Rizzmond

Rizzmond

Joined Member # 2806939
4 Posts 8 Replies 412 Reputation

[quote who="zuPloed" reply="5" id="3676336"] Lets say I have 5 planets (which is not a lot). So, a leader will give me 5 research (and some %...). A researcher will give me 24% more research bonus than a leader to one planet. How much flat reasearch does the planet have to have in order for a reasercher to be better than a leader? 5/24% = 21 And this still does not account for the fact, that you get 6% to the 4 other planets. It also doesn't acco

16 Replies 56,442 Views

Are leader citizens supposed to give +1 base to all planets in the category they are assigned? The tooltip indicates it is supposed to only give 6% global increase. This seems very overpowered compared to the engineer/worker/scientist/entrepreneur citizens. For example:

16 Replies 56,442 Views

I'm overall liking the new balance, however I've noticed a couple buildings not being available for construction: 1. "Datacenter" under "colonization" tech cannot be built 2. "Coordination Center" under "research coordination" tech cannot be built Also what is up with the resource numbers? For example when i hover over promethion at the top of the screen it says total being produced 1.4 yet i have 43.2 available.

2 Replies 12,425 Views

That is exactly the tedious micro, everytime you research an upgrade for a building you have to go through every world that was previously set to 100% research or economy and change them back to partial or full manu to make the upgrade. Depending on the amount of worlds and how many upgrades you research this is a ton switching back and forth. This is why I am in favor of some sort of cost for moving the slider, presumably a manufacturing cost. It would destroy this nee

27 Replies 9,553 Views

I also have a strong dislike for the slider system in its current form. While frogboy is correct in that it is an intuitive system, it is also tedious micromanagement. I also agree with other posters that mixed specialization worlds need to be viable rather than very fringe cases already discussed in this thread. To that end, I see a couple paths to adequately rectify these problems: 1. Don't let the players change the sliders at will.

27 Replies 9,553 Views