Seilore

Seilore

Joined Member # 2606837
196 Posts 1,820 Replies 2,553 Reputation

[quote who="jsolo15" reply="14" id="3535846"] Now at turn 200 not seeing any lag yet. Then I haven't meet all the races yet. I love how big the insane map is. [/quote] Same here love the large galaxy sizes, playing with 25 (approx) races currently plus all minors. [quote who="jsolo15" reply="14" id="3535846"] If your one of them gamer (like me) that want to play with100 races as the devs are saying then make sure you go out there and get memory. I thinking o

29 Replies 158,217 Views

The difference between Prototype, Alpha, Beta, and Release is different with many companies and in most cases has spoiled some in others lowered the standards, Stardock, however, is in line.... Prototype - ruff draft, minimal graphics, base part of game functions but, most likely serves little or no purpose. Little bugs because most of game isn't in. Alpha - just beyond prototype, more graphics in game, base functions of game with limited features, basic game-play wi

37 Replies 19,531 Views

I am running an AMD FX 9370 4.4 Ghz (Not overclocked) 8 Core CPU with 16 GB memory and 2 GB Radeon 270x GPU with little problems running the game on max. Now there are a few hang ups here or there which I believe are still bugs in the game and them working out issues, such as jumpy ship movement on the main map, and a few game freezes here or there but, things are greatly improving and think the game will be ready for gold release very soon :)

29 Replies 158,217 Views

[quote who="AuraBoy" reply="4" id="3535743"] So I broke down and ordered 4 more GB of ram... Do you think a total of 8 GB of ram will improve the game significantly? [/quote] Yes, being that on insane maps I'm sitting between 6-7gb of ram :) good luck

29 Replies 158,217 Views

There may be a fix for this in... Galactic Civilizations III - Beta 5 patch 2 changelog (unreleased) expected out this week, hopefully that helps here.

20 Replies 13,280 Views

Thanks for the posting, however... This has been reported and has been around in the game for some time. However, there appears to be a fix for this in the upcoming patch for beta 5. Galactic Civilizations III - Beta 5 patch 2 changelog (unreleased) and is noted in Complete List of Errors Poste

4 Replies 5,331 Views

[quote who="a0152570" reply="18" id="3535320"] Use the link Ryat provided. It works just like youTube http://www.twitch.tv/stardock/b/645331397 [/quote] That's a nice options but I don't have a twitch app on my blu-ray player so I have to watch it then on the computer :( Still hoping that we'll get the video up here sometime within the next few days.

25 Replies 45,734 Views

AI is a basic AI right now as the game is still in Beta (Expected release is May 2015 or next month) by then expect the AI to be very similar or better than it was in Galactic Civilizations II. Thus why when you launch the game it states "this is a Beta game not for fun". Please expect it to be fun with-in the next couple months.

37 Replies 19,531 Views

[quote who="Ashbery76" reply="11" id="3535195"] It's a shame the game is only getting serious A.I development for a month.I suppose great A.I does not improve sales very much. [/quote] The game is not released, it's in beta and Alpha, full release non-beta is set for next month. Stardock games have better AI by far than most games, however they do it is fine by me. I'm happy with their process and can't wait for the full release. With that b

24 Replies 58,107 Views

What I would like to see the AI play similar to the way I play or at least one faction... Take advantage of trading with all known races... For instance If I know 3 races, and they each have technologies that I don't I may trade some lesser value (non-military, non-production based) techs to these races for those technologies spreading it out so one race, isn't getting all my techs. Doing this I normally have almost all the techs researched in the game a

24 Replies 58,107 Views

[quote who="Colgul" reply="10" id="3535091"] We've all seen the trailer for Galciv 3 (excellent btw!) If you look 0:45 onwards, this is what I would like to be as a representation of the ingame graphics for fleet warfare. The thing is in the past it was pretty much standard fare to have an amazing looking trailer for a game and accept that the ingame graphics would be no where near as high quality, but today with hardware becoming a lot more advanced I would expect for it to be achie

16 Replies 75,678 Views

[quote who="Larsenex" reply="1" id="3535010"] I like the GUI. Its functional but could use more options. I do know they are fixing many issues like text clipping and clarification of descriptions. I would rather have minimal and functional UI than super cool shiny one that takes already limited resources. Just my take on it. [/quote] I'm with Larsenex on this one. In fact I hate graphics heavy games that give up other aspects of the game to give you e

16 Replies 75,678 Views

I'm enjoying playing as well, insane/abundant on everything, and 25 Major Races and all minors :) So far 90 turns in I've only ran into one races ZOC and have only met 3 total races :) Love it. The only down side is it's taking 20-30 seconds between each turn.

20 Replies 68,742 Views

There are still issues in Beta 5 Patch 1 that were suppose to be resolved. Fixed an issue where there wouldn't be a warning of a pirate attack (This does still not always let you know when hitting anomalies.) New issues found in Beta 5 Patch 1. Survey module not surveying. See pictures below. Ticket #BEC-633-76645 (First one is the survey ship I built after mine was destroyed by the above iss

0 Replies 7,965 Views