Of course there is no way that our understanding of the physical universe might change in the future or tech might advance in directions we cannot now comprehend. . .
peregrine23
I think both of these are working as intended. They both make sense to me according to the way I understand influence. Influence experiences an exponential drop as it heads away from a planet until it hits the edge, then it drops to 0. There is a very good thread on how influence works that I can't find right now to link. Top: In this one you can see that the Altarian planet is able to hold its influence against the Krynn for 6 tiles in the direction of the edge of Krynn space and
It's been there since beta 3, I haven't seen any Stardock employee comment on it.
[quote who="Simplicity123" reply="10" id="3522160"] Similarly with making tech trading expensive when you are in a tech lead position.[/quote] I don't think it should be just from the lead position, I think all civs should be reluctant to trade their proprietary knowledge unless it is at a significant gain. If civs have to pay through the nose for eachother's tech, it will be a situational decision for when you really need certain techs faster than you can research them r
Yeah there are a lot of problems with eliminated races. Submit a ticket so they can more easily fix it when it comes time.
[quote who="Bamdorf" reply="32" id="3522175"] To reference GC2, in that game (unless I have a huge blind spot) you can only build the highest level of building.[/quote] No just a small one, there is a button in GC2 to show obsolete buildings so you can always build the cheap ones, but it isn't obvious and I think a lot of players don't know it's there.
I think there needs to be variety in the starting weapons. If you make the ranges all the same but keep the damage different, then missiles will be unbalancing. If you make all the ranges and damages the same, then there is no reason to have 3 different weapons. Beams need to be balanced, but not by taking away what makes them distinct.
[quote who="XeronX" reply="28" id="3522102"] I guess I fall in the very small minority as I think there is way to much production available as is. I get to the point so quick where I am 1 turning ships the game loses a lot in my mind. So I guess production overflow never bothered me. But I find it incredibly dull being able to 1 turn a large or bigger ship to begin with. [/quote] The problem isn't the amount of manufacturing, it's the ine
I think a lot of this can and will be fixed with fairly simple balancing. If the AI values it's own tech more it will drive the incentive for tech trading and brokering down, and it will only be valuable in very specific cases or when you have a large diplomatic advantage over a close ally.
[quote who="charon2112" reply="12" id="3522020"] If they add voices, they should always speak in their native language and just have the text below in English when you have the universal translator. That's what Civ 5 does, the other races don't suddenly start speaking English at any point. [/quote] I don't think the game need's voice work, but if it has it, I think everyone speaking English works fine. In order to have other species speak other language
[quote]Is there an augment that disables shields that requires Elerium? [/quote] There was in beta 2, I think the ship description is a relic from then.
From watching the streams, it seems like the issues raised in this thread are major blind spots for Paul. In at least 80% of streams manufacturing overflow comes up. EVERY TIME Paul says its in the game, when every player knows it's not. Likewise, every time the upgrading issue comes up, Paul doesn't seem to understand the problem. He repeatedly asserts that it is always better to build the smaller versions first because then you get the added bonus while you are building up to the ne
Hi Stardock support, When you send me a form reply to my ticket that has nothing to do with the issues I reported and then close my ticket because I didn't respond to your irrelevant form response, it looks like you don't care and aren't actually reading the tickets. Now, I have had very good experiences with Stardock so far, so I'm assuming this isn't the case, but be aware that you are sending the beta testers that actually care enough to submit tickets a very po
+1 there are a lot of UI improvements that could be made, this is among the most important.
I don't believe what you are experiencing is a bug. If you attach an engine (or other part) to a part that has been mirrored, the engine also mirrors. If the part was not mirrored the engine will not mirror. The solution is also pretty easy. If you attach an engine that you want mirrored and it doesn't mirror, you can do it manually by using the symmetry controls in the top right corner of the edit box.
I was with you on the first one, but I think it's pretty clear that sustainable research reduces maintenance of all research improvements. I have no idea what would give you the impression that it would only work for research institutes.
I support pretty much any way to expand and improve the diplomatic system, especially when it comes to arms trading. GCII was good for its time about letting you run shadow wars through other civs, but this could definitely be improved upon.
[quote who="androshalforc" reply="3" id="3521484"] another example would be production vs manufacturing [/quote] Yeah, I suggested a while ago that they change production to manpower or something else that is both more suggestive of what does and more clearly delineates it from manufacturing.
All good suggestions, I concur.
Yes, it should be RepYORductive Augmentation.
[quote who="treborblue" reply="43" id="3521434"] Staying true to your civilisations ideology should bring greater long term benefits. [/quote] I think this is were I and some other differ from your vision of what ideology means. Instead of thinking of my civ as having a set ideology that I can "stay true" to or not, I see my civ's ideology as emerging during game-play through the ideology system. This is why I really like that there is no penalty between ideology t
While I can't imagine a player quitting in frustration because they are unclear on what exactly these settings mean, more tool-tips are always appreciated. Even better would be a graphical representation that changes as you adjust the settings.
[quote who="xeryx" reply="11" id="3521392"] If STEAM did not exist, imagine what a horrible world we would live in??!! [/quote] If steam didn't exist another digital distribution platform would have risen to the top. I was actually buying most of my games through direct2drive and Stardock's digital distribution service before I switched to using steam primarily. [quote who="xeryx" reply="11" id="3521392"] This is why, stores do not carry games for PC muc
I don't think there is an easy way, but if you are willing to put in the work, you could double the cost of all buildings and techs and maybe halve the growth rate? That seems like it would approximate the effect.
[quote who="charon2112" reply="6" id="3521262"] since the PC gaming market is having hard times. Actually, and not to get off topic, but the PC gaming industry has been doing extremely well in large part due to Steam and other digital distribution services. [/quote] Yeah, I think that comment was from 10 years ago when people were forecasting that console gaming would kill PC gaming.