peregrine23

peregrine23

Joined Member # 2688337
52 Posts 687 Replies 1,354 Reputation

[quote who="Gilmoy" reply="7" id="3494056"] In Avalon Hill's Third Reich (boardgame), naval fleets are modeled abstractly as factors, from 1 to 9, with a national combat bonus: England +2, Italy -3(?). Oddly, this enabled the Italians to flaunt their inferiority and swarm the Med with "naked" transport missions, ferrying land units from Europe to N.Africa. England's embattled fleets holed up in Med ports could intercept any one bait and surely sink it ... but then Ita

21 Replies 25,911 Views

[quote who="eviator" reply="1" id="3494068"] Did it? They said (paraphrased) "Thank you peregrine for compiling this list of questions." then (paraphrased) "We're going to answer chat questions first because they bothered to come here." Then they spent the whole time answering chat questions, answering only one forum question. So maybe it "worked out" for your Internet cred [e digicons]:P[/e] . Moral of the story? If you really want a question answered, ask in Twitch chat

10 Replies 27,170 Views

1) The most important thing to me is the ability to keep good relations with another civ if you put in the work. In many 4X strategy games there comes a point that no matter how carefully you tended to your friends, they turn against you. Beyond that, I really like the ability to goad or bribe other Civs into war with each other. I also like the ideology system in Civ V BNW in terms of how it played into diplomacy. I found the idea of forming a bloc with co

158 Replies 711,671 Views

Hey, I thought this worked out well last week, so let's do it again. If you have a question for the devs, post it here and I will re-post in the thread for the stream once it goes up. If you had a question last week that didn't get answered, please post again here.

10 Replies 27,170 Views

[quote who="Gilmoy" reply="2" id="3493859"] Computer chess programs beat you by just being better at everything, seeing further, judging more accurately (and never getting tired). I dream of AIs that beat me because they just think deeper, plan better, and/or play the meta-game (of scouring the tech tree, game rules, etc. and creating new tactics and schemes) better. What would that even look like? Man, that'd be a fun research area. [/quote] It will b

21 Replies 25,911 Views

[quote who="jbbrower" reply="3" id="3493943"] Just to reiterate, invasion is fine in "age of war", I just think that you should have some option in first stage when a race doesn't respect your controlled area and plops a colony next to yours. Dropping stuff on their buildings and shooting missiles seems easy and hard to justify why this is a mid-game tech. Destruction is easy, conquest is hard. [/quote] Build a couple of consulates and you'll culture flip

21 Replies 25,911 Views

Paul mentioned in a stream that the purple (pink to some) stars are supposed to have high-quality planets around them and be rare, but that hasn't been implemented yet. I don't think there is a differentiation between orange, red, white, and yellow.

1 Replies 6,378 Views

After Paul talked a little about what trade routes will look like I had a couple of quick thoughts. 1) I would encourage the designers to think seriously about something similar to the Civ V BNW way of doing trade routes. For me, its the best thing about that expansion. It makes trade routes easy to change as the economic circumstances change, but not require too much micro. It also doesn't require you to actually fly your transport to the destination to establish the route.

3 Replies 9,583 Views

[quote who="br54" reply="2" id="3493232"] I'm not sure if this is an automated message or whatever but this isn't an issue with my computer or anything. I was mostly just reporting a bug that was happening in the game. If this isn't the place I should be reporting bugs then it would be nice to know where I should be reporting them too. [e digicons]:\[/e] Sorry for the inconvenience. [/quote] This is the correct place to report a bug, that is not an automated mes

4 Replies 4,453 Views

The scenario that disallowing tech brokering avoids is this: I am the Terrans and I trade the Drengin tech A for tech B. I then go to each of the other 6 races and trade them tech B for another tech, meaning that for tech A I just received 7 techs. This is further comlicated by the fact that I can then go and trade tech A to the Iridian Corperation for Tech C, trade that tech around and get another 7 techs, rinse and repeat. Now, that literal situation is unlikely, but it shows how easy it is

19 Replies 33,937 Views

[quote who="Lucky Jack" reply="4" id="3493216"] And yet when I check the "last modified" dates of the files, I find a few dated 09/11/2014. These are files that can only be obtained via Steam, so something had to have changed between 9/2 and 9/11. [/quote] They caught some bugs with the opt-in .42 (which is why they do it) so the official .42 is slightly different.

5 Replies 13,922 Views

[quote who="erischild" reply="3" id="3493217"] have asked this before and it makes me feel dumb, but could you please take the video opportunitity to show me how I save my design as a template and then see it get created as auto-design/quto-equipped ships in my game? [/quote] I think a Let's Play video of either Paul or the guy who's designing the ships playing with the ship designer and showing off some of the more advanced features would be both fun and help

17 Replies 55,821 Views

Here are some questions I collected over the course of the week: [quote who="peregrine23" reply="0" id="3493195"] Tech trading in GalCiv II could be easy to exploit at times. Will tech trading in GalCiv III work the same way as the GalCiv II version? [/quote] [quote who="parrottmath" reply="1" id="3492359"]I know that you have mentioned commanders in the game. Would a commander in a fleet be able to increase the logistical capacity of that fleet? Will c

17 Replies 55,821 Views

Here are the questions I'm planning on posting. There were a few questions that were answered by other players so I left them off. Let me know if I missed anything. [quote who="peregrine23" reply="0" id="3493195"] Tech trading in GalCiv II could be easy to exploit at times. Will tech trading in GalCiv III work the same way as the GalCiv II version? [/quote] [quote who="parrottmath" reply="1" id="3492359"] I know that you have me

34 Replies 121,432 Views

[quote] Is is range from a friendly planet, or starbase? [/quote] Yes that is it exactly. [quote]What would cause the range to decrease in the game if I have the same planets and starbases and all of a sudden battleships that were in range are now out of range? [/quote] My best guess would be that you upgraded your ships? The auto-generated ships use life support as a filler and will sacrifice it if they can fit more weapons. The only other possib

2 Replies 10,980 Views

[quote][_] tier 2 Pioneering does not grant the "fully loaded colony ship". It simply doesn't appear. (It did in 0.41.) [/quote] I got mine, in a .42 game, so it must be hit or miss.

2 Replies 6,645 Views

[quote who="eviator" reply="10" id="3492792"] The longer a game goes before you are able to start your culture bomb in a given area, the more time it takes to flip. This could make for some VERY long and boring games, which is out of balance with the other victory conditions. [/quote] Except that you don't have to flip a single planet to win a culture victory. The culture victory conditions are to have x% of the galaxy inside your ZoI and don't be at war with anyone.

26 Replies 196,522 Views

They don't boost the quality of the planets, but the level of your research, manufacturing, or economy buildings depending which specialization you choose.

2 Replies 7,441 Views

The announcement for the dev streams tends to be posted only a couple of hours before they go live, so I thought I'd start a thread to collect questions for this Friday's stream. This way if they are questions that have been answered before, the community can answer them, and if not, I will repost them into the dev stream thread on Friday. My question: Tech trading in GalCiv II could be easy to exploit at times. Will tech trading in GalCiv III work

34 Replies 121,432 Views