androshalforc

androshalforc

Joined Member # 2704073
77 Posts 1,366 Replies 1,431 Reputation

unfortunately from the view of this game the answer is obvious no if i give you the planet it will be fully functional if you glass the planet you will most likely destroy infrastructure or population either way you get a less effective planet. on top of that you will have to expend resources in order to capture it in the first place. any way its more effective for me to refuse to hand over the planet. further now that i know you want it and would prefer the plan

1 Replies 4,899 Views

On a related note whenever a starbase orders a constructor for an auto upgrade the game plays the cunstructor noise for each constructor ordered so ife you have a large number of starbases ordering constructors it gets loud and stutters the game for a few seconds

3 Replies 10,263 Views

[quote who="androshalforc" reply="1" id="3642099"] would the game allow you to use the cheat console in a multiplayer game? [/quote] hrmm i was able to load into the multiplayer lobby with cheats enabled but i only saw 1 game in there that was password locked and diddent have time to create a game seems like a serious UI oversight [quote who="androshalforc" reply="1" id="3642099"] if this was the last game you played you should have a debug file so

3 Replies 15,529 Views

[quote]specifically the survey ship that gives 100 gold an anomaly. [/quote] unless hes using some sort of mod AFAIK even lvling up that merc ship it still only pays 100 gold so to earn 400k in 70 turns would mean he would need to find and collect ~ 50 anomalies per turn less if he got a few precurser ones that provide a large sum of cash.... [quote] I didn't believe for a second that was mathematically possible [/quote] [quote]he had about 4

3 Replies 15,529 Views

1) ive noticed this as well and think i even made a post about it at one point as well [quote]What I would like - and what would also fix the problems - is that the autosave function saves the game at the end of my turn. [/quote] i actually dont like this i play with 50+ races in my current games and while the hotfix has sped it up (considerably) the ai turns can take a while and the game is very slow to respond to me while the ai is taking its turns i woul

12 Replies 13,435 Views

my guess is essentially that you tried to destroy something that wasnt there ultimately this is a UI bug the confirmation window should popup as soon as you press the decomission box

2 Replies 15,621 Views

so i was playing a custom map and so far every habitable planet ive come across other then in my home system has been called Arb. the stars connected to those planets all have different names like gumpor and solport and if the planet is uninhabitable it's named after the star but so far if its inhabitable its named Arb

2 Replies 14,932 Views

i built my own map with the map editor i placed a few anomalies but left the rest to be placed randomly (i believe there is a checkbox for allow random anomalies) the problem is that the anomalies aren't random... i get the same "random" anomalies in the same spot every time i start a new game. i think the seed must be generated when i started building the map and is now locked in can we have a way to randomize the "random" seed?

5 Replies 8,004 Views

since the file is ESL_ShipComponentDefs does that mean if i made changes to ShipComponentDefs they will work with this mod or do i need to make them compatable?

16 Replies 22,375 Views

i agree the economic system is broken after a couple of wealth techs and money making planets your wealth production just snowballs about the only thing i can do to keep from maxing it out is mass upgrading ships

7 Replies 23,042 Views

i have not played much 1.8 but i did have one issue with anamolies i loaded up a custom map that had anamolies placed pre 1.8 and tried to survey one which caused the ship to become unresponsive and made the game unplayable it was a frozen friends anamoly that had been placed in the map editor . the ship could no longer move and had points remaining so i couldnt end turn i assumed it was merely because the anomalies had been changed but never got around to testing it furthe

16 Replies 93,492 Views

you're getting 40% from the research cloisters not sure why off hand and im pretty sure it gets a +2 adjacency bonus as opposed to the +1 regular research buildings get i also think that can be upgraded to 50% and +3

9 Replies 35,252 Views

[quote who="CaptBeefheart" reply="11" id="3639583"] Diplomacy Statistic bonus increased from 2 to 3 [what is the "Diplomacy Statistic" used for?] [/quote] if you go to diplomacy tab and hover over any race you've made contact with it will show you how they feel towards you and why these various why values range from pretty much +3 ( +++ ) to -3 ( - - - ) things like you gave us a gift +</

16 Replies 54,022 Views

[quote who="pshaw" reply="15" id="3639303"] Quoting erischild, reply 14 I remember some discussions during Alpha over whether or not this was a good idea or not, and the consensus seemed to be not, especially in Stardock. So, I am not surprised it is a bug that will be stomped on firmly. <br /

20 Replies 95,724 Views