, but I would assume AI surrenders in GalCiv 3 are not taking a step back from what they had in GalCiv 2. So I don't think you have anything to worry about :)
This seems like a blatant troll post to me... Just sayin.
One last bump on this. I think you said there is only one patch to go before release, so hopefully we don't go gold with a tech completely missing from the Thalan tech tree.