ill double check what i set the phase lane distance to in the editer altho i dont think i changed it at all its just that after about 30 mins of watching all these little blue dots trave from the halfway point to the quarterway point i got tired and quit the game while i love strategy games this was just too long with absolutely nothing happening
androshalforc
my major concern with this is that i need impulse for this game i need steam for that game i need EA download manager for yet another game........
while it does say that they fell from within it goes on to say that it was there inner worlds that first fell silent i think it just means that whatever is chasing them decided to go after their home world in order to instill confusion on the other hand it could have been something they made or discovered whatever it was it brought terror to thier empire
ok heres the question why are the ships so slow? i have the ship speed set to fastest but it takes about 5 minutes for a fleet to jump from one planet to another another 5 to get through the planet area and then 5 more to get to the next planet and it takes about 20 minutes to get from one star to another the rest of this game i love im just sitting here browsing the forums while im waiting for my fleet to get to another star system. i also have noticed another issue w
base planet was 36 and when i colonized it got an option to increase the planets base quility by 40% bumping it up to a whopping 50 unfortunately i messed up and diddent pick any racial ability's and forgot to take of ascension victory so i had to restart that game
thnx mistralok ill change that
so heres what i want to do take a pre-existing ship and upgrade it ie take something off / add something move this here etc the problem i have is that when i choose a ship and choose to upgrade it everything gets removed before i can start on it this has been a minor inconvenience for me since i go and place new things only to find out at the last minute critical items have been left off i went to upgrade a colony ship to add a second colony module found i had room to add an e
i think i see my major issue i like to play with as few planets as possible rare planets and rare habitable planets essentially all the major races start out with a quality 10 planet and a quality 4 planet nearby and all the minor races have a planet and thats it in the entire map so the population rush method that seems to be a requirement almost to get out of money loss doesent work
ok so im having a little trouble with this game no matter what i do i cant get above the red line the only thing i can manage is by not doing anything i can stay economic neutral. ive tried researching eco techs ive put in eco resourses near my home planets ive made planets devoted to eco and nothing gets me out of debt ive played as traders and anything else i can come up with if i raise my taxation lvl my approval drops and i will have less people paying taxe
ive noticed since dark avatar that all survey ships when set to auto survey go directly to an anomalie evan if the they should not be aware of the anomalie (eg an anomalie in unexplored space) since toa ive noticed that enemy constructors will do the same and head straight for the nearest resource node i spend turns and turns looking for them only to have a civ halfway across the universe pop up a starbase within 2 sectors of my homeworld is this supposed to be like this ? <
im wondering if theres a way to eithar modify a saved game map or if theres ways to modify the random placement of planets / stars in a map when using map editor what i want to set up is an immense map with limited stars/ planets and abundant resources/anomilies however when i hit randomize it generates way to many planets/stars for my liking and i dont want to place them all individually because then the universe will seem to organized also it doesent generate any asteroid field