YES!!! Now if we could only get a "Build on all starbases" button or command for new modules I would be extatic. Thank you!
Wotan2a
Just had it happen to one of my games. Playing without mods with all DLC and 1.82. turn 372 on an insane/abundant/abundant and just hit the "Wait" issue. Cannot get passed it, reload does not work. Happen just after the Krynn decided to surrender to me after their war with the Thorians. Got to move their ships around and then when I pressed turn i got the dreaded "wait" bug. Edit: Solved it. On the latest save game, the Krynn where still alive even after surrendering, i
I took the dreadlord file out, restarted the game at a saved point a couple turns before the event and so far seems ok after 40 turns. I will end this one restart with a vanilla map to take out that variable and see if the deletion of the dreadlord spawn eliminates the CTDs. More to follow.
bfaille, no problem at all. Horemvore, I just got another CTD. I will start a new game on a normal map to see if they continue. here are some mew errors that are popping up in the log file now that I am past turn 250. Debug Message: RefreshFighterStats FAILED for AssaultFighterDesign. Could not find ship class: YorAssaultFighter Debug Message: RefreshFighterStats FAILED for AssaultFighterDesign. Could not find ship class: KrynnAssaultFighter Debug Mess
I am also testing out 0.4 and I had the same thing, turn hangs on Player X. Happened a few times which is why i have it on save for evey turn now :-) You can do anything you want but the turn never proceeds. If you exit and restart you will be able to proceed pass the point and play for a while but it may return. Try to verify your file cache. I get 14 files corrupted, 11 of those are from Horemvore's changes but the rest are actually corrupted for some reason. Once you do that you need t
Don't lose sleep over my CTDs, I am not convinced it is the mod by itself. I am playing on an insane map with everything abundant and 32 races, I inadvertently left the option to fill out the races on and the game added all the standard races on top of the Star Trek ones. I think the CTDs are related to memory issues since I can resume the game once I kill all Steam processes and restart. Even with 32 GB of RAM it seems I run out LOL The other variable is that I am playing on a cu
Had another crash to desktop, found this in the log file: Debug Message: CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\Steam\steamapps\common\Galactic Civilizations III\Gfx\Models\Components\Meshes\ColonyModel_WeaponTexture_A_01.sdf Debug Message: CSDFModelCore::LoadModelData has detected an SDF file that is an older version of SDF than expected: D:\Steam\steamapps\common\Galactic Civilizations III\Gfx\Models\Components
Now that you mention it, it is the same kind of hang I got before 1.81 or 2. I reloaded a save and it let me go pass the point it hang on. I will clear the log and see what shows up next time it hangs.
Hu8ng on Breen confederacy. Was able to move around, modify build queus and even exit, not save though, but it would not go past the Breen. I am assuming they were player 13 where it hung in the past. Here is the log file R emoved
Was not upset about turning the minor just surprised about them getting a precursor world as a homeworld and a toxic one at that. Game is working ok so far after the verify files, one interesting thing is that the Drengin showed up all of a sudden in the game. Not supposed to be in 0.4 so where did they come from? I replaced all "My Games" files as well as all cosmetic files so bizarre. They are pitifully weak too which is funny, kind of threw me off when they showed up in the diploma
Quoting Horemvore: "I would suggest you verify files, if you using Cosmetic changes, its 9 files I change, +2 for Cache is 11, fixing more than 11 means something got corrupted. Or 5 without." Had another hang, decided to verify integrity, once again got 14 files corrupted. I have the cosmetic changes, this is the third time so somehow 3 files keep getting corrupted. This is new behavior since 0.4 so it is either a weird coincidence or related. Couple minor gripes, is it
Not sure what turn, I deleted the saves and loaded the new files for your updated 0.4 :-( Definitely was passed the 150 stage though. I was playing the Dominion and was falling behind the BORG, my neighbors, significantly so restarting was not that big a deal.
CTD, here are some excerpts from error log: Debug Message: Ship Design: The hull shipdesign Tellarite_M_Ranx_AAA07E77D8554724A3B1979CD6751A69 is not marked as template and will not build correctly. Debug Message: Ship Design: The hull shipdesign Tellarite_M_Ranx_AAA07E77D8554724A3B1979CD6751A69 is not marked as template and will not build correctly. Debug Message: Ship Design: The hull shipdesign Tellarite_M_Ranx_AAA07E77D8554724A3B1979CD6751A69 is not marked
here is a new one I just got starting my new game: "The faction The Dominion has failed to validate for the following reason and will not be available Unknown material 1 unknown material 2" Press ok and game starts and I play as The Dominion :-)
Time for a new game :-) Try the Dominion for the first time In this last game the Andorians were second to my UFP just before i pulled the plug at turn 225, they had an isolated start point and were able to build up. They work well it seems. Vulcans finished very poorly, the Romulans and the Breen were lower than some of the minor races which was interesting to see. The Bajorans had 4 planets that were well equipped but their ships were push overs. I flipped them all with the
I got 14 corrupted files. Was able to reload a previous auto save. last save is still toast.
Game will not launch the save at all. Here is the last portion of the .err file if it is of any help. I will launch a new game with the new updates: ebug Message: CInitializationListener::OnSetContinentsPerPixelDataTail Debug Message: CGalCiv3Shell::RequestInitializationState from: LoadingContinentTextures to: CreatingContinentData Debug Message: Popup Manager Update: Unhiding TitleWnd Debug Message: CInitializationGfxListener::OnCreatingContinentsTail Debug Messag
Just had my first CTD on clicking next turn, as opposed to hang, in quite a while. Only errors I can find in the debug script are lines 20 to 110 that keep searching for the same file in different locations and cannot find it and a getTranslation error. Here is line 20: Debug Message: No files found matching mask C:\Users\wotan\Documents\My Games\GalCiv3\Mods\*.gc3wsdata Here is line 80 for comparison Debug Message: No files found matching mask C:\U
Quoting mortili " a 0.2 Multiplier does give 20% Bonus to your Planetary Defense, so if you have 0% you get 0%*1.2=0%, if you have 10% you get 0.1%*1.2=0.12% if you want 10% added to Planetary Defense you need to change the BonusType to Flat (so its the same as with Resistance/Jamming etc)" I never noticed that it was a multiplier and not a flat bonus. It's a bit confusing since the defense stat is also written as a percentage
Quoting Horemvore: "Urm, the Encounters protected Ship Graveyards and Precusor anomolies, not the "Credit" ones. But i can take a look." Understood, the issue is created by not having the ship graveyards protected. The initial survey ship can just charge in and get the ships provided, initially those are survey ships to a great extent. As stated I got 8 in the first 20 turns which means i get a ton of cash from anomalies after that. I now am pegged at 999,999 credit
One interesting side effect of removing the encounters at anomalies and ship graveyards. As stated I got 6 or 7 survey ships early on and those ships went on automatic. As they uncover space junk and anomalies my cash keeps growing, since cash rewards are a percentage of your treasury, I am now getting cash in the range of 9,000 to 25,000 credits per encounter because my treasury has grown to over 500,000. This is by turn 200 with no precursor economic planet and just one planet with a +50% b
Reloaded already, playing ok so far. Was not sure i could verify file integrity with all the changes made. I assume if i do i will have to reload the mod and start over?
Playing same kind of game with all players on an immense with tight clusters. Was lucky to get 4 precursor worlds in the two clusters I basicall own. Have the ferengi, Romulans and Klingons as neighbors so not too bad. Game hung on turn 102 with "Player 13" showing and never advancing to n ext turn. had to exit, will try loading an auto save after dinner to see if I can rescuer the game. BTW, you ended up taking out all units that protect anomalies and ship graveyards not just the pre
Will do thanks LOL
Small issue starting up. Got this error message "Duplicate InternalName found in type ImprovementDef: MinistryOfExploration" was able to continue passed it.